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Penalty kick implementation for low-end laptops + fixed memory leak

Playing on Low-End Laptops

As specified in our system requirements, our game officially does not support laptops that only have integrated graphics card. The reason is that integrated graphics cards somehow fail to properly render our 3D scenes.

However, we strive to make the game playable if it does run, even though it might not be graphically appealing.

We recently released an update that allows matches to be played on low-end laptops. However, the game still crashed during penalty kicks.

So, we have made the following adjustment: during penalty kicks, the models of the shooter and the goalkeeper are hidden, allowing the weak laptop to render this scene. Of course, this is not visually appealing and may not be very clear how to perform penalties (if you are playing with enabled tutorial, the first time the penalty starts, the messages explain how to shoot and defend during penalties.), but it is a compromise we are willing to make to allow gameplay on devices we did not plan to support.

Please note, to make this possible, you need to:
- Find and launch config.exe in the game folder
- Click Troubleshooting
- Check the "Simplified graphics" option

Memory Leak

We identified and fixed a part of the code that could lead to memory leaks under certain circumstances.

Enjoy the game!

Patch for running any version of the game on laptops

As indicated in the system requirements, our game does not support laptops that do not have a dedicated graphics card.

However, the game may still run on some integrated graphics cards. You will need to disable all "heavy" graphic settings for this. To do this, find and run config.exe in the game folder, click Troubleshooting, and check the "Simplified graphics" option.

It may be that you were playing on a laptop with only an integrated graphics card, and everything was working fine, but at some point, the graphics card somehow stopped coping. Since we don't change anything in the game, this is a problem with the computer, graphics card, or drivers. However, using the new option theoretically can help.

In any case, I remind you that we do not support laptops with only integrated graphics cards. However, we do everything we can to help as many players as possible.

New management tasks for club development in FTGW

In the Manager's Journey expansion, mechanics for transitioning between clubs and fulfilling management tasks have been added.

We've designed these mechanics so players can either build their career by moving between clubs or stay with one club, elevating it from the Amateur League to the pinnacle of world football. If you were part of this club, management couldn't fire you, even if you failed to meet the tasks set before you.

Furthermore, the ambitions of different club managements varied, affecting the difficulty of the tasks. If you developed your own club, management's ambition was low. Therefore, players could relax a bit more about failing tasks because the tasks themselves were not very ambitious.

However, we received feedback that when developing a single club, it would be nice if management occasionally set tasks specifically for club development, not just for advancing in the league table.

4 New Types of Tasks

When tasked with achieving a higher league position or escaping relegation, it's hard to focus on youth and development. So, we decided it made sense to add tasks that allow players to concentrate on long-term improvements to the club, without worrying about immediate results.


In FTGW, we added 4 new types of tasks:
  1. Improve infrastructure and hire staff - you will earn management satisfaction points each time you upgrade the stadium, youth school, scout center, etc., and whenever you hire new coaches, medics, scouts.
  2. Feature juniors in the starting lineup who were signed this or next season - you will earn management satisfaction points each time your junior takes to the field.
  3. Purchase and field players aged 25 or younger with relatively high Talent for the club - you will earn management satisfaction points for buying the right player and for each game they play.
  4. Develop the club as you see fit - you will earn points for actions taken from the previous three tasks.


League position still matters, so there will be minimal expectations, but often these will be very achievable, such as simply not getting relegated.

New tasks will be issued for 2-4 years depending on the difficulty level, type of task, and current situation at your club.

When These Tasks Are Issued

If you work with only one club, management will alternate between development tasks and result-oriented tasks. Essentially, you're a co-owner of the club, so your job is to achieve long-term success.

Other clubs will not often give development tasks. In most cases, clubs will try to improve their league standing. But occasionally, you'll find clubs willing to spend a few seasons improving infrastructure, developing youth, or finding a talented player and integrating them into the team.

How the New Mechanic Looks in Action

One of the most experienced FTG players is helping us test FTGW. He recently started streaming his gameplay on hard mode with some new options (which we haven't officially talked about yet).

In one of the streams, he was given a club development task. You can see more details here: https://www.youtube.com/live/6STbZ7QKLcc?si=rz-KcwQrEdsYtlNL&t=3575 (Steam does not allow for posting the link in a more convenient format).

If you're interested in FTG, I highly recommend subscribing to his channel to get notifications about new streams. And generally, it's worth watching his playthroughs, as he uses unconventional tactics and has a very deep understanding of the game.

Early Access Information

In our last update, we discussed possibly releasing the game in Early Access this summer at a higher price than the final game would cost. Thanks to everyone who left feedback approving or disapproving this step.

After careful consideration, we've decided to forgo this idea for now, primarily because we want to impress you with new graphics. While the core of the FTG series is its mechanics, we want the game to immerse you more in real football, and graphics are also very important for this. So, we've decided to delay Early Access until the new graphics are at least in a basic functional state. We want FTGW to be associated with a new look.

This is an ambitious task for our small team. First, we are rewriting the animation engine. We are embedding the possibility for future expansion, the ability to create beautiful replays, and the future possibility of creating women's teams (they won't be in FTGW, but the engine will allow us to add them later). And overall, we want to make more realistic players, more realistic stadiums, etc. And that involves a lot of work.

So, unfortunately, at least until autumn, you won't be able to try out the exciting new features that have been added to the game :(

How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.

Виправлено декілька багів для Manager's Journey

Two bugs recently reported by players on the forum have been fixed:
  • In some season statistics sections, all-time statistics were being displayed. Fixed.
  • A club could issue a task to improve the Youth Academy or Stadium, even though these buildings were already at maximum level. Fixed.


Enjoy the game!

Managing a national team in FTGW

Earlier, I wrote about the introduction of national teams in the game. But besides the World Championship being added to the game, you'll also be able to participate in it by taking charge of a national team.

How to take charge of a national team?

As a manager, you earn Reputation points by completing club tasks. The higher your Reputation, the more prestigious clubs will send you job offers.

Similarly with national teams. Starting from a certain level of Reputation, you will begin to receive job offers from teams that have not achieved great success. Moreover, if you simulate countries on other continents, you will receive invitations from those countries as well. As your Reputation grows, more prestigious national teams will want you to take charge.



The management will expect you to achieve certain successes with the team. Weaker teams will expect you to get them to the final part of the tournament. Average teams will expect you to reach the semi-finals or at least get out of the group in the final stage. And strong teams, of course, will expect you to win the tournament.

At the beginning of development, we planned to make it so you could only take charge of one thing: either a club or a national team, as that would be realistic. But since national team matches are rare, and you cannot develop it the same way as a club, the gameplay in such a case would be boring. You would need to wait long periods to just play 1-2 qualification matches, while only once every 2 years there would be an interesting final stage of the World Championship or the European Championship (or Americas, or other continents).

Eventually, we decided that you would manage the national team alongside managing a club. We managed to create a convenient interface that allows you to easily navigate between two different line-ups.

Team selection

A few days before the match, you will need to invite 25 footballers to the national team's lineup.

On the left, you will see the list of players who were invited for the last match, and on the right - all the players of this nationality who play in the Premier Leagues and First Leagues.



If a footballer cannot be invited (for example, the club won't release him because it would lack players), an "Attention" icon will appear next to him. By hovering over it, you will find out why the player will not be able to play in the upcoming matches.

Managing the team

On the day of the national team match, the flags of the participating countries are displayed on the main screen. Preparation for the match is similar to club matches. That is, you see the opponent's team and choose a formation to counter it.



Unlike the club, there is no infrastructure to improve here. Also, there is no possibility to train players (because their development is the responsibility of the owning clubs). However, you have access to statistics, the ability to change the kit, and upload your own team logo.

When managing the national team, you won't have Money or Glory, as there's nothing to spend them on.

Reputation

Overall, when managing a national team, it's easier to lose Reputation than to gain it. Firstly, to accept an invitation to a national team, you need to spend a large amount of Reputation. It can only pay off if you successfully lead the team for at least 2 seasons in a row.



Furthermore, to motivate footballers, you will have to use your Reputation, not Glory as in club football.

On the other hand, successfully managing a national team for several seasons in a row will earn you an extraordinarily large amount of Reputation.

Statistics

I've already written here about statistics. It's worth adding that you can view statistical data for each national tournament just as you view statistics for club tournaments. Moreover, statistics for the qualifying rounds and final stages will be collected separately.



Endgame content

We spent a tremendous amount of time implementing national tournaments and the mechanics of managing national teams. But when you start a new campaign, you won't immediately see all these mechanics. It might seem like not much has been added to the game. Because this is largely endgame content.

You start the game in the Amateur League, living the adventure life of a manager overcoming difficulties on the way to the Premier League. And only after earning enough Reputation, when you've made a name for yourself as a good manager, will you get access to a large part of the new content.

Of course, you can follow national tournaments without managing a team. You can watch national team matches, follow the World Championship, and view statistics. But managing a national team will only be available when you reach the top leagues.

And if you want to start the game managing a national team right away, you can do that. You'll need to "issue" yourself a large amount of Reputation when creating a campaign. After accepting an invitation from a club, you will also receive an invitation to take charge of a national team.



Game Release Date

Unfortunately, due to significant technical difficulties, we are unable to release the game in June as planned. Most of the new mechanics are working. However, we decided to rewrite the graphics engine, which turned out to be an exceptionally complex and laborious task. If we succeed in what we have planned, it should impress you.

Therefore, we are currently considering the idea of releasing the game in limited Early Access in June. We will temporarily increase the price of the game to limit the number of players who get access to the game. Those who want to support us will be able to buy the game, play it, and provide feedback on various mechanics. At the same time, most players will see the game in its final form at launch with a reduced price.

How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.