Hey everyone!
Big day today!
We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.
The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the
DLC announcement.
Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the
Chronicon Original Soundtrack - for both current and future owners.
We will make another announcement when the DLC is live... see you then!
Full notes below:
1.32.0
Anomalies & Endgame:
- Added butterflies & faeries as potential ambience effects to forest anomalies.
- Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.
- Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.
- This makes the possible rare Anomaly modifiers the following:
- Gold Piles as breakables (extra currency)
- Only Minions
- Only King Slimes
- Only Void Spawns
- Mysterious Enemies (enemies from Act 2 secret "space forest" area)
- All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.
- Lots of Chests
- Lots of Shrines
- Some of these may combine.
Combat:
- Gargoyles now gib into bits of rock rather than nothing.
- Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.
- Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:
- - Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
- - The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.
Interface:
- The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.
- When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).
- Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.
Items & Loot:
- Added a Health enchant to Elementium Armor (requires a fresh drop).
- Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).
- Bags will now be radially looted if they match the quality filter.
- All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.
- Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).
Misc:
- Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.
- Localization: Added support for Korean font.
- Minor performance improvements.
Fixes:
- Fixed problems with Chinese font becoming harder to read after the previous update.
- Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.
- Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.
- Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.
- Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.
- Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.
- Fixed crash when changing inventory tab while browsing the buyback section.
- Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.
- Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).
- Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.
- Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.
- Fixed the interface settings menu not letting you set the clock option with a gamepad.
- Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.
- Fixed many small weird things going on with gamepads and related UI in co-op.
- Fixed some missing Chinese characters.
- Fixed companions not being able to reach the final Story boss.