Alpha Update 0.3.5
We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.
Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon.
Screen Space Ambient Occlusion - Provides enhanced shadow details
New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage.
Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.
New Features
Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail.Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon.
Screen Space Ambient Occlusion - Provides enhanced shadow details
New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage.
Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.
Enhancements
- Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius
- Third person camera has been rewritten to solve issues with manual rotation and strange follow behavior
- Animated landing gear, will automatically deploy/retract when appropriate
- AI aiming precision improvements
- AI will better compensate for target leaders
- Space elevator now has collision geometry
- Many objects now have Level of Detail meshes to improve performance
- Shadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras
- Added a quick cutscene to Tutorial to introduce the mission
- New Arkin turret models
- Added damage areas to TDF ship thrusters, because at some point someone will complain this feature is missing
- Improved HUD missile warning system to handle multiple missiles
Bug Fixes
- Fix some billboard issues with volumetric lights
- Fix possible checkpoint reload issue in Tutorial
- Switched back to correct skybox in Border Raid Pt.2
- Fixed some issues with AI and GOExtension targeting registering, should stop too many AI engaging a single target
- Fixed instances of Reset function conflicting with MonoBehaviour
- Fix darkness in customization hangar caused by broken SSAO
- Fixed pause menu issues with Confirmation Dialog and pressing ESC
- Tweak Border Raid Pt.3 layout to properly align with incoming warp vector
- Fix directional light shadows in Level01_03
- Add hangar ambient light control to stop scene ambient bleeding in
- Fix hangar launch prompt appearing after docking
- Disable in launch tunnel to stop superfluous warnings
- Updated TDF Capital with launch tunnel alignment fixes
- Fixed hard lock radius not updating correctly
- Double pause for audio to stop coroutine audio leaks
- Fix for not being able to switch cameras after cutscenes
- Increased far camera ranges to avoid clipping distant geometry
- Fixed issues with tutorial and main menu mission select
- Tweak weapon input handling to better handle pausing