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The Isle News

Patch 0.1.53.3

  • This is a very small hotfix for a server-side crash the game has been experiencing along with other small changes.

    General
  • Fixed a server-side crash related to burrows being destroyed
  • Fixed some foliage shader issues on V3
  • Temporarily disabled the crash reporter while a new backend is implemented

Pteranodon Animation Preview



Greetings Islanders,

Today we have a little preview of an upcoming playable creature some of you might be interested in: Pteranodon.

https://www.youtube.com/watch?v=DLziFBXghQs&feature=youtu.be
Playable flying creatures are something that will be coming to The Isle further down the road, but we wanted to show you some of the first steps towards achieving that goal and hope you're as excited as we are for what's to come.

Be sure to subscribe to our Youtube channel for future showcases!

The Road Ahead



Greetings Islanders,

As many of you may be aware, we are preparing to rewrite much of our codebase; known to most community members as the "recode". We're not starting over, but there's going to be a lot of changes. We'll delve into what all this means in more detail below.

Why are we doing this?

As many of the veteran players may remember, there have been features introduced into the game that were sadly removed. Unfortunately, things like this happened due to rapid implementation causing more bugs and crashes than the new gameplay mechanics it provided. Our current foundational code severely limits our ability to balance combat and add new, more complex elements to the game. So much of our original codebase will be rewritten to provide gameplay experiences and features that are exciting as well as stable. Like a bandaid, we've just gotta rip it off!

How long will this take?

While we cannot accurately provide an exact timeline, we are estimating a few months. We're focusing on introducing a solid, quality implementation so we won't run into the same issues we've experienced thus far. We're going to take the time we feel is necessary to do this right. Everything we're doing, is for you guys. Making our jobs easier is just an added bonus.


So, what does that mean for you, the community?

During the recode we will not be pushing many (if any) builds to the Live servers. We know, it's a super bummer! But do not fear, production is blazing along full speed behind the scenes! In addition, we'll be updating you all in a transparent fashion like we've never done before. So you can all expect much more insight into our development process, not less. So here's to progressing to the next level!

Patch 0.1.53.2



  • This is a very small patch intended to address issues with certain dinosaur attacks that came to the forefront recently.

    General
  • Shader optimizations to foliage assets

    Bug Fixes
  • Fixed Trikes, Paras, Galli's and Shant's no longer dealing primary attack damage appropriately

Patch 0.1.53.1



    General
  • Reduced scale of in-world nest icon
  • Improved net relevancy for burrows and their owners

    Bug Fixes
  • Fixed males being able to place nests
  • Fixed losing 100 bite damage when going from juvenile to subadult Triceratops
  • Fixed burrows vanishing instantly when no occupants are inside
  • Fixed being unable to invade a burrow if an intruder had already died inside that burrow
  • Fixed several instances of floating foliage, and foliage being where it shouldn't be
  • Added fix for no cursor to faction select screen
  • Isle-V3 map: removed static screen effects from large docks area
  • Isle-V3 map: fixed a few spots where characters failed to start swimming when in deep water
  • Isle-V3 map: raised riverbanks around central ravine to fix players swimming on land
  • Isle-V3 map: fixed ocean ambience spawning too high
  • Isle-V3 map: Fixed gaps in the landscape