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Ancient Beasts DLC is now available!

Here we go!

Our first DLC - Ancient Beasts - is now available at the link below.

We hope you will enjoy it!

Thank you everyone for your support!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/

Update 1.32.0 live - fixes, tweaks, new things, DLC preparations!

Hey everyone!

Big day today!

We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.

The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the DLC announcement.

Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the Chronicon Original Soundtrack - for both current and future owners.

We will make another announcement when the DLC is live... see you then!


Full notes below:

1.32.0
Anomalies & Endgame:
  • Added butterflies & faeries as potential ambience effects to forest anomalies.
  • Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.
  • Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.
  • This makes the possible rare Anomaly modifiers the following:
    • Gold Piles as breakables (extra currency)
    • Only Minions
    • Only King Slimes
    • Only Void Spawns
    • Mysterious Enemies (enemies from Act 2 secret "space forest" area)
    • All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.
    • Lots of Chests
    • Lots of Shrines
    • Some of these may combine.
Combat:
  • Gargoyles now gib into bits of rock rather than nothing.
  • Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.
  • Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:
    • - Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
    • - The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.
Interface:
  • The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.
  • When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).
  • Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.
Items & Loot:
  • Added a Health enchant to Elementium Armor (requires a fresh drop).
  • Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).
  • Bags will now be radially looted if they match the quality filter.
  • All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.
  • Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).
Misc:
  • Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.
  • Localization: Added support for Korean font.
  • Minor performance improvements.
Fixes:
  • Fixed problems with Chinese font becoming harder to read after the previous update.
  • Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.
  • Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.
  • Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.
  • Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.
  • Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.
  • Fixed crash when changing inventory tab while browsing the buyback section.
  • Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.
  • Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).
  • Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.
  • Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.
  • Fixed the interface settings menu not letting you set the clock option with a gamepad.
  • Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.
  • Fixed many small weird things going on with gamepads and related UI in co-op.
  • Fixed some missing Chinese characters.
  • Fixed companions not being able to reach the final Story boss.

Ancient Beasts DLC launches on February 25th!

Hey everyone!

Finally, we have a date: February 25th!

We put together a short trailer for you.. have a look!

[previewyoutube][/previewyoutube]










And don't forget to wishlist so you don't miss the release!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


Thanks for being patient - we hope you will enjoy this DLC!

Update 1.31.1 is live with fixes

Hey everyone!

As usual with a big update we tend to break a few things... here's an update to take care of some of these issues. We've identified a few more issues that we are working on as well. Thanks for the reports!


1.31.1:
Extra Stash Tab Notes:
  • We accidentally included a little secret from the new DLC: An additional stash tab.
  • Well, we partially included it, and it would self-correct when it detected you didn't have the DLC, and eat any items you put into the new tab.
  • A pretty big mistake on our end, and we are sorry for people losing items, so the extra stash tab will now be free for everyone (and it won't eat items anymore).
Fixes:
  • Fixed the new Rune Weight system overwriting the guaranteed cycle for a fresh character - both system should now work (first get one of each Rune, then weigh towards least obtained account wide).
  • Fixed some Chinese localization issues.
  • Fixed major encoding issue with Spanish localization, which removed random characters making some parts of the text unintelligible.
  • Fixed Spirit Guard and Battlemaster's Cape affix appearing incorrectly on items it was runed to.
  • Fixed the endgame UI sometimes showing incorrect button prompts for controllers.
  • Fixed invisible walls in new cave layout.
  • Fixed the Monster Hunter achievement for real this time.
  • Fixed some misplaced shrine spawns in Act 4 areas.
  • Fixed stackable items not automatically stacking if they were put in the last inventory slot.
  • Fixed transmuting an item with keys marked as favorite giving an error message but still allowing the transmutation.

Christmas event now live!

It's that time of the year again!

The Chronicon Christmas Event is now live!

Help Tinka with some problems in his workshop, find presents with randomized loot, collect a special holiday item set, large bags, and more! Or just marvel at the holiday decor that Korem put up around The Chronicon, just for you.

Enjoy, and happy holidays!