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Hired Ops News

Submit a report

Mercenaries!

We can see that some Chinese players have problems with the game. To resolve these problems as quickly as possible, please send a bug report through the reporting system in the game itself, describing the problem in detail. Also, clarify how you connect to the servers via the server list or using the "find the game" function.



Operation "Ace" is over.

Mercenaries!

Event - Operation "Ace" is over. We thank everyone who took an active part in it. This is not the last event, there will be more, different, interesting ones.

Please leave feedback on this event in comments. We will take your wishes into account for future operations.

Browning automatic rifle (BAR) - HCAR

Mercenaries!

In one of the updates, with the next operation, you will find new weapons, a modern rework of the Browning automatic rifle (BAR) - HCAR. The operator "Destroyer" will have this weapon. Heavy weight and low rate of fire are more than compensated by the powerful cartridge and excellent automatic fire control. These features put this weapon closer to the class of machine guns than the class of assault rifles. More information will be available soon. Follow the news.



Patch 0.9.2496

Mercenaries!

We are happy to announce that we have installed a patch for Hired Ops. Which includes some changes, including those suggested by the players. Please give us your feedback and suggestions in the comments section.

Improvements:
  • Improved optimization of artificial lighting sources on maps, especially if you disable the GI flag in the settings.
  • Improved optimization when selecting a low level of detail in settings.


After analyzing reviews of a large number of complex contracts, we have reduced the number of RARE and LEGENDARY contracts that are given out.

Corrected:
  • Fixed the sound of other players when moving tactically.
  • Fixed the issue with the box of armor.
  • Fixed the sound of weapons inspection when pressing R.
  • Fixed playback of gunshot sounds from other players ' weapons.
  • Fixed a bug with a weapon hanging in the air.


Changes:
  • Increased the number of players on the Iran and Depot maps to 6x6.
  • Disabled the old effect of the security zone.
  • Added color notification for zero ammo stock.
  • Visual changes to the radar (increased size, added compass).
  • Replaced hitmark and invulnerability sprites.
  • Added a green banner for events that increase your profile level, specialization, and weapons.
  • Added a widget to help an ally.
  • Fixed a bug that caused the currency widget and banner to not turn off.
  • Minor changes to the combat interface that do not require separate mention.
  • Capturing a drop in TE mode will now give 5 points instead of 7, and it will also give 100 Exp to the player who picks it up and 50 Exp to the rest of the team.


Weapon changes:
  • RPKT - reworked animation, changed the attachment points of mods, added viewing animation.
  • SCAR-H - simplified recoil.
  • MP133 - damage reduced to 285.
  • Saiga 12K - damage increased to 195.
  • 9A91 - increased accuracy when shooting from the hip.
  • Kemper - reduced the intensity of reflections in the scope.
  • 553 - improved sighting mark, improved material.
  • Oracle - added a unique sight for W-TASK.
  • SR2M - Increased aiming speed.
  • Specter DR - reworked zoom.

Frequently Asked Questions and Developer Answers

Mercenaries,

We have compiled a list of questions that many of you have been asking us about so we answered most of your commonly asked questions. If you have more questions, please, comment below, and we will address them. Enjoy!


Are there any plans to balance matchmaking?
We want to divide the players into smaller groups of 0-10, 10-20, 20-40, 40-60, and so on, as well as introduce a ranked system.

Do you plan to add bots to the game at any time?
We admit the likelihood of their appearance sooner or later, but it is definitely too early to talk about when they would appear.

How many players are required in a particular region to open a new server?
There is a requirement of about 100-200 players to open a new server.

Are there any plans to improve the current activities?
Yes, we plan to improve the current activities but we have no details as of now.

Do you have any plans to rework your current skill set?
It's too early to talk about it, we haven't received enough feedback yet to indicate the need to rework the skills.

Are there any plans for balancing/reworking weapons?
Of course, we do it all the time and do not plan on stopping any time soon.

Will you be adding larger maps in the future?
Maybe in the future, but before that, we would like to add some medium and small maps.

There is no balance in the purchase menu, will there be any changes?
There will be changes to it, and the more feedback you send, the faster we will respond to it.

Can we have horizontal recoils?
We can, but why do you wish to see this?

If you don't have enough player base, why would you create a clan system?
The clan system will bring new activities that were asked about above and will allow players to work together on a common goal, we think this will rally the community into small active groups which benefit the player base.

Why is the FPS limited to 120?
Technical necessity, in the future we will remove this limitation or increase it.

When can we create our own game?
We do not plan to add this functionality.

Will you implement a calendar reward system?
Possibly, we have no details on one yet but we may in the future.

Is there any other way to get the M4 variant after Operation Hellfire?
Later we will add the variant for purchase in the premium store.

Is there a chance to redesign the existing crate system?
Yes, there will likely be a redesign to it.

Will there be a server for South America?
We will study the demand and then make a decision, if there are many active players, then definitely, yes.

When will you start promoting the game more? What is being done for this?
This autumn we plan to start promoting the game much more than we have been. Stay tuned for more on this.

What are your plans for the future?
Reworking the global meta-economy, adding a ranked system, adding a clan system, reworking the achievement system, reworking and improving current game modes, adding new game modes, releasing new maps, and more.