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[Tryker Live Event] Wooden Blast



Type of event: PvE fight with a roleplay part.
Appropriate levels: All. The lower levels may need to join a team.

Expected duration: About two hours.
Meeting place: Ba'Naer Liffan's Bar, Fairhaven.

Homins concerned: Mainly members of Bai Trykali. Nevertheless, all homins living in the Lakes are welcome.
Synopsis: Ailan Mc'Kean, Governor of the Tryker Federation, has required Bai Trykali, the federal Army, to help Ba'Naer Liffan.


Ailan Mc'Kean, Governor of the Tryker Federation, had summoned Nair Jazzy Mc'Plantey, Commander of Bai Trykali. For several months, the bars of the cities had been facing a barrel problem. All trade and cheerful mood in the Cities was suffering.
Ba'Naer Liffan therefore had placed an order for jungle wood, in the name of all federal bars .
But now bandits had stolen the supply and were threatening to blast it.
"Nair Commander, it is essential that we recover this wood supply. I give you this mission and if necessary Bai Trykali will be allowed to go beyond the borders of the Federation in this search. Summon your troops and do honor to your title."

Compensation for reduced subscription rates

Good news for all those who got an ongoing subscription paid before the rates' reduction!

Indeed, we will offer you Premium days to compensate for the days paid but not used at the date the rates changed.
So, a player who subscribed for 1 year the day before the rates' reduction will be offered 1 year of Premium in compensation. If he or she subscribed for 1 year, 10 months before the rates' reduction, he or she will receive 2 months worth of compensation.
The same applies to shorter subscription periods.

The compensation should be activated within 24 hours. Then, you will be able to activate the Premium days given as compensation from your billing page on https://me.ryzom.com.

Ryzom reduces its rates! ...and allows you to give away a subscription!



Patch 2022-04-25 : Outposts Refactoring + Introduction of XPx3 catalyzers

Content Patch 903 (2022-04-25)

Patch 2022-04-25 : Outposts Refactoring + Introduction of XPx3 catalyzers + ToS & CoC updates

A client patch and server restart are scheduled for April 25, 2022, to implement the changes and additions described below. To do this, the game server will be closed for approximately 2 hours on that day.

[h2]Changes regarding guild members seniority[/h2]These changes, though not part of the outposts refactoring itself, are a prerequisite for managing participation in Guild vs. Guild (GvG) or Guild vs. Environment (GvE) outposts battles participation.

– If a player voluntarily leaves a guild and then rejoining without having joined another guild in the meantime, the guild regains the player's seniority.
– If a player voluntarily leaves a guild, joining another guild for a maximum of 3 days and then returns to the original guild, the original guild regains the player's seniority.
– If a player voluntarily leaves a guild, joining another guild for more than 3 days and then returns to the original guild, the original guild will not regain the player's seniority.
– If a player is expelled from a guild, seniority of that player is lost.

Summary:
Guild A --> Guildless without time limit --> Guild A: Original join date kept.
Guild A --> Guild B for 3 days maximum --> Guild A: Original join date kept.
Guild A --> Guild B for more than 3 days --> Guild A: Original join date lost.
Guild A --> Expulsion: Original join date lost.

[h2]Changes in the outposts system[/h2]
WARNING: The figures below are still provisional and may be adjusted upwards or downwards depending on your feedback.

[h2]GENERALITIES[/h2]
[h2]Changes regarding all outposts[/h2][h3]Rotation of materials between all outposts[/h3]– Outpost materials are randomly redistributed between all outposts approximately every 2 months through a server maintenance reboot.

[h3]Changes regarding outpost drills[/h3]– Only one version of the outpost drill (which harvests outpost materials and flowers) is available for purchase, but the choice of its model (kami, karavan, marauder) remains possible.
– The price of the drill is the price of the one that was the cheapest of all versions.

[h3]Changes regarding the quality of the materials produced on an outpost[/h3]– The outposts no longer produce Q50 and Q100 materials, but only Q150, Q200 or Q250 materials.
– From now 12 outposts produce Q150 materials, 8 produce Q200, 8 produce Q250.
– An outpost produces only one quality of materials at a time.
– An outpost located in a 50 area (level 50 outpost) produces much less Q250 materials than an outpost located in a 250 area.
– An outpost located in a 250 area (level 250 outpost) produces the same quantity of materials whatever their quality.

[h3]Outpost attacks price reduction[/h3]The prices of attacks on outposts lowered as follows, depending on their type and level of the outpost:
– FvF attack on a level 50 Outpost: 1 million Dappers
– FvF attack on a level 100 outpost: 2 million Dappers
– FvF attack on a level 150 outpost: 3 million dappers
– FvF attack on a level 200 outpost: 4 million dappers
– FvF attack on a level 250 outpost: 5 million dappers
– GvE attack on an outpost (whatever its level) : 1 million dappers
Prices for GvG attacks on outposts will be announced later.

[h3]Outpost battles duration reduction[/h3]An outpost battle now lasts 1 hour, with 12 rounds of 5 minutes each. Therefore, the maximum threshold that the attacking guild can reach is now 12.
Note that the threshold of an outpost can in some cases exceed 12 (see conditions below). In these cases, the outpost, impossible to conquer, is said to be "blocked" and cannot be attacked.

[h3]Addition (in a future update) of GvG outpost battles[/h3]Currently, a battle of an outpost belonging to a guild can only take place in FvF mode. In a future update, it will become possible for the attacking guild to choose to attack in GvG mode.

[h2]Changes regarding half of outposts[/h2]– Every two months (approximately), 50% of outposts will be recaptured by hostile tribes.
– Introducing a bidding period to decide which guilds will be able to attack these outposts in GvE.
– Introducing outpost battles in GvE to take back these outposts from hostile tribes.

[h2]What remains unchanged (for now) for all outposts[/h2]– Outposts not recaptured by a hostile tribe (i.e. half of them) continue to be governed by FvF battles rules.

[h2]CREATION OF CYCLES FOR THE OUTPOSTS[/h2]The outposts now work in cycles lasting approx. 2 months. A cycle necessarily starts when the server is rebooted, and includes the following steps:

[h2]1) Rotation of outpost materials[/h2]Outpost materials are randomly redistributed among all outposts approximately every 2 months, at the time of a scheduled server reboot. This random redistribution is subject to the following rules:
– Each material type (Greslin, Armilo, etc.) is represented at least one Q150-producing outpost, one Q200-producing outpost and one Q250-producing outpost.
– 4 outpost materials (of randomly chosen type) are represented at multiple outposts producing the same quality. (E.g., Vedice can be present at 2 Q250-producing OPs, Maga at 2 Q150-producing OPs, etc.)

[h2]2) Capture of 50% of the OPs by hostile tribes[/h2]– Half of the outposts will be captured by hostile tribes. The outposts so captured are:
2 randomly chosen level 50 outposts
2 randomly chosen level 100 outposts
2 randomly chosen level 150 outposts
4 randomly chosen level 200 outposts
4 randomly chosen level 250 outposts
– The threshold of the outposts recaptured will be increased to 23, which blocks them during the first 24 days following their capture.

[h2]3) Bidding period[/h2]Guilds that want to try to reserve the attack of one or more of the above outposts can use the bidding system.


[h3]Bidding system operation[/h3]– Each guild receives 50 points to bid. Please note that a guild will have this amount reduced by 10 points for each outpost they own. If guild leaders wish to recover points to bid, they can give up one or more outposts held by their guild by interacting with the new outpost banner shown below.
– The guild leader, or a high officer, has 14 days to use these points to bid for the outposts their guild wishes to attack in GvE mode. To do so, they have to click on the new war banner, located in each capital city and the Marauder's camp, next to the Restoration Specialist and then bid between 1 and 50 points for as many outposts as they wish.
– Bidding will only be final at the end of the 14 days period, so guilds can revise their bids as many times as they wish during this period.
– The bids are secret, only the leader and the high officers know how many points the guild has bid and for which outpost(s).
– At the end of the 14 days period, the guild that bid the most points for an outpost will be granted the opportunity to attack it. In case of a tie, bids of equal amount are cancelled and the system then elects the one of the remaining guilds which bids the most points.
– Only one guild receives the opportunity to attack a given outpost.

Please note that an outpost abandoned by a guild becomes controlled by a hostile tribe, with a random threshold between 19 and 23. Guilds can't bid on it.




[h3]Examples of bidding system[/h3]Example 1:
  • --- The guild A bid 10 points
  • --- The guild B bid 15 points
  • --- The guild C bid 25 points

The guild C bid the most points (25) win and is the only guild which will be allowed attack the outpost.

Example 2:
  • --- The guild A bid 10 points
  • --- The guild B bid 25 points
  • --- The guild C bid 25 points

Since guilds B and C bid the most points (25) but are tied, their bets are nullified and guild A will be granted the opportunity to attack the outpost.


[h2]4) GvE battles period[/h2]– Only members who have been members of the attacking guild for more than 21 days can participate in GvE attacks.
– There is no defense phase.
– If a guild win the GvE battle, it takes possession of the outpost. The threshold of the latter increases to 19, which blocks all attacks for the next 16 days (this duration will be adjusted if needed).
– If a guild lose the GvE battle, the threshold increases to 12, which blocks all attacks for the next 2 days.


[h3]GvE attacks of outposts captured by a hostile tribe, when their threshold is ≥ 12[/h3]– Guilds that has been granted the opportunity to launch a GvE attack for outpost are the only ones who can do so as long as the outpost's threshold remains ≥ 12, giving them a period of 10 days to do so.
– When the attack is declared, the threshold of the outpost will automatically be set to 5 and the battle commences immediately. The attacking guild has 1 hour to win 6 rounds and achieve victory.
– If the attacking guild lose the GvE battle, the threshold of the outpost will be increased to 12, which blocks all attacks for the 2 next days. The outpost is no longer reserved for the guild, and any other guild can launch a GvE attack for it.

[h3]GvE attacks of outposts captured by a hostile tribe, when their threshold is < 12[/h3]If the threshold of an outpost captured by a hostile tribe drops to 11 or below before the guild which was granted the opportunity to attack have done so, it is no longer reserved for that guild and any guild can launch a GvE attack at its current threshold (which, in this case, will not be set to 5 as the battle commences).

[h2]5) GvG / FvF period[/h2]– During the entire bidding period, FvF (and later GvG) attacks remain possible on the outposts not captured by a hostile tribe at the beginning of the cycle.
– After bidding and GvE battle periods:
  • FvF (and later GvG) attacks become possible again on the outposts recaptured by a guild from a hostile tribe;
  • GvE attacks become possible for any guild for outposts still under control of a hostile tribe.


[h2]6) Cycle completion period[/h2]When the next cycle is ready to begin, it is announced before its launch at the next server maintenance restart. The materials are then randomly distributed to all outposts again, and half of these are again captured by hostile tribes (see #1 and #2 above).

[h2]Introduction of XPx3 catalyzers from the test outposts[/h2]

A new reward has been introduced to the test outposts: XPx3 catalyzers.

[h4]Who can use XPx3 catalyzers?[/h4]These new XPx3 catalysers can be used by both Free to Play and Premium players.

[h4]What is the effect of XPx3 catalyzers?[/h4]They triple the basic experience points for both F2P and Premium accounts. This means, for Premium accounts, that experience points are tripled instead of doubled.

[h4]How to get XPx3 catalyzers?[/h4]For this you need to:
– 1. Guild attack a test OP
(In GvE mode on test OPs in Nexus, and maybe later in GvG mode on new test OPs).
– 2. Be victorious at this OP.
The reward will then appear as an icon in the special bag in your guild window.

– 3. Guild leader and high officers only: Retrieve the reward in the "Special" tab of the guild window (as shown in the image below) to transfer the XPx3 catalyzers to the guild inventory.



[h4]How many XPx3 catalyzers can be obtained at these outposts?[/h4]It depends on the level of the outpost and the threshold reached. (See the table below)


Please note that the amount of XPx3 catalyzers that can be obtained at the test OPs may be re-evaluated based on your feedback.


[h2]Terms of Service & Code of Conduct update[/h2]
The Ryzom ToS (Terms of Service) and CoC (Code of Conduct) update summarizes to:
– Inclusion of Ryzom Chat and Ryzom Discord to the list of our communication sites and venues
– Minor corrections and rewordings without actual changes of the rules.
1. In I.1. Harassment of a player or of a member of a Ryzom Team
Clarification: Chain-killing a character or their animals is considered harassment, unless it is done by attackers or defenders in outpost battles.
2. In I.5. Disturbance of an in-game event
Clarification about the process applied.
3. In III.4 Multiboxing
Extension of the limitation to 2 accounts simultaneously connected, beyond just PvP battles, to all outpost battles, in order to include outpost battles in GvE mode introduced with this patch.
4. In III.9. Disrespect of the PvP rules > Rules regarding outposts battles
Description of the difference between guild-held and hostile tribe-held outposts introduced by the present patch.


The Ryzom Team remains at your disposal for any additional information and wishes you a good game!

The Ryzom Team remains at your disposal for any additional information and best wishes to you!
Ryzom Team

[Event for all] Refugee Day



The first swarming had driven homins of all nations into the depths of Atys.
Far from the kitins, they were not yet bailed out. Faced with danger, they had to forget their ancient rivalries. They soon realized that their unity was their greatest strength and their only hope of overcoming the ordeal of exile. Matis, Fyros, Trykers and Zoraï helped each other for a single purpose: to survive...

Until this day of deliverance.

Come and celebrate the return of the Light and the exit from the Prime Roots by getting drunk on the light of Atys! Show the solidarity of the homins beyond boundaries!

Hunt for eggs, big and small, or hide some nests for your friends to find!
There will be festivities for all, so that the Light will prevail for a long time to come.

Egg hunt

Come and hunt for eggs, all around Atys, including Silan.
This year, Gubunnies have dropped eggs cooked in five ways: egg carton, whipped egg dessert, hard-boiled egg, fossil egg and egg basket. You will find inside useful things for every homins, but also old tokens, a little rusty, that you will exchange with O'duny Shazzy in Silan.

Giant egg hunt

Twenty-nine giant eggs, one for each surface region, are scattered throughout the Bark. Explore each region and get your diploma and tokens for the Fortunate Gubani wheel.
You will find your ranking, one per ecosystem, on the bulletin board in capital cities.
All participants who find the 29 eggs win the same prize described above, regardless of their ranking.

Festive Nests

Create Nests full of gifts for your friends. It's up to them to be clever and find them!

[h2]Game rules:[/h2]
In the encyclopedia window (Shift-e), click on the Workshops and OOC tabs and then let yourself be guided to build a Nest which, once filled to your liking, will be placed in your Special bag.
Fill your Nest with the items from your bag that were made visible in the first step.
You will then have to put it in the place you want by right-clicking on it when you are at the chosen place. Wacky, dangerous or simply beautiful, you'll be spoilt for choice.
You can make and place up to 7 nests each day during the festivities.

Mission: Break some Eggs

You dreamed of it, the Brotherhood of the Fortunate Gubani did it![/p]
[p]Go see O'Duny Shazzy at the foot of the hill where Chiang the Strong stands on Silan. In exchange for a single Refugee Egg, he'll assign you a mission that, if you carry it out, will allow you to decorate your apartment.
Moreover, fulfilling the mission will allow you to unlock another one, harder to achieve but bearing similar rewards. Four missions of increasing difficulty will so be successively proposed to your perseverance.
Decorate your apartment in the colors of the Refugees and live the Spring every day!

Refugees' Puzzle

The Gubunnies take turns distributing a shookilat egg to each of the tribes all over Atys, Prime Roots included. Inside each egg, you can find one of the sixty fragments of a picture. It's up to you to try to rebuilt it!

[h2]Game rule:[/h2]
Click on the small egg that appears randomly in a tribe every half hour to get a picture fragment. The found fragments are gathered in a special personal window, where the image is completed as you go along with your findings.
The little egg stays in game for 20 minutes and then reappears in another tribe after ten minutes, carrying a new random fragment. You can find out when and where a little egg is in play by clicking on the "Dynamic Events" icon of the map.

[h2]New reward:[/h2]
  • 5 excellent tokens per piece;
  • 5 supreme tokens when the picture is complete.


Refugees' party

The Rangers are planning a big party on Silan.
They are counting on you to help them prepare a huge rendor stew.
Rendors of all sizes are gathered in the Arena all the time, but from time to time you may find some particularly tough ones that might well surprise you.
Tirin Kylion will value your efforts' true worth.

[h2]WARNING! New rewards::[/h2]
  • Meat 1*: 200 base tokens and 1000 dappers
  • Meat 2*: 10 choice tokens and 5 000 dappers
  • Meat 3*: 10 fine tokens and 10 000 dappers
  • Meat 4*: 20 xl tokens and 100 000 dappers


The Rendor boss (4*) automatically spawns in random locations on Silan:
  • each hour during the week-ends;
  • every 2 hours during the week.