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List of changes in Manager's Journey

The expansion Manager's Journey for Football, Tactics & Glory will be available on November 11. In this post, I will write about all its changes, improvements and new mechanics.

POSSIBILITY TO MOVE TO OTHER CLUBS

We have added a whole layer of new mechanics to help you write your own story as a manager. Clubs from different countries will send you job offers and give you objectives depending on their ambitions and positions in tournaments, while you earn reputation for completing tasks and the club management reacts to your successes. You will look at the game from a completely different angle and every new campaign will create a unique story just for you.

COACH LEVELING

This is another big set of mechanics to give you a sense of how your coaching experience grows.

You will earn experience depending on the tournament you are playing in and on the match result. Upon reaching each new even level, you can choose one of three random abilities. Once you reach an uneven level, you can choose Money or Glory.

The coach abilities can be improved, which will either enhance the effect of the ability or increase the number of uses of the ability in the season.

The abilities can be divided into the following groups (each group has several different abilities):
  • Match Day Speech - an opportunity to influence the footballers before the match. Depending on what you tell them, they will either start the match motivated or be less effective but they will also spend less energy.
  • Individual Training - abilities aimed at fast-tracking the learning of skills, gaining additional specialization points and recovering stamina.
  • Youth Work - an opportunity to set the priorities of the Youth Academy. This will allow you to get the footballer of your desired class.
  • Other - you can ask the management for money, give moral support to an injured footballer, increase the effectiveness of scouts, etc.


NEW COUNTRIES AND SIMULATION OF THE WHOLE WORLD
  • Added continent Africa with 11 countries (Algeria, Egypt, Nigeria, Zambia, DR Congo, Ghana, Cameroon, Cote d'Ivoire, Morocco, Tunisia, South Africa).
  • Added 6 new countries on other continents (Israel, Bulgaria, Bosnia and Herzegovina, Malaysia, Iran, Bolivia).
  • Previously, only your country was simulated on your continent. And in other countries, only the Premier League was simulated. Now all countries with all leagues will be simulated on your continent.
  • Previously, countries on other continents were not simulated. Now the Premier leagues of countries on other continents will be simulated.
  • The algorithm for the simulation of the game world has been significantly accelerated. This allowed the simulation to take a little longer than it used to, but it simulates many times more matches and interactions between teams around the world.
  • Before starting the campaign, you can disable the countries from which you can receive job offers. This will disable the simulation of the lower leagues in those countries. This, in turn, will reduce the waiting time for the simulation.
  • The concept 'The level of football on the continent' has been introduced. The higher the level of football on the continent, the more gifted footballers are received by clubs from youth academies. Also, the level of a football affects the strength of the clubs on the continent. Before starting the campaign, you can specify a different strength for each continent.
  • You will be able to buy footballers from other continents, but for this, you will have to send scouts there. A footballer's value in Glory depends on whether his continent is stronger than yours or weaker. This reflects the difficulty of negotiations to relocate a footballer to a continent where football is less developed.
  • At the bottom of the Tables screen, you can switch continents to see how matches are played in countries on other continents.
  • On other continents, you can view the Premier League of each country, as well as the current draw of the continental tournaments on that continent.


CLUB WORLD CUP
  • Once a year, the best clubs from every continent will fight among themselves for the right to be called the strongest club in the world.
  • The participants are the winners of the main continental tournament on each continent.


AWAY GOAL RULE AND DECIDING A WINNER IN LEAGUES
  • Now, by default, in all cup tournaments with home and away matches, if the score is equal, a penalty shootout will be triggered. Previously, the away goal rule was used.
  • In the modifications, you can set which rule you want to use: penalty shootout or away goals rule.
  • Previously, if several teams had the same number of points in the league, a small number of rules were used to determine the teams' places (goal difference, number of goals scored, etc). But in some rare cases, this was not enough. We have significantly expanded the number of rules used.
  • Added a screen with information about the rules used in the league and cups to determine the winner in controversial cases. To get to this screen, go to the Tables screen, select the desired tournament, at the bottom of the screen use the arrows to switch to the desired screen.


NEW CONTENT
  • Added 10 new music tracks.
  • Added 15 new hairstyles.
  • Added 11 new types of facial hair (moustache, beard, sideburns). They also have 'unshaven' textures added.
  • Added 7 new eyebrows.
  • Added 11 new logo shields.
  • Added 15 new pictures for logotypes (additionally added empty 'picture', which allows leaving the shield without a picture at all).


REFINING THE START OF THE CAMPAIGN
  • Reworked starting the campaign with the Sandbox option. Now, at the very beginning of the campaign, the game gives you a choice: play in the sandbox or use the classic rules.
  • When creating a campaign in the Sandbox, additional settings will be available that affect the balance, but allow you to better customize the game to suit your play style. Let me remind you that achievements are disabled in the Sandbox.
  • When creating a classic campaign, all additional settings that affect the balance and disable achievements are hidden. Same for modifications - you won't see the modifications there that disable achievements.
  • Interfaces for selecting modifications have been redesigned. Mods are now selected at the very beginning of campaign creation. It allows you to better customise your game world.


OTHER IMPROVEMENTS
  • Reduced the effect of Precision Shot by 5%.
  • Now Precision Shot uses 1 more energy.
  • All tabs related to club statistics have now been moved to one screen, from where it is convenient to launch the desired type of statistics.
  • Added information about the coach from the last played campaign in the main menu.
  • Added 20 achievements.
  • Now, on the experience gaining screens, you can click anywhere to skip the animation of earning the experience.
  • Now, inside one modification, you can rename tournaments in other countries. If this modification matches the coach's nationality, then the names of tournaments in other countries will be taken from it.
  • Also, when renaming tournaments in a modification, you can switch continents to rename tournaments around the world.
  • The screen for renaming tournaments before the start of the campaign has been slightly redesigned to make it clearer how the names of the tournaments will be changed.
  • Added the item 'The highest number of points scored by the team that got promoted from the 3rd place' to the statistics of all the leagues (except Premier league).
  • Added a column with points on the Achievements - Clubs league global statistics screen.
  • Added the ability to enable or disable the away goal rule in the multiplayer and hot seat tournaments.
  • The process of selecting modifications in hot seat tournaments has been reworked. They are now selected before you start choosing a team. This will reduce confusion.
  • Added the ability to select a continent from which clubs are automatically selected in hot seat tournaments.
  • Minor bugs, some crashes in hot seat tournaments and typos have been fixed.

Localization of the next DLC



Hi everyone!

The expansion Manager's Journey will be released very soon - on November 11.

Unfortunately, for some reason, we couldn't translate it into two languages: Czech and Korean.

As many of you know, the game is translated to other languages by other players. It allows us to be sure that you get a good translation (players know better different gaming and football terminology). Also, it helps us to save some money which we can spend on adding new features.

Therefore, I ask you for help.

Can any of you translate the texts of the DLC to these languages:
- Czech
- Korean

If so, write to me, please, on kos @ creoteam.com (delete spaces)

Those who translate the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game and previous DLC if you need it).

There is no time to translate the texts by the official launch but we can update the game later when the translation is complete.

Thanks!
Andriy

How to promote to Third league on Hard mode in just 2 seasons?

[h3]A little about Hard mode[/h3]
Once you've won all the trophies on Normal difficulty, you can be considered a seasoned player. You already know how to build a team, how to use skills, classes, crosses, etc. If you start a new campaign on Normal difficulty, the game will be entertaining but will give you almost no challenge.

Hard mode is designed to challenge experienced players. In an effort to overcome this challenge, players learn even more about the game. They learn that many mechanics that previously seemed insignificant are actually very important. And when you overcome this challenge, you get significantly more pleasure than on Normal difficulty.

The hardest part in this mode is to move from the Amateur to the Third league. Some players have reported that they did it just for 3 seasons. But for most players, this is an almost unattainable result. My personal best is going up in five seasons. But when I first tested Hard Mode balance, it took me 8 seasons to advance to Third league:



[h3]Is it possible to reach the Third League in 3 seasons?[/h3]
Some players cannot leave the Amateur league at all. Therefore, from time to time they write messages that the information about the promotion in three seasons is a lie.

Well, one of the most experienced players in the FTG community (View Phenom) has proven that it is possible to promote to the Third League in just 2 seasons. He has recorded a series of videos in which he plays the Hard Mode campaign with the Iron Manager option enabled. He uses an understanding of the mechanics of the game at the highest level, which amazed even me, the author of these mechanics.

He plays the beta-version in Manager's Journey, but in the video, he does not actually use the mechanics of the new DLC.

Here is the first video of his walkthrough (the rest of the videos can be found on his channel):
[previewyoutube][/previewyoutube]

The campaign is interesting in itself, especially the second season and its dramatic end. I highly recommend watching.

[h3]Additional information[/h3]
If you want to ask questions to the author of the video or participate in the discussion of his tactics, go to his channel on our Discord server: https://discord.gg/dEf7dYxmkG

Also on our server, you can read a playthrough of the beta version of Manager's Journey on Normal difficulty with screenshots and additional information about DLC by another of our experienced players (hoplite39).

[h3]What is your experience in Hard mode?[/h3]
If you've played on Hard Mode, please share your club history graph in the comments. It is interesting to compare.

- - - - - -
Let me remind you that the huge expansion Manager's Journey comes out on November 11th. Don't forget to add it to the Wishlist:
https://store.steampowered.com/app/1650120/Football_Tactics__Glory_Managers_Journey/

Localization of the next DLC



Hi everyone!

The expansion Manager's Journey will be released on November 11.

We almost finished developing it. Currently, we are in the process of adding the last important mechanics, polishing and translating the game to other languages.

Currently, we need help with translating the game to Korean.

If you can do so, write to me, please, on kos @ creoteam.com (delete spaces)

Those who translate the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game and previous DLC if you need it).

Thanks!
Andriy

Localization of the next DLC



Hi everyone!

The expansion Manager's Journey will be released on November 11.

We almost finished developing it. Currently, we are in the process of adding the last important mechanics, polishing and translating the game to other languages.

As many of you know, the game is translated to other languages by other players. It allows us to be sure that you get a good translation (players know better different gaming and football terminology). Also, it helps us to save some money which we can spend on adding new features.

Most of the players who translated the previous DLC, also translate the Manager's Journey. You can see their names in the credits.

But several players can't continue translating the game. Therefore, I ask you for help.

Can any of you translate the texts of the DLC to these languages:
- Italian
- Turkish
- Chinese

- Korean

If so, write to me, please, on kos @ creoteam.com (delete spaces)

Those who translate the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game and previous DLC if you need it).

Thanks!
Andriy