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Outhold News

Update v1.0.2 - Endgame Balance

[p]Another patch is out now for Outhold![/p][p] [/p][p]We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players. [/p][p][/p][p]Full changes below:[/p][p][/p]
  • [p]We've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable builds[/p]
  • [p]The difficulty of level 5 and 6 have been reduced to better smooth out the progression curve[/p]
  • [p]The "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies. [/p]
  • [p]Added support for panning the upgrade tree with WASD and arrow keys[/p]
  • [p]Fixed an issue where the Leaper Boss on level 7 would head straight to the Outhold if hit by rewind at a specific time[/p]
  • [p]Fixed a bug that caused the "Unharmed Vulnerability" (deal more damage to unharmed vulnerable enemies) to always apply its full effect on the level 9 multi-segmented boss[/p]
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Removing the Speedrunner Achievement + 20k copies sold!

[p]Hi everyone! Quick update from us. [/p][p][/p][h2]Removing the Speedrunner achievement[/h2][p]We've heard your feedback on the Speedrunner achievement (complete the game in less than 2 hours) going against the spirit of incremental games. We understand that many of you would like to be able to max out the achievements in your first playthrough, and it doesn't feel good to know from the start that you won't be able to. [/p][p][/p][p]Because of this, we've decided to remove the achievement from the game. Our goal with the achievement was to provide another challenge for those who would like to test their ability to optimize their choices in the upgrade tree in a fresh run after having completed the game already. However, since we already have leaderboards in the "Speedrun mode", there's enough of an incentive to try to beat the game as fast as possible even without the achievement. [/p][p][/p][p]For those of you who had already completed the achievement, we understand the disappointment of not being able to show it off anymore. But we think this change is for the better of the whole player base, so we hope you can understand our decision.[/p][p][/p][h2]We've sold 20,000 copies![/h2][p]We'd also like to take another chance to give a big thank you to everyone who has been playing the game over this weekend, and helped make our launch bigger than we could have ever anticipated. We're beyond excited to be able to announce that we've officially sold 20,000 copies of the game within less than 48 hours of the game's launch. It's been quite surreal to see more than 1,000 players concurrently playing the game through almost the entire weekend so far. You are all the best.

Update v1.0.1

[p]First of all, a big thank you to everyone who purchased and played the game on our launch yesterday, it means the world to us to see so many of you enjoying what we've made. [/p][p][/p][p]Outhold managed to make it into the New & Trending tab on the Steam front page, and surpassed 1,000 concurrent players. This is absolutely huge! [/p][p][/p][p]Now, there has unfortunately been a bug that has been affecting a number of you who have been transferring over the save from the demo version, resulting in progress being lost partially. We've been able to track down and fix the issue now, but we fully understand how much it sucks to have your progress erased like this. If you've run into the issue, please reach out to us at [email protected] with your save file, and we'll generate a fixed version for you that should restore your progress. The save file can be found here:[/p][p][/p][p]Windows: %APPDATA%\\Godot\\app_userdata\\Outhold\\save_data_full.cfg[/p][p]macOS: ~/Library/Application Support/Godot/app_userdata/Outhold\\save_data_full.cfg[/p][p][/p][p]Full patch notes below: [/p]
  • [p]Fixed an issue where tokens would be partially reset when going to the main menu and back into the game. This affected players who were continuing from a transferred demo save.[/p]
  • [p]Upgrades should no longer reset when going from a demo save into the full game[/p]
  • [p]Fixed 2 typos in the Brazilian Portuguese translations[/p]

Outhold is out now!

[p]Outhold is officially out now![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours of gameplay, a big skill tree to explore and powerful synergies to discover. We hope you'll have as much fun playing the game as we had making it. Discord server.[/p]

Update v1.0.0

[p]Small demo update as we get ready for the full release on Friday:[/p][p][/p]
  • [p]Increased cost of leveling up the Bank Tower to level 3[/p]
  • [p]Increased cost of building additional Bank Towers after the first one[/p]
  • [p]Added a settings option to always show the stats panel of the currently Marked enemy[/p]
[p][/p][p]Remember that progress from the demo will carry over to the full game, including your completed levels, challenges, and the tokens earned from those. There will however be a migration limit of 10,000 triangle tokens from the demo into the full game.[/p]