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Wayward News

Multiplayer Meetup #5

Join us for the next "Multiplayer Meetup" taking place on Saturday, August 27th, 7:30 PM PDT.

Steam will convert this to your local time above or on the right sidebar and will notify you when it happens if you hit the "Set a reminder" button.

This meetup will be using the development branch of the game as we want to do some testing. You can find out more information on how to switch branches here. But as always, I want to emphasize you should always keep backups of your saves before and during your use of the development branch as there is no going back once you upgrade your saves (unless you have those backups).

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup" at the date/time noted above while running the development branch.

As always we will be streaming the meetup on Twitch.

What if that day/time doesn't work for me?


Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in order to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. Different dates/times may be chosen next time.

What about latency/ping?


This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turn-out, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?


Learn more about multiplayer here: https://www.waywardgame.com/multiplayer

Development Branch Update

It's happening! We are "ready-ish" to begin testing the in-development build of Wayward. Many of you have probably already noticed your game updating if you were subscribed to the development branch on Steam. We are still working on a lot of stuff and all the features are not yet finalized, but we do have a name at least! The votes are in, this major release will be called "Wheels & Wetlands".

You can find a little of what to expect here from the latest newsletter: https://steamcommunity.com/games/wayward/announcements/detail/3363644258060662556

But if you really want to see all of what's going on so far, you can check the in-game changelog or view our Trello for a more technical breakdown: https://trello.com/b/PWX1Hpjn/wayward-todo

[h2]Here Be Dragons Drakes[/h2]

As always, we would encourage you to back up your saves before trying this development branch of the game. By default, you can find your backups and save folders in the main Wayward directory. You can also export saves and global save data in-game if needed.

More information on how to change branches here: https://steamcommunity.com/sharedfiles/filedetails/?id=721479594

Report any issues you spot. Godspeed!

Wayward Newsletter #11

Hey all,

We are well underway with the next major release of Wayward, codenamed "Next". More on that naming a bit further down. As always, these newsletters are for keeping players up to date with what we are working on and while a few of these previews have been shared on social media, there are a few new reveals as well below.

[h2]Minecarts[/h2]

Travel in style (and speed) with minecarts. They work to increase your carrying capacity and traveling speed on land. The carts themself also work as a mobile form of storage (which now also apply to boats by the way).

https://www.youtube.com/watch?v=DEZ24mFNqjU

[h2]Action Bar Improvements[/h2]

Previously known as "quickslots", the action bar has got a complete overhaul, building on top of the action quickslotting concept we did in the last major release. Some of the changes include:


  • You can now change the number of action slots per your needs, up to 50 slots.
  • Configuration of action slots is now contained within a single, searchable, filterable drawer of actions with extra options about how the slot is used and restocked.
  • Each action now has a unique icon when set to an action slot.


We'll have more information and previews on this coming soon!

[h2]Wetlands[/h2]

Explore this brand-new island type filled with unique land formations, creatures, items, plants, and more.





[h2]Action Improvements[/h2]

Building on top of all the work done with the action bar, the action/item menus have been completely redone to feature a new look and new functionality. Each action now has a unique bind and can be customized. No longer will action binds jump all over the place based on the context or item type. This is a huge usability win and will further our progress towards a new unified UI.



[h2]Volcanic Upgrade[/h2]

The volcanic islands are getting a big upgrade in the form of a new resource type: basalt. This hardened igneous rock is an upgrade over normal rock (now named granite) and sandstone.





[h2]Crafting Success/Efficacy Tooltips[/h2]

Minmaxers will rejoice at these new inclusions to the crafting tooltips.


  • Crafting success and quality chances are now presented in the crafting tooltip after having at least 30% and 60% skill, respectively.
  • Crafting efficacy is now shown in the crafting item tooltip when over 60% in the recipe's skill.


[h2]New Custom Game Options[/h2]

We are adding three of the most commonly requested custom game options: always spawning creatures and item durability/decay multipliers, allowing much finer control over the difficulty in the game.





[h2]Storage Improvements[/h2]

Going along with the minecarts, and previously hinted at, storage, in general, has got a big reduction in the tedium factor, especially for those that like to keep organized. As mentioned, boats now act as a container and can store items. Not only that, but can be picked up into your inventory along with all containers in the game (like chests) even with items in it. They act exactly like bags or backpacks and can be interacted with and organized in the same way.

https://www.youtube.com/watch?v=Nfo2wt_sn6M


  • Boats can now be used as storage containers.
  • Boats can now be placed or built on top of water.
  • Boats now have varying levels of speed that allow you to move faster.
  • Boats will now have a defense bonus when inside them but can be damaged in combat.

https://www.youtube.com/watch?v=qqocH4xvgoI


  • Chests can now be opened and used while in your inventory.
  • Unlocked chests can now be picked up while they have items in them.
  • Added an option to drop automatically into containers instead of the ground.

[h2]Featured Mods[/h2]

Check out these awesome recent mods from the community:

[h3]Colors Everywhere[/h3]



Colors Everywhere give you the ability to paint and dye structures (like walls/fences/gates), chests, and armor. Some of the pigments and dye creations use existing items while others are provided as new flowers added by the mod.

Learn More

[h3]Trick Arrows[/h3]



Trick Arrows adds an interesting variety of arrows to your ranged arsenal. Some are a bit on the whimsical side, while others focus on the use of some rare (and rather unuseful) items. Included are:

  • Shark Tooth Arrow
  • Incendiary Arrow
  • Dragonsbreath Arrow
  • Ice Arrow
  • Spectral Arrow
  • Boxing Glove Arrow
  • Stinger Arrow
Learn More

[h3]Sashimi[/h3]



Sashimi does just as the name suggests; adds a more fancy way of consuming your raw fish. But wait, that's not all. You'll also find a few other goodies in here including salt, popcorn, apple pie, and more!

Learn More

[h2]Naming Poll[/h2]

We have begun to codename our next major releases as "Next" before we settle on a name. And speaking of settling; we can't quite do that for this one. So, we are asking for your help in choosing the final name now knowing what you can expect in the next release.

  1. Wheels & Wetlands
  2. Stockpiled
  3. Motions in the Marsh
  4. Operator
  5. Actions & Estuaries
  6. Locomotion


Vote Here

[h2]Steam Survival Fest[/h2]

Wayward will be part of the survival-themed Steam sale taking place from August 1st at 10:00 AM PDT (GMT-7) to August 8 at 10:00 AM PDT (GMT-7). Wayward will be -30% off during this sale event. It's a great time to grab a cheap copy for yourself or a friend.



Wayward on Steam

These upcoming features are just a small preview of what's to come in the next release. Stay tuned for more news on the re-opening of the development branch (to take a deeper look into everything and provide feedback/testing) as well as the next multiplayer meetup (which has been on hiatus for a bit as we worked on this release).

Oh, while you are at it, make sure to vote on some of the new frequently requested additions to the game on our feature voting page.

Beta 2.11.6 Released

Here's just a small late-night update for you all while we continue working on the next major release. You'll find a healthy helping of bug fixes in this release with more on the way! Stay tuned!

Bonus Promo: Join us on Discord and gain some insight from the resident experts on Wayward who have all poured tons of hours into the game.

Bonus Tip: Not sure where to start? Starting the game in "Casual Mode" may be recommended for new players to help get their bearings as it allows respawning and disables aggression from creatures. Check out the "Starter Quest" that explains some of the mechanics of the game. Just click the pinned "Welcome!" message that shows up in the bottom left corner to get started!

[h2]Improvements[/h2]

  • When exporting saves, the file type (.wayward) is now enforced.

[h2]Bug Fixes[/h2]

  • Fixed Starter Quest "Welcome" quest not being pinned when starting a new game.
  • Fixed tooltips flashing in simulated turns mode when more than one player was connected.
  • Fixed fog of war issues after traveling/reconnecting. (Thanks Whaffles!)
  • Fixed a multiplayer desync related to equipment.
  • Fixed a crash when advancing island time. (Thanks Grub!)
  • Fixed cases where weight and crafting recipes were not being updated in multiplayer games.
  • Fixed certain items not having any weight variance when dismantled. (Thanks riftborn!)
  • Fixed cooked fish kebabs not requiring fire. (Thanks Lonely Shikari!)
  • Fixed dedicated displaying a blank screen after a while.
  • Fixed the pacifier milestone not counting certain creatures properly. (Thanks warriorsforever482!)
  • Fixed interrupts staying open when leaving multiplayer games.
  • Fixed wisps vanishing in a couple of instances after pouring.
  • Fixed container breaking not adhering to normal tile rules. (Thanks DerSimon!)
  • Fixed dropping items not resetting their quickslot position. (Thanks BeautifulNova!)
  • Fixed field of view-related desyncs.
  • Fixed aberrant mudskippers not being dismantlable.
  • Fixed a brief flash of white during screen transitions.
  • Fixed instances of equipment rendering over top of trees. (Thanks riftborn!)
  • Fixed disabled UI Effects/UI Opacity not working on islands intro/game details animation.
  • Fixed the changelog not getting the proper order of mod changes.

[h2]Modding[/h2]

  • Fixed issues when a mod was installed locally and via the workshop at the same time.

[h2]Technical[/h2]

  • Improved crafting dialog performance.
  • Upgraded to Electron 16.2.1.

[h2]Mods[/h2]
Debug Tools

  • NPCs can now be spawned over blocked tiles and tile events/doodads.
TARS

  • Fixed item protection options interfering with equipment selection.
  • Fixed harvester mode sometimes leaving food on the ground.
  • Fixed getting stuck moving back and forth from caves and the surface.
  • Added an "Allow Equipping Protected Items" option.
  • Added a "Lock Equipment" option to prevent TARS from changing your equipment.
  • Increased max height for the dialog.
  • Fixed an instance of getting stuck with a tamed creature when butchering.
Reincarnate

  • Stat maximums now have their lower ends capped so stats cannot go past reasonable levels on reincarnation.
  • Skill values are now only randomized if the player had any skill in each, to begin with when reincarnating.
  • Strength is now randomized along with health and calculated together when reincarnating.
  • Stats now have randomized starting values (and are not set to their maximums on reincarnation).

April Multiplayer Meetup

Join us for our fourth "Multiplayer Meetup" taking place on Saturday, April 30th, 7:30 PM PDT. Steam will convert this to your local time above or on the right sidebar and will notify you when it happens if you hit the "Set a reminder" button. Multiplayer Meetup is a new initiative to get our small community together to play at the same time (or around then) to get some larger public games going on.

This month we are going to be attempting to survive in the harsh arid biome to start. Respawning will be enabled. BYOC = Bring Your Own Coconuts.

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup" at the date/time noted above.

What if that day/time doesn't work for me?


Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in order to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. Different dates/times may be chosen next time.

What about latency/ping?


This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turn-out, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?


Learn more about multiplayer here: https://www.waywardgame.com/multiplayer