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Hired Ops News

Some gameplay changes

Mercenaries! We have made the following gameplay adjustments to Hired Ops:
  • Clan experience and BG (clan currency) received for completing clan contracts doubled.
  • Enhanced mine - cost increased to 100, delay to next purchase increased to 90 seconds.
  • Flash grenades - cost increased to 30 for sniper and scout.
  • Arrow projectile (stormtrooper ammo for shotgun) - bonus to optimal range reduced to 50%.
  • HK243 - damage increased to 40.
  • SPAS-12 - damage reduced to 260.

Reports on suspicious players

If, while playing the game, you have encountered a player suspicious of violating the game rules, please submit a cheating report. This information helps us fight hackers.

To submit a report you need to:
  • Press the ESC key in-game;
  • Press the “Report” button in the menu;
  • Use the relevant flag option next to the suspicious player’s name;
  • Press the Report icon to submit the report.

If you have any information regarding Hired Ops cheats and hacks, please let us know through Google Form — https://forms.gle/pZTqGPEmWRLtEnZW8.

About buying in-game items

All items you purchased in Hired Ops for real money, including the in-game currency and premium account, are transferred into your Steam inventory due to the Community Market Guidelines. After purchasing any in-game item please check your Steam inventory and apply these items to your Hired Ops account. We remind you that the items may appear in your Steam inventory several minutes after the purchase.

RELEASE 1.0


Mercenaries! AbsolutSoft team is happy to announce that the long awaited online first-person shooter Hired Ops releases today! The game is free-to-play and is available on Steam!

The game offers:
  • Class system and global skill progression
  • Various weapons and immense customization
  • Lots of special equipment
  • In-game store and in-match economy
  • Contract system
  • Advanced clan system
  • Game locations in all parts of the world
  • Tons of game modes
  • Combat operations
  • Weapon mastering system
  • Sell and trade in-game items on Steam Community Market.


Along with the game release, operation "Snake Bite" also starts. By completing contracts and winning games, you earn operation points and special rewards: the SMG-45 submachine gun, unique Scout camouflages, and new weapon mods! The operation ends on May 16, 2021.



Mercenaries, the time has come! It's time to fight and earn money! Try the game for yourself —
https://store.steampowered.com/app/374280/Hired_Ops

We will be glad to see your reviews!

Patch 0.9.2682

Mercenaries!

We're happy to announce that we've installed patch 0.9.2682 for Hired Ops.

List of changes:
  • Interface in TDS mode has been improved.
  • A beacon in TDS will be disarmed if you start disarming it in the last second of the round.
  • Third-person beacon deactivation animation has been fixed.
  • Fixed bug with randomly appearing hitmarks.
  • Fixed the bug with the display of 999 armor in the interface.
  • Fixed the bug of the interface freezing when connecting to TeamSkirmish mode during the match.
  • Fixed the functionality of the stimulators applied in the rearmament zone.
  • Fixed bug with invisible weapons in TeamSkirmish mode.
  • Stormtrooper "Flash" has been fixed.
  • Fixed bug which caused FPS drop at the end of TeamSkirmish match.
  • Fixed the "Coordinator" skill with combined sights, the maximum highlighting range of the enemy in optics is now limited.
  • Fixed the "Unknown error" popup at the exit of the match.
  • Fixed bug with disappearing "Exit Group" button.
  • Fixed filtering in server list for GG and GG DM modes.
  • Improved in-match interface in Tactical Conquest mode. Now it will be more convenient to choose the spawn point. You can spawn on the captured point by double-clicking the icon on the map.
  • Limb armor - removed additional inclusion of armor zones on the limbs.
  • Thailand, Iran - increased earning of experience and credits for all modes.
  • Evac - reduced experience and credits for TE mode.
  • Arrow projectile (Stormtrooper Shotgun Ammunition) - reduced bleed time to 5 seconds (while maintaining total damage).


Weapon balance:
  • Fully automatic Marksman rifles - their primary mode of fire is now single fire, with an additional mode of fire being automatic.
  • Kedr - damage reduced to 34.
  • SW - increased rate of fire to 21, improved recoil.
  • SPAS-12, Saiga 12 - penetration increased to 35.
  • KAC - recoil was simplified.
  • HCAR - reduced sway when firing.


Mods:
  • EXPS2-2 collimator - replaced by EXPS3 sight.
  • HHS - corrected collimator display in thermal imager, replaced model.
  • Halo - range and magnification adjusted.


We wish you a pleasant game