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Football, Tactics & Glory News

New options in the base game and all DLC


In the latest update, we have added a new element in the gear menu: "Additional Options" to the base game and all DLCs.

Clicking on this button will open a screen with new options:
  1. Date Format - the ability to choose the order in which the day, month, and year are displayed. Previously, the default format was the one we are accustomed to in Europe. However, we know that in other regions (such as the USA or Japan), different formats are used. Now you have the option to choose a date display that is convenient for you.
  2. Number Format - the ability to choose the symbol used to separate thousands in numbers. The default used to be a space. Now, commas and apostrophes have been added.
  3. Team Photo - the game has the ability to save a photo of your team. This can be done either from the club attributes screen (all the club's players are photographed together) or when you win a tournament (photo with the cup). By default, when saving, a window would open where you could choose where to save the photo. However, if you were playing in fullscreen mode, on some computers switching between windows might not work correctly, which could lead to system freezes or other issues. Therefore, we added this option. It allows you to save a team photo using the Steam screenshot system. The photo is saved in the Steam folder, and this does not cause system issues.

Enjoy your game!
P.S. If you haven't left a review on Steam yet, please do so. It will help our game become more visible to other players.

New scouting system in Football, Tactics & Glory: World


In the base game, you could open the profile of almost any footballer in the world and see nearly all the information about them, except for some details. This allowed you to directly buy a footballer from the club, bypassing transfers.

On one hand, access to such information provides great opportunities. On the other hand, we wanted scouting in the game to be more interesting and a bit closer to reality. Therefore, we have significantly redesigned it.

By default, footballers' profiles are hidden

Now you will fully "see" the profiles of the following footballers who do not belong to your club:
  • Those you are playing a match against today;
  • Those who are on the transfer lists (they are visible until the next transfer window opens);
  • Those who are on your watchlist (you can only add a footballer's profile to this list if it is already visible to you);
  • All footballers from the country where you are the national team coach.

Footballers whose profiles are not available to you are displayed with question marks. Such a footballer cannot be bought because you do not have enough information about them.

In the screenshot, I am viewing a foreign club. Before this, I sent my scouts to gather transfer lists in England, so I could see the profiles of those footballers who are up for transfers:



Scouts allow you to see footballers' profiles

You will also have access to the profiles of those footballers in your country whose Giftedness is equal to or less than the average level of your scouts. For example, if one of your scouts has a level of 3 stars and another has a level of 1 star, then the average level is 2 stars. Thus, you will see the profiles of all footballers with Giftedness of 0, 1, and 2.

Therefore, scouts will now be even more important, just as they are in real life.

For example, in the screenshot below, I am viewing a club from my country. Since the average level of my scouts is 3 stars, I do not see footballers with a Talent level above three stars:



You can hire agents

What should you do if you don't want or can't improve scouts, but still need to gather information about footballers? For this, we have introduced a new mechanic: the ability to hire agents for a certain period.

Now on the Club Improvements screen next to the Scout Centre, there is a button that allows you to open the agent hiring screen:



There you can select the level of Giftedness of the footballers you want to see and the duration for which you want to hire agents. This will cost money, but it might be a more affordable option than spending Glory on improving scouts:



Thus, you can completely avoid improving scouts by spending Glory on, for example, the Youth Academy. And when you need to find a footballer, hire agents for 1-2 months.

You can hire agents abroad

If you upgrade both scouts to 5 stars, you will see all the footballers playing in your country. However, you still won't see footballers in other countries.

In previous versions of the game, you could go to any foreign club of your continent playing in the Premier League and buy a footballer there. Now, by default, this option will be unavailable.

You can still send scouts to other countries and hope that the foreign transfer lists will include the footballers you need. But if you don't want to rely on luck, you can use the new mechanic: Establishing a foreign agent network. However, you will need to learn the corresponding coach skill. Without it, this option will be unavailable:



Next to the Scout Centre, there will be a button that opens the Foreign Agent Network screen. There you can hire agents abroad. However, the level of agents is limited by the average level of your scouts. So, if the average level of your scouts is 3 stars, then the maximum level of foreign agents can also only be 3 stars. This means that in the selected country, you will be able to see all footballers with a Giftedness level equal to or less than 3 stars.

Establishing a foreign agent network is not a cheap pleasure. But you will spend Money and Glory only once. You will not need to spend money constantly. And if, for example, you like a certain foreign football culture (e.g., you want to constantly buy technical footballers from Brazil), you can easily do this in any league of that country, not just in the top league as it was before:



Watchlist

Previously, it was just a list that improved game comfort. It did not affect the gameplay. However, now the Watchlist is a full-fledged element of the new scouting system.

Imagine a situation where you see an interesting footballer in one of the transfer lists. You will see their profile for another six months. In the next transfer window, if the club no longer lists them for transfer, their profile will be closed to you. You will not be able to buy them directly from the club.

However, footballers you have added to the Watchlist always have their profiles open. So, if you add an interesting footballer to the list when you first see them, you can buy them directly from the club even six months or a year later because the information about them will be available to you.

If you have a club without scouts, your list allows you to add only 3 footballers. With each scout improvement, the list increases by 1. So, you can increase it to 23 items. There is also a coach skill that increases the list by 3. This skill can be improved three times, so the total capacity of the list can be increased by another 9 items.

Importance of transfer lists

Despite the fact that the cost of footballers on the transfer lists was significantly lower than when you buy a footballer directly, many players did not use the extended transfer list. The first disadvantage is the cost of sending scouts to gather the list. The other disadvantage is that it is not often that you can find exactly the footballer you need there.

We have resolved the first disadvantage - the cost of sending scouts to gather information for the Extended List has been reduced by 5 times.

The second disadvantage still remains because this is the essence of transfer lists: you see who is available on the market and decide whether to use the available footballers or take the initiative and search for footballers elsewhere.

But if you have weak scouts, transfer lists are an important source of information about footballers. Even if you see someone interesting who you cannot buy, you can add them to the Watchlist so that the information about them remains available.

Footballer Search

And now we come to perhaps the most interesting part - the footballer search screen.

Previously, you could open the screen of any club, browse all the footballers, and buy the one that suited you. I liked this mechanic because you got to know the clubs and footballers better. But the problem was that if a player was focused on efficiency, they would sift through all available clubs to find the exact footballer they needed.

The search for a footballer was a routine process. However, we could not allow an automated search for footballers, as it would make transfers much less interesting.

One of the reasons we created the new scouting system is to prevent automated footballer searches from making the game less engaging.

So, now we give you the ability to search for a footballer according to various criteria: cost, level, age, Giftedness, presence of certain skills, attributes, class, etc. You can combine the necessary characteristics to find exactly the footballer you need:



But there is one catch. You can only search among those footballers whose profiles are available to you. This means that if you have undeveloped scouts and only have access to your personal transfer list, the Search screen will only look among all the footballers in your country with Giftedness 0 and those who are on the transfer list.

You will not see footballers from other countries. You will not see more gifted footballers. And in order for the Search to include as many footballers as possible, you need to develop scouts, establish a foreign agent network, gather transfer lists, etc.

Final Words

I like how all the new mechanics harmoniously interact with each other, creating a new, interesting scouting system. You can completely ignore scouting and develop your club through, for example, youth. But you can also create powerful foreign agent networks and find exactly the footballers you need. This adds a whole new layer of possibilities that allow you to find the footballers you need without breaking the game.

At first glance, it may seem very complicated, but the whole system was created comprehensively so that each element is logical and interacts well with other game mechanics.

How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.

Penalty kick implementation for low-end laptops + fixed memory leak

Playing on Low-End Laptops

As specified in our system requirements, our game officially does not support laptops that only have integrated graphics card. The reason is that integrated graphics cards somehow fail to properly render our 3D scenes.

However, we strive to make the game playable if it does run, even though it might not be graphically appealing.

We recently released an update that allows matches to be played on low-end laptops. However, the game still crashed during penalty kicks.

So, we have made the following adjustment: during penalty kicks, the models of the shooter and the goalkeeper are hidden, allowing the weak laptop to render this scene. Of course, this is not visually appealing and may not be very clear how to perform penalties (if you are playing with enabled tutorial, the first time the penalty starts, the messages explain how to shoot and defend during penalties.), but it is a compromise we are willing to make to allow gameplay on devices we did not plan to support.

Please note, to make this possible, you need to:
- Find and launch config.exe in the game folder
- Click Troubleshooting
- Check the "Simplified graphics" option

Memory Leak

We identified and fixed a part of the code that could lead to memory leaks under certain circumstances.

Enjoy the game!

Patch for running any version of the game on laptops

As indicated in the system requirements, our game does not support laptops that do not have a dedicated graphics card.

However, the game may still run on some integrated graphics cards. You will need to disable all "heavy" graphic settings for this. To do this, find and run config.exe in the game folder, click Troubleshooting, and check the "Simplified graphics" option.

It may be that you were playing on a laptop with only an integrated graphics card, and everything was working fine, but at some point, the graphics card somehow stopped coping. Since we don't change anything in the game, this is a problem with the computer, graphics card, or drivers. However, using the new option theoretically can help.

In any case, I remind you that we do not support laptops with only integrated graphics cards. However, we do everything we can to help as many players as possible.

New management tasks for club development in FTGW

In the Manager's Journey expansion, mechanics for transitioning between clubs and fulfilling management tasks have been added.

We've designed these mechanics so players can either build their career by moving between clubs or stay with one club, elevating it from the Amateur League to the pinnacle of world football. If you were part of this club, management couldn't fire you, even if you failed to meet the tasks set before you.

Furthermore, the ambitions of different club managements varied, affecting the difficulty of the tasks. If you developed your own club, management's ambition was low. Therefore, players could relax a bit more about failing tasks because the tasks themselves were not very ambitious.

However, we received feedback that when developing a single club, it would be nice if management occasionally set tasks specifically for club development, not just for advancing in the league table.

4 New Types of Tasks

When tasked with achieving a higher league position or escaping relegation, it's hard to focus on youth and development. So, we decided it made sense to add tasks that allow players to concentrate on long-term improvements to the club, without worrying about immediate results.


In FTGW, we added 4 new types of tasks:
  1. Improve infrastructure and hire staff - you will earn management satisfaction points each time you upgrade the stadium, youth school, scout center, etc., and whenever you hire new coaches, medics, scouts.
  2. Feature juniors in the starting lineup who were signed this or next season - you will earn management satisfaction points each time your junior takes to the field.
  3. Purchase and field players aged 25 or younger with relatively high Talent for the club - you will earn management satisfaction points for buying the right player and for each game they play.
  4. Develop the club as you see fit - you will earn points for actions taken from the previous three tasks.


League position still matters, so there will be minimal expectations, but often these will be very achievable, such as simply not getting relegated.

New tasks will be issued for 2-4 years depending on the difficulty level, type of task, and current situation at your club.

When These Tasks Are Issued

If you work with only one club, management will alternate between development tasks and result-oriented tasks. Essentially, you're a co-owner of the club, so your job is to achieve long-term success.

Other clubs will not often give development tasks. In most cases, clubs will try to improve their league standing. But occasionally, you'll find clubs willing to spend a few seasons improving infrastructure, developing youth, or finding a talented player and integrating them into the team.

How the New Mechanic Looks in Action

One of the most experienced FTG players is helping us test FTGW. He recently started streaming his gameplay on hard mode with some new options (which we haven't officially talked about yet).

In one of the streams, he was given a club development task. You can see more details here: https://www.youtube.com/live/6STbZ7QKLcc?si=rz-KcwQrEdsYtlNL&t=3575 (Steam does not allow for posting the link in a more convenient format).

If you're interested in FTG, I highly recommend subscribing to his channel to get notifications about new streams. And generally, it's worth watching his playthroughs, as he uses unconventional tactics and has a very deep understanding of the game.

Early Access Information

In our last update, we discussed possibly releasing the game in Early Access this summer at a higher price than the final game would cost. Thanks to everyone who left feedback approving or disapproving this step.

After careful consideration, we've decided to forgo this idea for now, primarily because we want to impress you with new graphics. While the core of the FTG series is its mechanics, we want the game to immerse you more in real football, and graphics are also very important for this. So, we've decided to delay Early Access until the new graphics are at least in a basic functional state. We want FTGW to be associated with a new look.

This is an ambitious task for our small team. First, we are rewriting the animation engine. We are embedding the possibility for future expansion, the ability to create beautiful replays, and the future possibility of creating women's teams (they won't be in FTGW, but the engine will allow us to add them later). And overall, we want to make more realistic players, more realistic stadiums, etc. And that involves a lot of work.

So, unfortunately, at least until autumn, you won't be able to try out the exciting new features that have been added to the game :(

How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.