The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/).
Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things.
Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks!

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Current Version: 1.1.0 (15th October 2016)
Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Linux Ubuntu Unity icons sometimes colour inverted (Gnome & KDE seem fine)
Immediate Roadmap:
* Bugfixes
* Think about a 1.2 update?
1.0.1 (13th August 2016) -> 1.1.0 (15th October 2016)
* Fix bug where it was possible to finish the Extraction mission without collecting the Informer first
* Fix bug with skirmish minefields having clashing ids and decrease max number of mines
* Fix crash bug when resizing screen at same time that a player ship explodes
* Update server shell scripts for better logging
* Fix bug where not all drones are going neutral after their controller is destroyed
* Remove friends' Steam login status display and periodic reload as incorrect results being returned
* Use action icons in focus buttons to display plans rather than a blinking ship name
* Add Gather skirmish objective
* Save player prefs immediately upon changes (for Linux)
* Tentative contacts
* Updated key bindings for Linux
* Steam async game turn notifications
* Ensure usurped drones have the correct name in online games
* Ensure that the loadout screen's title reflects correctly whether a player or enemy ship is being loaded
* Fix bug where challenges and games disappear from online status screen after playing a scenario
* Fix bug where database pool in online server repetitively recreated
* Show a graphic that a ship is shielded, if it is hit and fully id'ed
* Fix incorrect time being display in online game buttons
* Correctly scale CM
* Adjust height and move markers to display better on Linux
* Set a max effective number of coolers to prevent unbeatable builds
* Fix bug where defences' noise modifier was being counted twice for display in online games (internal sim was correct, but the player displayed number was wrong)
* Fix timing bug with launches and shooting in online games
* Display online draws as such
* Have a link to the CI FAQ on the tutorial menu
* Fix dumb bug with damage taken calculation
* Extraction mission: update text to make the nature of the mission clearer and stop spawned enemies targetting the Informer
* Allow an email address in feedback, move fields around, better messages
* Linux build
* Automated build and deploy system