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Wheels & Wetlands Update #3

Hey all,

Hope you are enjoying/enjoyed your holidays! Here’s what will likely be the last update/minor patch in this series as we have already begun to work extensively on the next major update.

Onwards and wayward into the next year! Stay tuned for more news!

Bonus Tip: If you are ever unsure about what exactly each action tier does on a tool, for example, “Mining III”, you can inspect the item (by default, using Shift+Right Click when hovering an item), and hover over each of the actions and tiers to get information on what this affects.

Bonus Promo: Dr. Incompetent recently put together a playthrough of Wayward on their channel including a beginner’s guide:

https://www.youtube.com/watch?v=BpYMG_4V-dY

On with the changelog:

[h2]Improvements[/h2]

  • Added filter support to the actions drawer.
  • Added a new message when killing a merchant.
  • The "inapplicable" headings in the actions drawer now specify that the following actions are inapplicable with the item you have selected.
  • Improved performance when gathering, harvesting, dismantling, disassembling and other actions that can give you multiple items in one turn.
  • Creatures will now swap positions with players if they are on a cave entrance when they ascend or descend if not tamed.
  • Increased save back-up amount from 5 to 10.
  • Updated the "Crafting" help article to include more information on success chances and new tooltip/efficacy bonuses.

[h2]Balance[/h2]

  • Attacking merchants directly or through the use of tamed creatures will impact reputation similarly to attacking other players.
  • Reduced amount of thirst gained when poisoned slightly.
  • Reduced amount of thirst gained over time but increased it while encumbered/overburdened.
  • Reduced durability of boats slightly.
  • Reduced the base defense of snow walkers.

[h2]Bug Fixes[/h2]

  • Fixed game-freezing issues caused by completing or dismantling tattered maps. (Thanks synchc!)
  • Fixed the Steam Deck not launching Wayward properly.
  • Fixed Wayward not launching from Steam on newer distros/versions of Linux. (Thanks Voklov!)
  • Fixed not being able to slot most item actions in action slots unless you have an applicable item for them.
  • Fixed "you cannot do that" messages not displaying for the read map action.
  • Fixed creatures not going up and down cave entrances when they couldn't naturally spawn on the current biome.
  • Fixed trees with snow being able to melt into a near-infinite amount of puddles when travelling.
  • Fixed player's reputations being affected by merchant's death outside of their control/interaction. (Thanks sechsauge!)
  • Fixed weight bonus not showing as a custom modifier in the pause menu when set to +50.
  • Fixed changing a binding closing all sections in the bindings menu. (Thanks dawn_h_35!)
  • Fixed errors when unloading mods that added new world layers, such as Troposphere.
  • Fixed being able to paste formatted HTML into the chat box.
  • Fixed extinguishing equipped torches when getting off boats from non-shallow water to land or moving vehicle-to-vehicle.
  • Fixed merchants being able to be killed twice in the same turn.
  • Actually™ fixed the blank pause menu issue. (Thanks Valdig!)
  • Fixed enhancing items not using thaumaturgy.
  • Fixed "Turns" not showing up for game saves on the Steam Workshop.
  • Fixed errors when attempting to travel to islands with bugged merchants.
  • Fixed the "Unfocus After Sending Message" option adding an extra line to the message bar or not working at all. (Thanks 柯箴之!)
  • Fixed action slots showing the incorrect item in the tooltip when disassembling containers. (Thanks 柯箴之!)
  • Fixed tinkering being used in cases where other skills should be used when refining or reinforcing. (Thanks Anketam!)

[h2]Technical[/h2]

  • Updated to Electron 22.0.0.

[h2]Mods[/h2]
TARS

  • Fixed not being able to gather treasure from water.
  • Will now build more than 3 water stills when needed.

Winter Sale + Regional Price Change Notice

Since our initial release in 2016 on Steam, we have kept our regional prices the same without change regardless of conversion/exchange rate and other economic changes. Since our release, we have put out 12 major releases, and 65 minor releases. A lot has changed in-game, and out-of-game in these regions.

Going forward, since Steam has made a commitment to update regional prices more consistently, we are considering moving to these recommendations. If you use USD currency, there will be no changes for you. Other regional prices will either go up or down.

On other storefronts, Wayward already must use each storefront’s regional pricing, so it only makes sense that we follow it consistently across all platforms, now including Steam. We are not economists and we believe we should not be in charge of dictating regional conversion rates on our end.

This change would take place after the current "Winter Sale", so you will not only have a chance to grab the game at the same price for your region but also at a discounted price (Wayward is -30% off right now).

https://store.steampowered.com/app/379210/Wayward/

More news on the next major release coming soon! As always, thank you for your support over these many years.

Multiplayer Meetup #7

Join us for the next "Multiplayer Meetup" taking place on Saturday, November 26th, 7:30 PM PST.

Steam will convert this to your local time above or on the right sidebar and will notify you when it happens if you hit the "Set a reminder" button.

This time around we will be "enjoying" the ice cap biome by staving off frostbite. But hey, at least there's unlimited snow to eat. Don't worry about the yellow snow, that's just medicinal water. It may be a bit challenging; however, respawning will be enabled.

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup #7" at the date/time noted above.

As always, we will be streaming the meetup at Twitch.

What if that day/time doesn't work for me?


Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in order to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. Different dates/times may be chosen next time.

What about latency/ping?


This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turnout, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?


Learn more about multiplayer here: https://www.waywardgame.com/multiplayer

Wheels & Wetlands Update #2


Hey all,

We have a minor update ready tonight to start off this weekend. This release primarily focuses on bug fixes and smaller UI/UX improvements. Review the changelog below for more details!

Bonus Promo: Thank you to those who recently left a review for Wayward. This helps us reach more potential players and supporters! If you have a few minutes, please leave a review and rate any reviews you find helpful!

Bonus Tip: Wells do not require an underground/cave lake to function (although this is definitely preferred). You can place them in many locations and receive fresh water over time. You can even place multiple of them to get more fresh water quicker. Use a rope to “Test Depth” on wells to tell if you have adequate water coming into the well.

[h2]New[/h2]

  • Redesigned the attack tooltip, adding in damage types, range attack info, and fixing misc issues.



  • Added a tooltip delay option.

[h2]Improvements[/h2]

  • Indecipherable and completed tattered maps now appear in the inventory with different graphics. (Thanks TheBlackHand!)



  • Completed tattered maps that are part of a different island will no longer be called "indecipherable." (Thanks Setbu!)
  • Clicking on the "also bound to" icon in the bindings menu now filters to the specific input rather than the bindables also bound to that input, and the filter now updates as you rebind them, allowing you to more easily fix incompatibilities.
  • Tweaked some actions to be discovered by default like starting/stoking fire and butcher and removed eat/drink/rename.
  • Reduced splash screen time.
  • You can now choose to only show tooltips if you're holding the "show more information" binding.
  • Dual Wielding now has a reputation impact and can increase strength. (Thanks Kalako!)
  • Cleaned up the UX around configuring the craft action in the action bar. (Thanks 柯箴之!)
  • Drawing maps now has more delay to prevent performance issues and accidentally redrawing the same terrain. (Thanks 柯箴之!)
  • The player now uses their right hand for their main hand but can be toggled with a new gameplay setting.
  • Improved the "Item Qualities" help article. (Thanks 柯箴之!)
  • Stored item insulation is now referred to as that in item tooltips.

[h2]Balance[/h2]

  • Equippable containers (like backpacks) now have equipped insulation values.
  • Skeletons are now resistant to fire instead of vulnerable to it.
  • You can no longer see merchant stats in complete detail.

[h2]Bug Fixes[/h2]

  • Fixed drop/move actions not getting discovered. (Thanks Kalako!)
  • Fixed items not receiving the proper red decayed/damaged when picking them up. (Thanks 柯箴之!)
  • Fixed interrupts sometimes continuously opening when in multiplayer games.
  • Fixed errors related to scarecrows. (Thanks Jon!)
  • Fixed the inventory remaining greyed out after using an action slot while hovering over an item that gets destroyed or dropped. (Thanks 柯箴之!)
  • Fixed the rename interrupt not closing after first opening it with an action slot set to "Rename" via a hotkey, then using "Rename" again via the action menu.
  • Fixed context menus eating inputs for a short time due to animations.
  • Fixed items refined down to have 0/0 durability displaying with an extremely long durability bar. (Thanks Dirty Protagonist!)
  • Fixed the "Inspect in Dialog" hint showing when there are no inspections visible on a tile and the "Always Show More Information" option is enabled.
  • Fixed the news menu not correctly removing changelogs from news posts in favour of redirecting to the changelog menu.
  • Fixed the message for pouring water on plants never saying when the plant is fully healed. (Thanks 柯箴之!)
  • Fixed milestones with lists of discoveries not showing that you can inspect them for more information. (Thanks 柯箴之!)
  • Fixed action slots staying highlighted after pressing it and quickly moving your cursor off of it. (Thanks 柯箴之!)
  • Fixed some issues when preferring a lens over other fire-starting devices. (Thanks Ratha Wynter!)
  • Fixed the game displaying "you can now combat the tides" and unlocking the islands dialog upon collecting a minecart. (Thanks 柯箴之!)
  • Fixed coconut container of purified fresh water spilling into medicinal puddles.
  • Fixed copy action slot bind not always working.
  • Fixed incorrect temperatures being used for item decay/melting when inside containers.
  • Fixed a rare action-related multiplayer desync.
  • Fixed the possibility of temperature not properly updating after a fire decays.
  • Fixed temperature status effects being delayed in multiplayer & real-time mode games.
  • Fixed errors when changing languages while in-game. (Thanks 柯箴之!)
  • Fixed not all quest requirements being visible in the quest dialog. (Thanks 柯箴之!)
  • Fixed multiple tile quality issues including a case where the quality of a tile would get removed if other tiles were placed on top of it.
  • Fixed indecipherable tattered maps not appearing with "indecipherable" in their name after travelling.
  • Fixed niter not having any worth. (Thanks ChiriVulpes!)
  • Fixed "Warn When Breaking Items" not working when dismantling through action menus.
  • Fixed errors showing when hovering status effect icons in the Inspect dialog when inspecting the player. (Thanks 柯箴之!)
  • Lists of items now only display a single item icon for the last listed quality. (Thanks Kalako!)
  • Fixed occasional pathing issues for walk to tile & tamed creatures.
  • Fixed some spacing issues with the input clear button and with the gap between some expandable sections.
  • Fixed not being able to correctly search for input sequences and inputs with modifiers in the bindings menu.
  • Fixed an error when inspecting an NPC or the player in a dialog. (Thanks Laura!)
  • Fixed action submenus appearing as undiscovered with no way to be discovered.
  • Fixed unknown/broken items (for example ones added by removed mods) causing errors.
  • Fixed actions in item inspections not showing as discovered. (Thanks 柯箴之!)
  • Fixed issues when enabling/disabling the same mod installed via Steam Workshop and locally. (Thanks 柯箴之!)
  • Fixed blank option menus showing. (Thanks Valdig!)
  • Fixed items stacking into a pile incorrectly.
  • Fixed changelog images being pixelated when resized.
  • Fixed some button/choice prompts displaying incorrectly.
  • Updated to old/incorrect information in the Starter Quest. (Thanks 柯箴之!)
  • "Focus Previous" will now default to Ctrl+Tab instead of Shift+Tab due to Steam Overlay conflicts. (Thanks 柯箴之!)
  • Fixed refining allowing 0 durability. (Thanks Dirty Protagonist!)

[h2]Technical[/h2]

  • Updated Electron to 21.3.0.

[h2]Mods[/h2]
Debug Tools

  • All places where you could add items to containers now renders the full list of items and supports the clear items action, a bulk durability editor, etc.
  • Invulnerable mode now only prevents death, rather than preventing all damage and creatures from attacking you.
  • You can now modify all skills at once.
TARS

  • Improved performance.

Wheels & Wetlands Update #1

Hot off the heels of our largest major update to date, here’s our largest minor update to date! In this one we smoothed out some problem areas we have discovered with the action slot system - making it more streamlined, but just as powerful. This update also rebalances how clay and metals work, allowing metallurgic endeavors to be easier and more possible on the coastal island biome (or the starting island).

Another exciting piece of news is that Wayward is now considered “Playable” on the Steam Deck. There are a few issues Valve and us have been working on behind the scenes to get a better experience for the game, including some things in this update. It’s not 100%, but it’s just as the status implies, “playable”.

Stay tuned for more! It’s likely we will be moving on to the next major update after this release with possible bug-fix-only minor patches in the future as new issues arise.

Bonus Promo: Evan of RetroMMO recently had me on “RetroChat”, regarding Wayward. Check out the edited VOD here if you are wanting to learn about some Wayward development lore:

https://www.youtube.com/watch?v=mcSGYnH3XsA

Bonus Tip: You can automatically use actions in your action bar when moving, similar to the old feature where you could enable automatic gathering; however, this can be done with any action including things like dismantling, firing a bow, taming, and more! This feature is unlocked after discovering (and using) 20 actions. Simply hover over an action slot and hit “Left Alt” (by default), or configure the slot and check “Use When Moving”.

[h2]New[/h2]

  • Added animations for item interactions such as dropping, picking up, stoking fire, building, and more.
  • Added animation effects for tool-based actions such as gathering and starting fire.
  • The time in days that you and other players have spent on each island now displays in the islands dialog.
  • Players enter faster time advancement when everyone in a multiplayer server is sleeping at the same time.
  • Added unique structures and spawns in the glaciers on the ice cap island biome.

[h2]Improvements[/h2]

  • Most actions are now hidden from the actions drawer until they've been discovered, to avoid frontloading information on new players. You can see your progress on action discovery with the Operator milestone.
  • You can now extinguish lit built torches.
  • Significantly increased item updating performance.
  • Improved traveling performance.
  • You now unlock the ability to set action slots to be "used when moving" only when at a certain amount of progress on the Operator milestone.
  • A warning icon is now shown when an action slot has an item but no action. The tooltip for slots with an item but no action now shows what you can do to set an action.
  • Restructured the options menus. All gameplay settings are now only in the Gameplay Settings dialog, all links to gameplay settings open and highlight the dialog.
  • Swapped the default bindings for "configure action slot" and "use slotted item" to improve the UX for new players.
  • Discovered actions in the Operator milestone now display with icons and, when inspected, display with action tooltips.
  • Protected ammunition will not be fired if it will break.
  • The "Operator" milestone can now be obtained in any game mode.
  • Dragging an item to an action slot now automatically selects the primary use of the item, provided that exact item & action haven't already been slotted. You can turn off this feature by right-clicking on the action bar's - or + buttons.
  • You can now configure extra options for an action slot even if there isn't an action slotted inside it yet.
  • The item equipped in your offhand will now be displayed with a sword icon when it will be used to attack.
  • The item equipped in your offhand will now be swapped to your main hand when attacking with nothing in your main hand.
  • Reworked the way anchored tooltips function in order to fix many instances of tooltips going off the screen or appearing in locations where they overlap with things.
  • You can now drag items from the action slots to the equipment dialog to equip them, and from the equipment dialog to action slots to slot them.
  • The "Inspect in Dialog" hint no longer displays when no new information is revealed in the Inspect dialog. (Thanks Brobnodagain!)
  • Efficacy ratings of 0% will now be shown.
  • An arrow icon is now used to signify an input macro rather than a + to reduce confusion.
  • Action tooltips now display icons.
  • Dropdowns and context menus now have special sound effects.
  • The "self" inspection is no longer displayed by default for new players as all information is the same as in the static stats component.
  • Some action slot tooltip binding hints are now hidden when inapplicable, in order to reduce text overload.
  • Replaced the "remove slot" button in the actions drawer with a "clear slot" button. Added a "remove slot" button next to the "add slot" button above the action bar.
  • Reorganized the actions drawer, adding more information and increasing clarity.
  • When an action is selected and no item is slotted, the "Use Any Valid Item" choice now remains visible to better hint to new players how the action will function.
  • The confirm buttons in the menus are now highlighted in green.
  • Improved action descriptions.
  • Improved the appearance of unlocked quests in the Quests dialog to improve clarity. (Thanks lordhaywire!)
  • Dangerous buttons now appear in red even when not moused over.
  • When an item is slotted in an action slot, its own actions are now sorted to the top of the configuration drawer.
  • The close button in the actions drawer has been replaced with a highlighted "Done" button to improve usability.
  • The Till and Pack Ground actions now use different icons.

[h2]Balance[/h2]

  • Clay is now more common on coastal islands and can appear under dirt and gravel, but copper is now rarer.
  • Replaced tin with copper in the ice cap island biome.
  • Reduced durability for obsidian tools and weapons but increased their tiers and damage (in some cases).
  • Crafting lockpicks now uses the lockpicking skill.
  • Containers now have varying amounts of weight reduction when held in inventory.
  • Modified all instances of capped action tier calculations in actions to support the maximum tier possible.
  • Rebalanced the preservation and insulation of bags, quivers, and backpacks.
  • Hostile merchants can now attack tamed creatures.
  • Neutral/scared creatures will no longer be hostile toward merchants.

[h2]Bug Fixes[/h2]

  • Speculative fix for memory/crashing issues while traveling. (Thanks Deadpull!) (Thanks John!)
  • Fixed the sleep/rest actions not appearing in the intended actions menus when applicable. (Thanks puffletops!)
  • Slotting an inaccessible item now works as intended — rather than the actions drawer pretending the exact item can be slotted (it can't), the actions drawer will now only display "use any x" and "use any quality x". (Thanks Deadpull!)
  • Fixed creatures going outside of the map edge.
  • Fixed grown grass tiles returning their previous tile type when gathering non-tile-changing resources. (Thanks Deadpull!)
  • Fixed errors occurring when using ranged actions on the map's edge. (Thanks Jon!)
  • Fixed preservation chance not appearing on some containers (and not being able to get magical properties as a result). (Thanks TheBlackHand!)
  • Fixed "rest on ground" and "sleep on ground" appearing in the actions menu when able to rest/sleep with a doodad.
  • Fixed some dialogs always showing in the top left on a new game, when traveling, or respawning. (Thanks Gin Ikino!)
  • Fixed "Max Travel Time" not being applied. (Thanks TheBlackHand!)
  • Fixed the attack tooltip displaying your off-hand equipment as your main hand equipment when your main hand is empty.
  • Fixed multiplayer desyncs related to container temperature checks.
  • Fixed desyncs related to save upgrades.
  • Fixed multiplayer desyncs related to multiple corpses/tile events on a tile.
  • Fixed decay bars not updating inside containers after traveling in certain situations. (Thanks The Red!)
  • Fixed some cases where action slots would grey out when traveling. (Thanks The Red!)
  • Fixed efficacy percentage inaccuracy when using doodads or items without tiers.
  • Fixed items slotted in the action bar becoming other items as a result of certain actions such as "Eat." (Thanks EarPiercingReeeeeeee!)
  • Fixed rendering/line of sight issues with lava. (Thanks The Red!)
  • Fixed "Survivor", "Weathered" and "Seasoned" giving incorrect starting stats. (Thanks Skarn!)
  • Fixed instances where inventory items could stay transparent after crafting.
  • Fixed save not loading with Developer Mode enabled. (Thanks Deadpull!)
  • Fixed doodad containers and crafting dialog sort names not appearing correctly when first opened.
  • You can no longer filter items while a context menu is up. (Thanks wolfram!)
  • Fixed disabled slots not showing differently when UI opacity is disabled.
  • Fixed some items' action orders not respecting expected tool usage.
  • Fixed being able to gain seafaring skill while resting, sleeping, and idling.
  • Fixed some notekeeper milestone progress not updating the milestones dialog.
  • Fixed randomized starting skills granting progress toward the Multitasker milestone.
  • Fixed "Allow Hardcore Option" showing for challenge mode.
  • Fixed dropdowns not selecting entries with "enter".
  • Fixed some terrain templates not spawning items or doodads.
  • Fixed weight and dismantling issues with knives.
  • Fixed hovering over skills not highlighting the item in the equipment dialog.
  • Fixed certain milestone modifiers being created twice.
  • Fixed throwing dual-wieldable weapons reducing durability on your current off-hand weapon (and mentioning it in messages). (Thanks TheBlackHand!)
  • Fixed cactus scarecrows producing a dangerous tile warning. (Thanks King Smidgens!)
  • Fixed not being able to select "use any valid item" in the actions drawer in some situations.
  • Fixed being able to slot an item with an inapplicable action in the actions drawer.
  • Fixed line height issue with news article titles.
  • Fixed resting in a sailboat in shallow water reducing rest.
  • Fixed dropdown "next option" and "previous option" shortcut bindings not working unless the dropdown has already been opened.
  • Fixed upgraded magical stoke values getting decimal places.
  • Fixed multiplayer clients disconnecting due to timeouts during island load/traveling.
  • Fixed the binding hints box showing up when there are no hints.
  • Fixed creatures interacting with tiles/doodads that they would have moved to if they weren't frozen.
  • Fixed dirt showing underneath clay in the arid island biome rarely.
  • Fixed slotting an item when the actions drawer is already open causing the slot to reset to whatever it had before.
  • Fixed a typo in the note "My Needs Outpace My Stamina". (Thanks puffletops!)
  • Fixed both the Till and Pack Ground actions showing simultaneously.
  • Fixed being able to toggle "use when moving" for actions that aren't compatible with it.
  • Disabled the Rename action being "used when moving" since it didn't work.

[h2]Technical[/h2]

  • Added feedback and an error prompt when hard crashes occur.
  • Improved performance of loading saves with many islands when developer mode is enabled.
  • Upgraded to Electron 21.2.0.

[h2]Mods[/h2]
Debug Tools

  • Fixed errors when using the inspect feature.
  • Improved the island selection dropdown.
  • Fixed zoom issues after renderer changes.
TARS

  • Fixed TARS sometimes causing other islands to load when playing.