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Anniversary Tournament in Los Angeles & v1.6.15 Patch



LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm


If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here.

v1.6.15 Update


This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!

New
  • New Cerebrus map: Back to the Future
Updates
  • RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun
  • PROTEUS: Scanner Drone won't continue to shock dead players
  • PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
  • CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile
  • CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
  • AETHER: Ground pound hit window is active for 0.25s instead of 1 frame
  • GAME: Arx-515 teleporters are disabled for 1.25s while being used
  • GAME: Reduced visibility time after firing from 0.75s to 0.5s
  • GAME: Slightly reduced replay recording memory usage
  • GAME: Improved presentation of players visible due to Revealer powerup
  • GAME: Players are snapped to the nearest tile when firing perpendicular to movement
  • GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position
  • GFX: Clarified readability of some boundaries on Aqueduct
  • GFX: Powerup parachute drops are slightly transparent until near the ground
  • UI: Hero Profile demos properly show ability cooldown indicators
Fixes
  • EPI: Fixed cluster shots from ghost Epi breaking shields
  • CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area
  • CRONUS: Better drop target local simulation and feel for remote clients
  • MAPS: Added missing fence posts around holes on Conundrum
  • GAME: Slightly increased physics step rate to prevent some fast-moving collision misses
  • GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone
  • GAME: Fixed potential to get shot in your original spot after teleporting online
  • GFX: Fixed projectile collision visuals' positions due to high-speed physics
  • GFX: Fixed projectile collision visuals' positions on network clients
  • GFX: Fixed exported GIF speeds due to vsync differences
  • UI: Fixed occasional disappearing in-match pause menu
  • UI: Fixed Proteus hero profile demo
  • UI: Fixed insane speed when changing controller setup types using analog sticks
  • PREFS: custom config file will no longer be reset during updates (after this release)
  • PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players

Anniversary Tournament in Los Angeles & v1.6.15 Patch



LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm


If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here.

v1.6.15 Update


This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!

New
  • New Cerebrus map: Back to the Future
Updates
  • RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun
  • PROTEUS: Scanner Drone won't continue to shock dead players
  • PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
  • CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile
  • CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
  • AETHER: Ground pound hit window is active for 0.25s instead of 1 frame
  • GAME: Arx-515 teleporters are disabled for 1.25s while being used
  • GAME: Reduced visibility time after firing from 0.75s to 0.5s
  • GAME: Slightly reduced replay recording memory usage
  • GAME: Improved presentation of players visible due to Revealer powerup
  • GAME: Players are snapped to the nearest tile when firing perpendicular to movement
  • GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position
  • GFX: Clarified readability of some boundaries on Aqueduct
  • GFX: Powerup parachute drops are slightly transparent until near the ground
  • UI: Hero Profile demos properly show ability cooldown indicators
Fixes
  • EPI: Fixed cluster shots from ghost Epi breaking shields
  • CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area
  • CRONUS: Better drop target local simulation and feel for remote clients
  • MAPS: Added missing fence posts around holes on Conundrum
  • GAME: Slightly increased physics step rate to prevent some fast-moving collision misses
  • GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone
  • GAME: Fixed potential to get shot in your original spot after teleporting online
  • GFX: Fixed projectile collision visuals' positions due to high-speed physics
  • GFX: Fixed projectile collision visuals' positions on network clients
  • GFX: Fixed exported GIF speeds due to vsync differences
  • UI: Fixed occasional disappearing in-match pause menu
  • UI: Fixed Proteus hero profile demo
  • UI: Fixed insane speed when changing controller setup types using analog sticks
  • PREFS: custom config file will no longer be reset during updates (after this release)
  • PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players

The Cronus Update - Available Now!



The Cronus Update is now live (v1.6.1), with perhaps the most exciting content addition so far: a brand new hero! With the new Bomber ability, you can deploy a moving target and lock it in to call in a lethal airstrike. Cronus is all about area denial, flushing out opponents, and flanking while they are preoccupied. Here's the full patch teaser:

https://www.youtube.com/watch?v=bKJIS1QdzQU

Addicted to military science, Cronus was a protégé of the great Tactical General Lunarra. "Keep your eyes on the skies, boys."


In addition to a new hero, enjoy the new planet Cerebrus with 7 new maps! This planet contains maps created by Kickstarter backers who donated at the Cartographer tier, and they were allowed to freely mix and match pieces from different worlds. Expect a little zaniness.

Last but not least, the game is 100% localized for Latin American Spanish (ES-419). I'm looking forward to new cadets. :)

New
  • New hero: Cronus
  • New planet: Cerebrus (Kickstarter Cartographers' designs)
  • New Cerebrus map: Temple Garden
  • New Cerebrus map: Triple Trouble
  • New Cerebrus map: The Four Seasons
  • New Cerebrus map: Aqueduct
  • New Cerebrus map: Ice Prison
  • New Cerebrus map: Cold Storage
  • New Cerebrus map: The Conundrum
  • Localization: Spanish (Latin American, ES-419)
Updates
  • UI: Added ability to change the game mode in the post-match menu
  • UI: Improved map thumbnails (reflects game-lighting)
  • UI: Time-based game modes modifier increment changed from 10s to 5s
  • UI: Changed UI title font to support more localization glyphs
  • GFX: Cluster bombs match their owner's color
Fixes
  • UI: Fixed "FREE" resolution setting in windowed mode always reverting back to fixed sizes
  • UI: Fixed resolution / bluriness when using Alt+Enter to toggle fullscreen

The Cronus Update - Available Now!



The Cronus Update is now live (v1.6.1), with perhaps the most exciting content addition so far: a brand new hero! With the new Bomber ability, you can deploy a moving target and lock it in to call in a lethal airstrike. Cronus is all about area denial, flushing out opponents, and flanking while they are preoccupied. Here's the full patch teaser:

https://www.youtube.com/watch?v=bKJIS1QdzQU

Addicted to military science, Cronus was a protégé of the great Tactical General Lunarra. "Keep your eyes on the skies, boys."


In addition to a new hero, enjoy the new planet Cerebrus with 7 new maps! This planet contains maps created by Kickstarter backers who donated at the Cartographer tier, and they were allowed to freely mix and match pieces from different worlds. Expect a little zaniness.

Last but not least, the game is 100% localized for Latin American Spanish (ES-419). I'm looking forward to new cadets. :)

New
  • New hero: Cronus
  • New planet: Cerebrus (Kickstarter Cartographers' designs)
  • New Cerebrus map: Temple Garden
  • New Cerebrus map: Triple Trouble
  • New Cerebrus map: The Four Seasons
  • New Cerebrus map: Aqueduct
  • New Cerebrus map: Ice Prison
  • New Cerebrus map: Cold Storage
  • New Cerebrus map: The Conundrum
  • Localization: Spanish (Latin American, ES-419)
Updates
  • UI: Added ability to change the game mode in the post-match menu
  • UI: Improved map thumbnails (reflects game-lighting)
  • UI: Time-based game modes modifier increment changed from 10s to 5s
  • UI: Changed UI title font to support more localization glyphs
  • GFX: Cluster bombs match their owner's color
Fixes
  • UI: Fixed "FREE" resolution setting in windowed mode always reverting back to fixed sizes
  • UI: Fixed resolution / bluriness when using Alt+Enter to toggle fullscreen

Coming soon - The Cronus Update



In a few days, the Cronus update will drop - a brand new hero, the planet Cerebrus to house the new Kickstarter backer-created maps, and full Spanish localization! Stay tuned...