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Fallout: London sets a new record by becoming the 'fastest redeemed game ever on GOG'




War isn't the only thing that never changes. Fallout fans never change either: they're always ravenous for more Fallout games. As proof you need look no further than Fallout: London, the wildly ambitious full conversion mod for Fallout 4 that exports the irradiated wasteland from the US and imports it into England. The mod was released on July 24, and players pounced on it with such ferocity that it immediately set a new record on GOG...
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"We had ridiculous scenes happening" Fallout: London's devs had to ditch rideable horses and bikes because they wouldn't stop flying up buildings

Fallout: London’s massive, but naturally there’s still some stuff that didn’t quite make it into the Fallout 4 mod. For example, in addition to the whole cut Wild Card questline that’ll be arriving in a future update, the team had a go at making rideable horses and bikes.

Yep, if you’ve not run into Fallout: London’s Sleipnir - eight-legged post-apocalyptic horses which look just as terrifying and goofy as they sound - there were once plans to let you clip clop about the capital on one of them. Sadly, the mutated broncos shared a bit too much DNA with their Elder Scrolls cousins to make them worth keeping in.

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Fallout: London's first big patch stops you from cheekily hacking the John Bercow bot, and makes trying to pet the mangy foxes a bit less lethal

The first big patch for Fallout: London has now arrived and is full of fixes for the various technical teething issues which afflicted the launch version of the mod, just as Team FOLON had said it would be.

This should mean you’re finally able to drop into Blighty without having to worry about running into as many annoying gremlins as we did while reviewing the massive mod. Fallout: London’s definitely worth braving some crashes and bugs for, but hopefully this update’ll mean you’ve got way less of that to worry about.

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What's next for the devs behind Fallout: London? "Hopefully" opening their own indie studio - after they add a few more quests and fix some bugs, of course


Fallout: London has been a big hit with fans, and it sounds like the team that made it wants to stick together to make their own games.


It was a long time coming, but the highly anticipated mod Fallout: London finally came out last month, and it's been incredibly well received so far, including by our own Mark who reviewed the DLC-sized mod and gave it four out of five stars. Of course, despite still having to deal with various bugs, and promising more content further down the line, the Fallout: London team has plans beyond its massive mod. The mod's project lead Dean Carter recently spoke with the BBC about the aftermath of the project, discussing the team's feelings on having released it, and what's next for them (thanks, PCGamesN). Quite notably, Carter shared that they will "hopefully" go on to make their own indie studio so they can pay the bills.


Carter explained that "as much as I love the fact that this is a free project - that we can offer this thing for free for all the community - free doesn't pay our bills." He went on to say, "What has been great for us is that a lot of people who have really enjoyed [Fallout: London] have donated to us, and we're channelling that into Team Folon, which is what we're going to be moving into. We should hopefully launch our own indie games company which will allow us to come up with our own ideas, create our own games, and work… without having to speak to anyone above us, such as Bethesda, or anything like that.

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Fallout London's success pushes its devs to form a new indie studio

Following the hype of the Fallout TV show, the exceptionally ambitious Fallout London mod for Fallout 4 has been an incredible hit. In fact, Fallout London broke records with over 500,000 downloads in its first 24 hours alone. Due to its success, developer Team FOLON has revealed it's looking to become an indie studio.


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