1. The Isle
  2. News

The Isle News

The Road Ahead



Greetings Islanders,

As many of you may be aware, we are preparing to rewrite much of our codebase; known to most community members as the "recode". We're not starting over, but there's going to be a lot of changes. We'll delve into what all this means in more detail below.

Why are we doing this?

As many of the veteran players may remember, there have been features introduced into the game that were sadly removed. Unfortunately, things like this happened due to rapid implementation causing more bugs and crashes than the new gameplay mechanics it provided. Our current foundational code severely limits our ability to balance combat and add new, more complex elements to the game. So much of our original codebase will be rewritten to provide gameplay experiences and features that are exciting as well as stable. Like a bandaid, we've just gotta rip it off!

How long will this take?

While we cannot accurately provide an exact timeline, we are estimating a few months. We're focusing on introducing a solid, quality implementation so we won't run into the same issues we've experienced thus far. We're going to take the time we feel is necessary to do this right. Everything we're doing, is for you guys. Making our jobs easier is just an added bonus.


So, what does that mean for you, the community?

During the recode we will not be pushing many (if any) builds to the Live servers. We know, it's a super bummer! But do not fear, production is blazing along full speed behind the scenes! In addition, we'll be updating you all in a transparent fashion like we've never done before. So you can all expect much more insight into our development process, not less. So here's to progressing to the next level!

Patch 0.1.53.2



  • This is a very small patch intended to address issues with certain dinosaur attacks that came to the forefront recently.

    General
  • Shader optimizations to foliage assets

    Bug Fixes
  • Fixed Trikes, Paras, Galli's and Shant's no longer dealing primary attack damage appropriately

Patch 0.1.53.1



    General
  • Reduced scale of in-world nest icon
  • Improved net relevancy for burrows and their owners

    Bug Fixes
  • Fixed males being able to place nests
  • Fixed losing 100 bite damage when going from juvenile to subadult Triceratops
  • Fixed burrows vanishing instantly when no occupants are inside
  • Fixed being unable to invade a burrow if an intruder had already died inside that burrow
  • Fixed several instances of floating foliage, and foliage being where it shouldn't be
  • Added fix for no cursor to faction select screen
  • Isle-V3 map: removed static screen effects from large docks area
  • Isle-V3 map: fixed a few spots where characters failed to start swimming when in deep water
  • Isle-V3 map: raised riverbanks around central ravine to fix players swimming on land
  • Isle-V3 map: fixed ocean ambience spawning too high
  • Isle-V3 map: Fixed gaps in the landscape

Patch 0.1.53.0



    General
  • Added the ability of Utah Juveniles to invade burrows
  • Increased movement speed for Giga hatchling
  • Increased buoyancy of juvenile & hatchling Utahraptor
  • Increased adult Dilophosaurus trot and run turn rates
  • Increased camera distance range for adult and juvenile Dilo
  • Increased bite forces of juveniles across the board to be more consistent with their recent weight changes
  • Increased adult T.Rex trotting turn rate
  • Juvenile / subadult T.Rex and Giga now starve faster to make reaching adulthood more challenging
  • Reverted adult Dilo bleed damage back to being 50 instead of 42
  • Updated how the Character menu grabs the weight stat, instead of showing maximum weight for the active growth stage, it should now display your current weight
  • Updated burrow interior mesh
  • Updated animation blend for Galli running kick so it's more noticeable
  • Reduced stamina drain for hatchling Dryo and Galli
  • Reduced firing delay on Triceratops stomp to better fit the animation
  • Added running kick attack for juvenile Gallimimus, buffed juvenile Galli kick radius and damage
  • Increased bite damage for the following juveniles: Utah, Trike, Diablo, Pachy
  • Decreased weight mass & bite damage for adult and juvenile Dryosaurus
  • Increased turning rotation speed for Pachy and Maiasaura
  • Increased camera distance ranges for juvenile & adult Maiasaura
  • Disabled IK while resting
  • Tweaked time of day readout position on Character screen
  • Reduced size of AI Avaceratops gore pile to make it less enticing to large predators
  • Reduced sprint turning speed for Giganotosaurus, increased its trot turning speed
  • Increased sprint speed of Allosaurus & Diabloceratops
  • Increased kick damage for Parasaurolophus
  • Removed unnecessary delay on special attacks for Para, Trike, Galli, Shant
  • Camarasaurus stomp damage is now higher than its tail whip damage instead of being identical
  • Updated the design of the HUD nest icon

    Bug Fixes
  • Duplicated the fix for missing cursor on MOTD for the character screen
  • Fixed loop points for young Pachycephalosaurus eat/drink animations
  • Fixed hatchling Pachy stiffening up when calling in idle state
  • Fixed hatchling Giganotosaurus not vocalizing except on broadcast command
  • Fixed being able to place nests while entering or exiting burrows
  • Fixed adult Gallimimus being able to slide on primary attack
  • Fixed hatchling Dryosaurus and Gallimimus jumping way too high
  • Fixed an issue where the dawn music cue could randomly loop forever
  • Fixed overlong fire delay on Parasaurolophus kick attack
  • Fixed networking and movement being laggy after being teleported

    Isle V3
  • Fixed numerous holes and stuck spots around the island
  • Fixed being able to walk underwater in a few areas
  • Fixed another misaligned physics volume
  • Fixed a couple of large areas that were not covered by edible foliage spawners
  • Fixed grass and bushes growing underwater in a bunch of areas
  • Fixed a stuck spot at the water treatment area
  • Fixed floating objects in Docks area
  • Fixed landscape tile bounds in a couple of areas
  • Added more waterfall meshes to several spots along the mountain rivers
  • Added more accurate navigation volumes around water sources to prevent AI spawning or running into them and dying
  • Added more water sources around the map's northern and southern edges
  • Added more ways in and out of large ravines
  • Added nav modifiers around the docks to stop AI spawning inside
  • Deepened several large rivers, swamps and nearly all lakes to support bigger swimmers
  • Re-aligned a few physics volumes to better fit their water sources
  • Replaced radio tower's man-made pond with natural water pools
  • Smoothed out gaps between a number of landscape tiles
  • Cleared trees from a few of the taller hilltops to give a better view of the surroundings
  • Updated large docks area, less concrete- more sand.
  • Finished several un-finished cliffs
  • Removed water trickle noise from swamp ambience, was a bit weird hearing that on land.
  • Testing a new methodology for looping ambient sound splines; now repositions a single sound source at closest point to the player
  • Updated ocean surf ambience
  • Reduced depth of a few river splines
  • Regenerated landscape proxy meshes for a lot of map tiles
  • Moved more rivers into the persistent level instead of having them intersecting between tiles
  • Removed collision on hanging electrical wires
  • Reduced volume of randomized bird calls

Patch 0.1.52.9



    General
  • Increased adult Dilo bite damage from 100 to 150
  • Reduced bleed damage for adult Dilo from 50 to 42
  • Reduced bleed damage for juvenile Dilo from 30 to 20
  • Rebalanced weight of Survival juveniles to be more reflective of their actual size, and reduced the jump in weight between growth stages.
  • Reduced volume of AI Avaceratops calls
  • Updated swim animations for Camarasaurus, increased Camara buoyancy
  • Reduced play-rate of Suchomimus crouch animations as a temporary fix until new ones are made
  • Can no longer create or dig a burrow with a broken leg
  • Entering a burrow has a shorter hold timer than before.
  • Reverted sprinting FOV adjustments, caused camera shaking
  • Characters align properly when entering/exiting burrows
  • Dryosaurus hatchlings can now enter burrows

    Fixed
  • Fixed growth not restarting after exiting a burrow
  • Fixed and improved game tip functionality
  • Fixed mouse cursor missing from MOTD
  • Fixed AI Avaceratops not dropping a corpse in adult stage