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Concealed Intent News

Version 1.1.1 Released

This is just a small release to fix a couple of small bugs as reported by players (thanks!).

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Current Version: 1.1.1 (25th October 2016)

Known Issues:
* See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/

Immediate Roadmap:
* Bugfixes

1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016)
* Fix leaking links in feedback system
* Fix crash bug in the minelayer AI in the Clear mission (thanks Andy)

Version 1.1.1 Released

This is just a small release to fix a couple of small bugs as reported by players (thanks!).

---

Current Version: 1.1.1 (25th October 2016)

Known Issues:
* See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/

Immediate Roadmap:
* Bugfixes

1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016)
* Fix leaking links in feedback system
* Fix crash bug in the minelayer AI in the Clear mission (thanks Andy)

Linux support, extra skirmish mode & more - Version 1.1.0 Released

The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/).

Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things.

Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks!



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Current Version: 1.1.0 (15th October 2016)

Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Linux Ubuntu Unity icons sometimes colour inverted (Gnome & KDE seem fine)

Immediate Roadmap:
* Bugfixes
* Think about a 1.2 update?

1.0.1 (13th August 2016) -> 1.1.0 (15th October 2016)
* Fix bug where it was possible to finish the Extraction mission without collecting the Informer first
* Fix bug with skirmish minefields having clashing ids and decrease max number of mines
* Fix crash bug when resizing screen at same time that a player ship explodes
* Update server shell scripts for better logging
* Fix bug where not all drones are going neutral after their controller is destroyed
* Remove friends' Steam login status display and periodic reload as incorrect results being returned
* Use action icons in focus buttons to display plans rather than a blinking ship name
* Add Gather skirmish objective
* Save player prefs immediately upon changes (for Linux)
* Tentative contacts
* Updated key bindings for Linux
* Steam async game turn notifications
* Ensure usurped drones have the correct name in online games
* Ensure that the loadout screen's title reflects correctly whether a player or enemy ship is being loaded
* Fix bug where challenges and games disappear from online status screen after playing a scenario
* Fix bug where database pool in online server repetitively recreated
* Show a graphic that a ship is shielded, if it is hit and fully id'ed
* Fix incorrect time being display in online game buttons
* Correctly scale CM
* Adjust height and move markers to display better on Linux
* Set a max effective number of coolers to prevent unbeatable builds
* Fix bug where defences' noise modifier was being counted twice for display in online games (internal sim was correct, but the player displayed number was wrong)
* Fix timing bug with launches and shooting in online games
* Display online draws as such
* Have a link to the CI FAQ on the tutorial menu
* Fix dumb bug with damage taken calculation
* Extraction mission: update text to make the nature of the mission clearer and stop spawned enemies targetting the Informer
* Allow an email address in feedback, move fields around, better messages
* Linux build
* Automated build and deploy system

Linux support, extra skirmish mode & more - Version 1.1.0 Released

The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/).

Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things.

Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks!



---

Current Version: 1.1.0 (15th October 2016)

Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Linux Ubuntu Unity icons sometimes colour inverted (Gnome & KDE seem fine)

Immediate Roadmap:
* Bugfixes
* Think about a 1.2 update?

1.0.1 (13th August 2016) -> 1.1.0 (15th October 2016)
* Fix bug where it was possible to finish the Extraction mission without collecting the Informer first
* Fix bug with skirmish minefields having clashing ids and decrease max number of mines
* Fix crash bug when resizing screen at same time that a player ship explodes
* Update server shell scripts for better logging
* Fix bug where not all drones are going neutral after their controller is destroyed
* Remove friends' Steam login status display and periodic reload as incorrect results being returned
* Use action icons in focus buttons to display plans rather than a blinking ship name
* Add Gather skirmish objective
* Save player prefs immediately upon changes (for Linux)
* Tentative contacts
* Updated key bindings for Linux
* Steam async game turn notifications
* Ensure usurped drones have the correct name in online games
* Ensure that the loadout screen's title reflects correctly whether a player or enemy ship is being loaded
* Fix bug where challenges and games disappear from online status screen after playing a scenario
* Fix bug where database pool in online server repetitively recreated
* Show a graphic that a ship is shielded, if it is hit and fully id'ed
* Fix incorrect time being display in online game buttons
* Correctly scale CM
* Adjust height and move markers to display better on Linux
* Set a max effective number of coolers to prevent unbeatable builds
* Fix bug where defences' noise modifier was being counted twice for display in online games (internal sim was correct, but the player displayed number was wrong)
* Fix timing bug with launches and shooting in online games
* Display online draws as such
* Have a link to the CI FAQ on the tutorial menu
* Fix dumb bug with damage taken calculation
* Extraction mission: update text to make the nature of the mission clearer and stop spawned enemies targetting the Informer
* Allow an email address in feedback, move fields around, better messages
* Linux build
* Automated build and deploy system

1.1 Progress Report

September is over and the scheduled month of dev work for Concealed Intent 1.1 complete. The amount achieved was about as much as expected, although not as much as hoped. Since the last update Steam turn notifications are working, but it was a little harder than anticipated. Then came a new skirmish objective (Gather) and a bunch of bug fixes (mainly for Linux). Unfortunately that means there was not time for extra work on campaign missions or online. Still, the update is a large body of work and I’m glad to get it done, the game will be better for it. Now I just need to test it extensively before release! The plan is to give myself a fortnight of testing, so look for the update in mid-October (barring major issues).

Looking at my Concealed Intent todo list I am amazed by how short it is – the shortest it has been since starting! It contains probably about a fortnight of online server improvements (not visible to players) and another fortnight of campaign/skirmish/cosmetic improvements. There are also a half-dozen “nice-to-haves”. Given this list, I am inclined to do a month’s work for a 1.2 update. However, it will not be until next year – hopefully earlier rather than later. After Concealed Intent 1.1 is released I will start work on a much smaller space-themed game codenamed “Blockade Runner” (because I haven’t thought of anything better yet).

Here are the final notes on the original (and intentionally overly ambitious) update plan:

  • Small backend improvements – the main things here are an automated build system and better feedback management. Both are complete.
  • Cosmetic and control improvements – most of these were done as part of 1.0.1. A few more have been done – most notably an onscreen shielding effect and a plan breakdown on the player focus buttons.
  • Linux support – There is now a Linux build for internal testing, so far it has performed just like the PC/Mac version.
  • Bugfixes – many bugfixes completed and the issue list is empty again.
  • Steam turn notifications – Working, but needs more testing.
  • Balance & extra campaign missions – a little balance work has been done, but there are no new campaign missions.
  • Extra skirmish mode making better use of tentative contacts and neutral unknowns – done, the new Gather objective has the player rushing to collect supply pods against regenerating enemies.
  • Online improvements – nothing significant for players done here.