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What to expect from the next major expansion (Part 12)



This is part of a series of articles that talk about the many new features that will appear in the next major expansion. You can find past articles there.

A little less than a month is left before the expansion is released. We are actively polishing it, finalizing the balance, fixing bugs. However, there are still quite a few new additions that I haven't talked about. Today I will talk about some of them.

Improved infrastructure and staff

[h3]New Infrastructure[/h3]
In the original game, you could upgrade the stadium and the youth academy for money. There were also coaches in various positions that you could improve for glory.

Now the mechanics of infrastructure and personnel will change slightly.

First, we are adding new buildings that you can upgrade for the money. These are training fields, a scout centre and a medical centre. Each of these buildings has a dedicated staff.



Each building upgrade allows you to upgrade coaches a certain number of times. For example, a medical centre has a head physician (reduces the maximum duration of injuries) and a head masseur (reduces the likelihood of injury). As long as the medical centre is at zero level, you cannot upgrade medics. For each improvement of the medical centre, you can improve the staff twice. You decide who to improve: you can improve the head physician twice, or you can invest one improvement in each of the medics.

Likewise with other buildings.

[h3]New Personnel[/h3]
The following types of personnel are added:
  • Chief physician - reduces the maximum duration of injuries
  • Head masseur - reduces the likelihood of injury
  • Youth coach 2 - gives more experience to footballers under 21
  • Youth coach 1 - the higher his level, the more pronounced the main attribute of a young footballer will be. In the letter informing about the new footballer, you will see how the attributes would look like without the coach:




[h3]Changes in the work of coaches[/h3]
  • Bench coach - previously, his effect was combined with the effect of coaches of different positions. But we saw that many players do not understand this and upgrade this coach separately from other coaches. It made a little sense. Now, he provides significantly more experience than before but does not combine with the effect of other coaches.
  • Defender coach - since there are more defenders in the team than other classes, one coach cannot effectively train them all. Therefore, the effect of this coach is reduced compared to other coaches.


Finance Statistics

One of the most frequent requests from players is the ability to see the current sponsor conditions on some screen. Also, players would like to see their club's transfer history.

We decided to go further and make a screen where you can see the history of all expenses and earnings. Moreover, not only for money but also for glory and for fans.



[h3]Club Economy[/h3]
By default, the screen looks scary. But you can customize the display of information in a convenient way. For example, I compare earnings from ticket sales with earnings from the sale of footballers:



The graph shows that for three seasons (2026-2028) I made quite a lot of money selling footballers but ticket sales did not grow. What happened then? Displaying your history right on this graph will help you:



Now it's easier to understand that in those three seasons I got stuck in the First League and decided to reorganize the team.

And here are the glory statistics:



Here I am comparing the gains from a goal difference versus a win over a strong opponent. In the 25/26 season, the gains from goal difference were the highest, while those from strong opponents were rather small. In the same season, I finished 2nd in the Second League. This may indicate that my team was on par with other teams. And I won them with a fairly high score.

And finally, the graph of increasing the number of my fans:



The white line is the total number of fans, the green line is how many fans have joined the club, and the red line is how many have left the club.

[h3]Additional Information[/h3]
For the current season, there is an 'i' button opposite to each of the statistics points. By clicking on it, you will see additional information.

For example, here's information about my current sponsor:



However, the information about your transfers can be viewed for any season. For example, here is the information about the players I bought in the 28/29 season:



[h2]Do you have any questions or comments?[/h2]
If something in the description is not clear, if you liked (or did not like) something especially about the mechanics, write in the comments. We would like to know what you think about all of that.

[h2]Add the next major expansion to your Wishlist[/h2]
I want to recall you that you can already add Football, Tactics & Glory: Football Stars to your Wishlist.
https://store.steampowered.com/app/1293080

This way you won't miss the moment of its launch (which is planned in the middle of November).

[h2]Follow our news[/h2]
Forum - the main hub for the discussions
Creoteam's page in Steam - subscribe to get news about all FTG news directly in Steam
Discord - good place to discuss the game
Email subscription - I will send all the news to your email

Localization of the next DLC



Hi everyone!

Recently I announced that the next DLC will be released in the middle on November 2020.

We almost finished developing it. Currently, we are in the process of adding the last important mechanics, polishing and translating the game to other languages.

As many of you know, the game is translated to other languages by other players. It allows us to be sure that you get the quality translation (players know better different gaming and football terminology). Also, it helps us to save some money which we can spend on adding new features.

Most of the players who translated the original game, also, will translate the DLC. You can see their names in the credits. Also, after the recent news, we got help from players from Italy, Czech Republic and Turkey.

But we still have the problem with translating the game to Korean. Is there anyone who can help us translate the texts of the DLC to Korean?

If so, write to me, please, on kos @ creoteam.com (delete spaces)

The person who translates the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game if you need it)

Thanks!
Andrey

What to expect from the next major expansion (Part 11)



This is part of a series of articles that talk about the many new features that will appear in the next major expansion. You can find past articles there.

Earlier I have written that we changed our plans. Instead of changing club mechanics, we decided to add Giftedness to the game. Many of you asked how will it work. Therefore, I decided to explain it.

Short description
  1. Now, every footballer has an additional characteristic: Giftedness.
  2. It is represented by the number of stars (0-5).
  3. The higher the Giftedness, the higher the level you can train the footballer to.
  4. In the matches, the Giftedness affect the maximum potential of the skills.

On the screenshot - the top Premier league team (Liverpool FC):



How Giftedness affects earning XP

Here are examples of some Giftedness levels so you better understand how the system works in general:
[h3]Giftedness 0:[/h3]
  • Up to 5th level, the footballer earns 100% of XP
  • Levels 5-10 - 60% of XP
  • levels 10-15 - 30% of XP
  • After 15th level - 10% of XP

[h3]Giftedness 3:[/h3]
  • Up to 50th level, the footballer earns 100% of XP
  • Levels 50-60 - 60% of XP
  • Levels 60-70 - 30% of XP
  • After 70th level - 10% of XP

[h3]Giftedness 5:[/h3]
  • Up to 90th level, the footballer earns 100% of XP
  • Levels 90-95 - 60% of XP
  • Levels 95-98 - 30% of XP
  • After 98th level - 10% of XP

Thus, the higher the Giftedness, the easier it is to train the footballers to higher levels. Also, the footballers with a lower Giftedness will be upgrading their skills to the 2nd and 3rd levels longer.

By the way, to make it easier for you to navigate who is gaining experience at what speed, we have added small arrows to the column with the footballers' levels. 4 arrows mean that the player gets 100% of the experience, 3 arrows - 60% of the experience, 2 arrows - 30%, 1 arrow - 10%.

You can see these arrows in the previous screenshot. But we also show them in the footballer's profile:



How will this mechanic affect the development of your club?

Now, on transfers, you will pay attention not only to the age, level, skills and attributes but also to the Giftedness of the footballer. For example, you can see a footballer which might be perfect for you at this right moment. He's a great 28-year-old centre back with a heading talent and a 30th level. But he has zero Giftedness, and you know that this defender will no longer develop.

But there is also an amateur defender with Giftedness of 3 and level 10. Yes, he still needs to be trained, you should allow him to play in matches, he should learn the talent or skill. But in the end, he can become much stronger and bring more value to your club.

Or he may not, as he will grow very quickly, understand his talent and will ask for a much larger salary than you are willing to pay.

Giftedness adds a new layer to the situations that can happen to you on your way to building your club.

The youth school adds additional depth. The higher its level, the more chances that a football player will be more gifted. Imagine your joy when youth with Giftedness 4 appears on your team (where the majority has the Giftedness of 1-2).

Here is a screenshot of my team in which this situation occurred:



The young Spencer graduated from the academy in this season. However, the chance that there will be a player with Giftedness 4 was only 1.5%.

How Giftedness affects performing skills

[h3]Earlier, the skills worked as follows:[/h3]
  • The skill potential of both attacking and defending footballers was always 10.
  • The more tired the attacking footballer was, the lower was his skill potential.
  • Defending footballer always had the potential 10.
  • Motivation didn't affect the attacking footballers (however, gave the advantage to the defending ones).

[h3]Now, the skills will work in a more interesting way:[/h3]
  • The potential of both footballers will depend on their Giftedness.
  • The potential of the footballers with Giftedness 0 will be equal 5. The potential of the footballer with the Giftedness 1 will be equal 6 etc. The potential of the footballer with the Giftedness 5 will be equal to 10.
  • Amount of energy will affect BOTH footballers. That is, the defensive footballer's potential will also depend on Giftedness and energy.
  • Therefore, now we show the skill potential for each footballer. After all, this number is used not only when performing skills, but also when protecting against skills.
  • The Heading talent will also depend on the skill potential. Therefore, the tired footballer will have a lower potential than the fresh one. Earlier, even absolutely exhausted footballers could score headers without penalties.
  • If the footballer is motivated, his potential increased on 2.
  • Earlier, learning the specialization group Talent increased the speed of learning the next skill on 2 months. It was not very useful for special classes. We changed that bonus. Now, after learning the group, the footballer's skill potential will be increased by 1. So even the footballers with lower Giftedness can learn this group and improve their potential a bit.




How will it affect the game?

Now, the skills of the first level will not be almost useless (they were too risky). If you use the Long Pass with a Giftedness 1 footballer against a footballer with Giftedness 0, then 6 versus 5 will be compared.

If you managed to exhaust the opponent (his energy dropped), then the values might be ​​6 against 4. This is also true for your footballers, who get tired and their potential decreases.

After the internal tests, we see that the dynamics and excitement of matches in the lower leagues have increased significantly.



Also, the strength ratio between weaker and stronger clubs will become more realistic. Previously, a weak footballer with a level 3 Cannon Shot could strike fear into an entire continent. Now, if he has a low Giftedness, then a goalkeeper with a high Giftedness will be able to better resist him.

How Giftedness will affect the balance of the countries

Countries used to differ in how good the youth schools were in the country's teams. In England, for example, youth schools produced high-level footballers, while in the Faroe Islands - low-level ones.

But this was not enough for teams from different countries to really differ in their strength.

Now, the lower the country in the ranking is, the fewer chances there are that gifted players will appear there. And since clubs in stronger countries are stronger financially, they will try to find and buy rare gifted players from weaker countries. In this way, we can better show the dynamics of the football world.

Final notes

We've been testing new mechanics for a long time and we really love it.

First, matches have become more exciting and dynamic. Secondly, the development of the club is now perceived in a new way.

It may feel like you are playing FTG2 as you have to re-learn how things work together, how to make decisions, how to develop players, etc. The game has become deeper.

Therefore, we are confident that you will enjoy the extension.

[h2]Do you have any questions or comments?[/h2]
If something in the description is not clear, if you liked (or did not like) something especially about the mechanics, write in the comments. We would like to know what you think of this mechanic.

[h2]Add the next major expansion to your Wishlist[/h2]
I want to recall you that you can already add Football, Tactics & Glory: Football Stars to your Wishlist.
https://store.steampowered.com/app/1293080

This way you won't miss the moment of its launch (which is planned on the middle of November).

[h2]Follow our news[/h2]
Forum - the main hub for the discussions
Creoteam's page in Steam - subscribe to get news about all FTG news directly in Steam
Discord - good place to discuss the game
Email subscription - I will send all the news to your email

Localization of the next DLC



Hi everyone!

Recently I announced that the next DLC will be released in the middle on November 2020.

We almost finished developing it. Currently, we are in the process of adding the last important mechanics, polishing and translating the game to other languages.

As many of you know, the game is translated to other languages by other players. It allows us to be sure that you get the quality translation (players know better different gaming and football terminology). Also, it helps us to save some money which we can spend on adding new features.

Most of the players who translated the original game, also, will translate the DLC. You can see their names in the credits. Also, after the recent news, we got help from players from Italy and the Czech Republic.

But we still have the problem with translating the game to Turkish. Is there anyone who can help us translate the texts of the DLC to Turkish?

If so, write to me, please, on kos @ creoteam.com (delete spaces)

The person who translates the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game if you need it)

Thanks!
Andrey

Localization of the next DLC



Hi everyone!

Recently I announced that the next DLC will be released in the middle on November 2020.

We almost finished developing it. Currently, we are in the process of adding the last important mechanics, polishing and translating the game to other languages.

As many of you know, the game is translated to other languages by other players. It allows us to be sure that you get the quality translation (players know better different gaming and football terminology). Also, it helps us to save some money which we can spend on adding new features.

Most of the players who translated the original game, also, will translate the DLC. You can see their names in the credits.

But several players can't continue translating the game. Therefore, I ask you for help.

Can any of you translate the texts of the DLC to these languages:
- Italian
- Czech

If so, write to me, please, on kos @ creoteam.com (delete spaces)

Those who translate the DLC will get:
- your name written in the game's credits
- a free DLC key (also, can provide the key for the original game if you need it)

Thanks!
Andrey