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Wayward Newsletter #10

Hey all,

Welcome to the 10th Wayward Newsletter where we will be focusing on previews of some of the features coming up in the next major release, beta 2.11, codenamed "Island Hopper" due to one specific feature, island maps!

[h2]Island (World) Map[/h2]



There is a new "islands" dialog, unlocked when obtaining a sea-worthy vessel, which allows you to travel or inspect nearby islands. One of the biggest features of this release is this new interface and functionality. This is essentially a world map of all the different islands you have explored and are waiting to be explored.

[previewyoutube][/previewyoutube]

Another addition that works amazing with this new system is that several islands can now be loaded at a time, allowing for quicker travel and allowing players in multiplayer games to be on different islands from each other. This is a game-changer if you ever found yourself stranded when logging back on because other people traveled without you.

The range of travel is based on your (new) seafaring skill.

[h2]Volcanic Island[/h2]



Going along with the theme of traveling and seafaring is the new volcanic island. As with all different island types, there are several unique creatures, plants, and features to this island type.



One of those is the new creatures is the hardy pangolin. So hardy in fact that you can make a new set of armor from its unique "armored" scales.

[h2]Improved Quickslots & Action System[/h2]

It wouldn't be a major update without some quality of life and UI improvements. That's where these new quickslot/action systems come into play. Here are a couple of entries from the changelog regarding this:


  • Added ability to assign action menu actions to the quickslot bar.



  • Added the ability to assign quickslots with tool-based actions (similar to "Carve with Tool" previously from the action menu). Alternatively, you can perform actions here by opening a new menu as well with "Shift + Q or Shift + Right Click".


This is still a work-in-progress (as with everything you see here). With this new system, you should be able to do every action with a single keypress instead of two or three in many cases. You also can now move the quickslot container around to any corner/edge of the screen like all the other UI elements. We also threw a few more quickslots in for good measure. Here's a video showcasing some of this:

[previewyoutube][/previewyoutube]

[h2]Relic Quality[/h2]



Relic quality items are very rare drops from treasure chests and aberrant creatures. They have the potential to have more magical properties than even mastercrafted items, but they start with low durability. You'll have to practice the three R's to get an amazing item: reinforce, repair, and refine! Happy hunting!

[h2]Merchant Villages[/h2]



Merchant NPCs also got an overhaul! They will no longer spawn completely randomly when a new island is generated, but rather can spawn near abandoned houses and other pre-generated templates (in addition to player-built bases). They will spawn and restock based on the number of buildings (walls/floors) constructed on an island, and will decrease in odds the further out you are from your starting island, meaning you can indeed now create merchant villages utilizing these new systems.

[h2]Vote on New Features![/h2]



This newsletter just teases just a few of the changes coming up. Stay tuned for more! As always, check out the feature voting page to vote on upcoming features, now with a "sort by new" feature added in:

https://www.waywardgame.com/vote

[h2]Steam Autumn Sale[/h2]



If you are reading this before December 1st, the Steam Autumn sale is already underway where Wayward is currently -20% off:

https://store.steampowered.com/app/379210/Wayward/

[h2]Development Branch Updated[/h2]



After a long pause on the development branch, as of this week, these changes and more are also now available right now in the development branch if you don't mind being a guinea pig while we continue working on it and pushing out changes nightly. More information on how to switch branches linked here:

https://steamcommunity.com/sharedfiles/filedetails/?id=721479594

Happy Friday! Stay tuned for more!

Beta 2.10.9 Released

Well, it looks like 2.10.x had another release in it after all. We might continue with this new workflow as we work on the next major in tandem with these smaller, minor releases going forward. This minor patch mostly consists of bug fixes and other small improvements to the game. Enjoy! More news on beta 2.11 coming soon (in the form of a newsletter).

Bonus Promo: As part of the Roguelike Celebration this year, Steam is doing a special sales event called, "Roguelike Celebration Event & Alumni Sale" where Wayward is -25% off right now. Grab yourself a roguelike or roguelike-adjacent game now and get to dying!



Bonus Tip: Find yourself doing repetitive crafting and dismantling of the same item? Why not quickslot it and set the default action to "Craft" or "Dismantle"?



[h2]Improvements[/h2]

  • Lit doodads will now be put out if the tile it is on turns into shallow water. (Thanks Matthew Cline!)
  • Increased the distance between the draggable dialog anchor and the scrollbar in the messages dialog, to match the other dialogs.
  • Wayward now disables high contrast and inverted color modes from Windows being applied in-game.

[h2]Balance[/h2]

  • You can no longer start fires on/in doodads on shallow water. (Thanks Matthew Cline!)

[h2]Bug Fixes[/h2]

  • Fixed items in containers that are protected from being automatically quickslotted. (Thanks Benzi!)
  • Fixed skill milestones overwriting each other. (Thanks Anketam!)
  • Fixed an issue where stat bonuses (from milestone modifiers and magical items) were introducing incorrect values in some situations.
  • Fixed magical aspect rerolling magical sub-properties (this was meant for magical binding only).
  • Fixed an error when canceling rest with the cancel bind (or escape by default). (Thanks Matthew Cline!)
  • Fixed the riddle button appearing for drawn maps that don't have riddles.
  • Fixed treasure map copies not displaying the riddle. (Thanks riftborn!)
  • Fixed instances of doubled-up and erroneous sound effects happening while the "Keep Sort Active" option was enabled.
  • Fixed an action menu pop-up when changing directions while an item menu was up. (Thanks Ratha Wynter!)
  • Fixed interrupts staying up after dying. (Thanks WinterBearPark!)
  • Fixed the mapping dialog showing the wrong option selected for the theme.
  • Fixed quickslots/equipment UI not being highlighted in the Starter Quest.
  • Fixed UI being positioned differently when UI effects were disabled.
  • Fixed scrolling elements no longer fading out on the top and bottom.
  • Fixed item requirements for copying maps not updating when moving items from a container. (Thanks riftborn!)
  • Fixed cases where item dragged would stay in that mode after performing certain actions like dropping. (Thanks riftborn!)
  • Fixed the dismantling tab attempting to use protected items from chests. (Thanks Benzi!)
  • Fixed "Reload Game" not working under "Developer Tools" in the options menu. (Thanks Tek!)
  • Fixed the wrong quality shown in messages when drawing/copying maps.
  • Fixed pouring water on yourself without medical reasons increasing your anatomy skill.
  • Fixed reinforcing items (while facing them) not cycling through items. (Thanks Shirow!)
  • Fixed overfished tiles not being able to be replenished and creatures not spawning from dropping food in water. (Thanks riftborn!)
  • Fixed running sync commands not switching between minimum/all.

[h2]Technical[/h2]

  • Upgraded Wayward to use Electron 15.1.0.
  • Added a button to clear the cache of generated sprites.

[h2]Modding[/h2]

  • Doors and gates are now fully moddable. (Thanks Tek!)

Beta 2.10.8 Released

Today we are releasing what is most likely the last minor patch in the 2.10.x series. We have been working on this release while also working on our next major update to the game, which is why this took a bit longer to get out. We thought it might be better if we do the last minor releases like this going forward so there's less of a gap in between releases. There's plenty of quality of life improvements here and some substantial balance changes among all the bug fixes.

Enjoy! Let us know if you run into any issues. There will be more news to share on beta 2.11.0 coming soon!

Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it’s still the most active spot for Wayward discussion, especially in periods of less activity like this.

Bonus Tip: If you are attempting to kill a creature and melee attacking isn't working out for you, "there's more than one way to skin a cat", or probably giant rat in this case. Here are a few other options:

1. Use traps. Setting down multiple traps and guiding the creatures into them will keep you safe from damage while dealing it to them instead. The damage and success are based on your "Trapping" skill.
2. Craft or find better armor and gear. Mitigate as much damage to yourself while dealing as much damage as possible to your foes.
3. Used ranged weapons or throwing. Slings, bows, spears. All can be used to deal damage while at a distance. The damage and accuracy are based on your "Tactics" or "Throwing" skills.
4. Tame other creatures and have them fight for you! If you have tamed creatures, they will protect their master as long as they are content.

[h2]New[/h2]

  • Added an option to disable UI opacity (for better performance).

[h2]Improvements[/h2]

  • Protected items no longer get automatically set as a quickslot item (so repetitive actions can now be done). (Thanks Anketam!)
  • Creatures will eventually stop attacking other creatures in the case that they are not dealing damage or healing them.
  • Glaciers will no longer be referred to as "stone walls" or "cliffs" in treasure map riddles. (Thanks TheLukeyBoi!)
  • Added "repair", "copy map", and "read map" as valid actions for the "Operator" milestone.
  • Creatures that cannot be tamed normally but will accept items will now reveal as such in messages.
  • Creatures will no longer attempt to move out of fire if they were immune to it.
  • There are now audiovisual cues when players or creatures are healing other creatures with their attacks in the case they are already at full health.
  • Plants that die will now drop their resources.
  • Removed snow/ice items from merchant NPCs in biomes that were not suitable.
  • Puddles and blood will no longer block planting seeds and will be cleared after being planted.
  • A message is now shown when the game fails to load save data.
  • Added more random events related to plants.
  • Boglings can no longer create swamp over cave entrances. (Thanks Anketam!)
  • Lava beetles can no longer spawn lava on top of lava or cave entrances.
  • Glassblowing will now use kilns instead of furnaces.

[h2]Bug Fixes[/h2]

  • Fixed efficacy percentages returning the wrong values depending on the order of items. (Thanks Anketam!)
  • Fixed moving items between quickslots no longer allowing you to set default actions on it in multiplayer games and causing other issues.
  • Fixed shift-clicking to move items across containers sometimes focusing on the item filter.
  • Fixed an issue where random events that happen to plants could only happen if they were on fertile soil (or were fertilized in some other way). (Thanks Ursa!) (Thanks Azhukar!)
  • Fixed magical items not working correctly after upgrading them. (Thanks TheLukeyBoi!)
  • Fixed Steam Workshop mods not being loaded on Linux.
  • Fixed tooltips not showing or separating item quality bonuses. (Thanks Ratha Wynter!)
  • Fixed a desync when attempting to enchant an item that already has some magical properties. (Thanks Shirow!)
  • Fixed being able to refine items with 0 durability. (Thanks Daxt!)
  • Fixed disassembling items not giving back the proper items when going past a single level of disassembly. (Thanks Lukewarm Badger!)
  • Fixed auto gathering not getting the proper item tier. (Thanks Shirow!)
  • Fixed creatures attempting to move out of fire when they couldn't move in the first place. (Thanks pkmx!)
  • Fixed the "hoarding" magical property not working.
  • Fixed several instances where doodads or tile events could attempt to spawn out of map bounds.
  • Fixed instances of messages and sound effects still being spawned when creatures failed to perform their special abilities due to tile restrictions.
  • You can no longer route water over cave entrances, fixing a one-way cave entrance issue when gathering water over a previously open cave entrance. (Thanks Oragepoilu!)
  • Fixed the defense tooltip including magical insulation as part of base insulation.
  • Fixed islands able to be duplicated when going to -1, -1. (Thanks pkmx!)
  • Fixed penguins not being able to produce eggs. (Thanks Ursa!)
  • Fixed a blank "taming length" showing in more information for the offering action in item tooltips. (Thanks mwebb759!)
  • Fixed desyncs related to traveling.
  • Fixed double stamina reductions happening when throwing items. (Thanks num ca nem vi!)
  • Fixed errors caused by playing a game that previously had a mod running that added new items.
  • Fixed torches not being extinguished when jumping into water. (Thanks mwebb759!)
  • Fixed jumping and teleporting not closing the static containers. (Thanks mwebb759!)
  • Fixed living mushrooms being able to spawn mushrooms on improper tiles.
  • Fixed some UI not functioning correctly due to the messages UI attempting to load during traveling. (Thanks Lukewarm Badger!)
  • Fixed tiles not being checked under creatures who could not move.
  • Fixed a rare instance of equipping items that should have no effect on insulation causing total insulation changes. (Thanks Nobody Important!)
  • Fixed not being able to fuel high quality or magical torches and candles properly. (Thanks Anketam!)
  • Fixed Workshop syncing issues.
  • Fixed the attack action not applying the proper delay.
  • Fixed being able to light torches/candles while swimming (but in a different way this time). (Thanks mwebb759!)
  • Fixed lit torches being transferrable to containers while staying lit. (Thanks mwebb759!)
  • Fixed +console mode not working on Linux.
  • Fixed some tiepos. (Thanks Ursa!)
  • Fixed the dangerous throwing warning for protected items not getting the proper range.
  • Fixed the consistency of lockpicking naming. (Thanks Daxt!)

[h2]Balance[/h2]

  • Aberrant creatures will now drop up to three (up from two) items from their loot group and will now have triple (up from double) the chance to drop non-guaranteed individual loot.
  • Reduced maximum aberrant health significantly via a hard cap (will only apply to newly spawned aberrants).
  • Creatures will now regenerate health slowly.
  • Increased the effectiveness of the "hoarding" magical property.
  • Hurling now adds to throw damage when using thrown weapons.
  • Increased the maximum range for magical "Power" items.
  • Reduced the chance for bare trees to regrow.
  • Giant rats can now drop shimmering fibers.

[h2]Technical[/h2]

  • Wayward has been upgraded to Electron 14.0.1.
  • Fixed performance issues related to item decay/durability bars.
  • Improved performance of dropping many items.

[h2]Mods[/h2]
TARS

  • Fixed walking over acid without the proper equipment/protection.
  • Fixed memory issues.
  • Fixed getting stuck when recovering stuck in certain situations.
  • Improved more status messages.
  • Learned to open messages in a bottle.
  • Will now look for items in containers in inventory.
  • Learned that aberrant slither suckers are bad.
  • Will now know about protected items.
  • Fixed sometimes getting stuck when items are in backpacks in chests.
  • Learned how to read books.
  • Improved objective planning logic - take into account whether or not items are consumed during crafting.
  • Fixed not loading on Linux.
Balancing Tools

  • More space will be cleared for creature lines and doodads will be removed.
  • Changing your "difficulty" will no longer delete your inventory or restore your stats.
  • You can now change your equipment and skill levels independently.

Beta 2.10.7 Released

Hey all,

This week's focus has been on fixing up the remaining reported issues and working on balance changes.

The balance changes mostly consist of aberrant and high-tier creature damage. Previously, they were dealing too little damage due to skill/gear power creep and previous balance changes. This should straighten out the issues spotted by several players. Let me know if you spot anything out of whack with these changes as they are quite significant in some cases/scenarios. The intention is to require you to think about what types of armor to use in certain temperature scenarios against certain types of creatures.

We also added in two new magical item properties. They were added due to an issue spotted where in some instances, items could roll an incorrect amount of properties just because not enough could be applied to certain items. These are generic enough that they should fit most items; thus, solving the issue.

View the changelog for more information on these and more.

Bonus Promo: Tons of work has gone into the unofficial Wiki as of late. Check out some of the recent changes here.

Bonus Tip: You can grab items out of fire/lava using tongs or while wearing the proper hand protection without getting burned. This is useful in some cases where you are picking up items that have caught on fire or are creating charcoal intentionally.

[h2]New[/h2]

  • Added a new magical property, "Offering", which increases taming length when used on creatures. Aberrant creatures will be tamed 100% of the time when using a matching item that the creature accepts.
  • Added a new magical property "Hurling", that increases an item's thrown damage, range, and reduces stamina usage.

[h2]Improvements[/h2]

  • Puddles will now provide bonuses for plant growth/speed (and fertility in some cases) unless it is seawater.
  • Named items now appear by name in item lists, rather than by what they are. (Thanks Killpocalips!)
  • With the inclusion of the new magical properties, there should no longer be rare instances of magical items rolling with the incorrect amount of properties.
  • Highlighted UI/item elements are now animated in a performant way when disabling UI effects as to not sacrifice usability.
  • Ranged attacks will now reveal the range the item traveled.
  • Thrown messages will now reveal the stamina cost in throwing the item.

[h2]Balance[/h2]

  • Increased mid to end game creature's damage significantly.
  • Reduced the damage bonus that aberrant creatures had against resistances/vulnerabilities.
  • Removed the creature damage cap for aberrant creatures, but reduced their maximum damage output slightly (due to other damage changes).
  • Removed blunt resistances on iron armor.
  • Reduced blunt vulnerabilities and increased base defense on bronze armor.
  • Reduced the goat's minimum damage slightly.
  • Decreased rarity of blackplate items.

[h2]Bug Fixes[/h2]

  • Fixed inspection not working until reloading the game. (Thanks MATOSCH83!)
  • Fixed milestone and skill inspections flashing.
  • Fixed "Discovered" amount not updating in milestone inspection.
  • Fixed damage type values in the defense tooltip including the skill modifier.
  • Fixed "Apocryphal" not being possible to obtain. (Thanks beuteugeu!)
  • Fixed protected items producing a horizontal scroll bar. (Thanks mwebb759!)
  • Fixed chests staying open while descending/ascending cave entrances or teleporting. (Thanks mwebb759!)
  • Fixed requiring to press enter twice to rename something. (Thanks Matthew Cline!)
  • Fixed acid and skeletal remains from spawning on water or the void.
  • Fixed being able to light torches while swimming. (Thanks mwebb759!)
  • Fixed calculated insulation values not updating in the tooltip when changing equipment.
  • Fixed ghosts being affected by status effects.
  • Fixed creatures being able to spawn out of bounds if the player was near the edge of the map.
  • Fixed blood appearing on void tiles. (Thanks mwebb759!)
  • Fixed joining a multiplayer game overwriting local characters.
  • Fixed highlighted items never being unhighlighted when UI effects are disabled.
  • Fixed issues with publishing Steam Workshop mods. (Hotfixed)

[h2]Technical[/h2]

  • Reduced memory usage when playing in a multiplayer game.
  • Wayward has been updated to Electron 13.1.2.

[h2]Mods[/h2]
TARS

  • Fixed not being able to distinguish which tiles can be tilled.
  • Will now open doors and gates instead of picking them up.
  • Fixed getting stuck in "Tidy" mode.
  • Will now move items off the ground if it's blocking a build location.
  • Fixed issues when trying to carve corpses with sharp rocks.
  • Fixed trying to attach purified containers of water to water stills.
  • Will now run away from all aberrant creatures when it doesn't have adequate equipment.
  • No longer hordes snow in the inventory.
  • Will now try to use offal before they decay.
  • Now detects trap door spiders near the base when looking for nearby enemies (cheater!).
  • Fixed getting stuck when trying to eat food from a chest while encumbered.
  • Improved status messages.
  • Improved sailing logic.
  • Disabled movement and item-related warning interrupts when enabled.
  • Fixed attempting to craft while in water.
  • Fixed getting stuck when attempting to build 0 durability objects.
  • Improved stat recovery logic.
  • Fixed getting stuck moving stuff in between chests.
  • Fixed not knowing how to build items in rare cases.
  • Fixed issues making items when more than one anvil is near the base.
  • Added "Quantum Burst" mode.
Debug Tools

  • Clear paint mode when closing paint panel.
Balancing Tools

  • Added more levels of difficulties and armor/skill sets for testing scenarios.

Beta 2.10.6 Released

Patch night! This week we are taking a stab at fixing up some more issues, some of which have unsurprisingly been in the game undiscovered for years. Always great to get those ones sorted out! TARS fans will also get a kick out of this release with a heavy overhaul and a giant bunch of new features. Wayward technological singularity is closely approaching!

The beta 2.10.x patches will be slowing down coming up as we focus more on our next big major release, but we still have a bit to go yet!

Bonus Tip: You can quickly equip items in your inventory or containers by hovering over them and pressing "E", you can quickly drop them by pressing "Q", and you can quickly move them (to an opened container for example) by pressing "Shift + Left Click". These binds can all be changed in the options.

Bonus Promo: Anketam has created a new spoiler-filled, "Mastercrafting Guide" available on Steam here. It goes over the requirements and strategies to create mastercrafted items. Check it out if you don't mind the spoilers!

[h2]New[/h2]

  • Added an option to unfocus the chat box after sending a message.

[h2]Improvements[/h2]

  • Items that use durability as a "charge" like bait will now take into account item quality, making quality items allow for more "charges". (Thanks warriorsforever482!)

[h2]Balance[/h2]

  • Reduced amount of ash needed to create ash cement, reducing the total ash cost for making flooring/walls.
  • Increased the item quality cap for aberrant loot/corpse resources, leading to higher quality items in the late game and/or far traveled islands. (Thanks Nobody Important!)

[h2]Bug Fixes[/h2]

  • Fixed multiple desyncs related to temperature and melting tiles.
  • Fixed the treasure hunting note not being possible to get. (Thanks mwebb759!)
  • Fixed building over water producing incorrect items when dug back up. (Thanks mwebb759!)
  • Fixed aberrant corpses getting a double bonus for resource quality from far traveled islands.
  • Fixed backpacks that were destroyed staying open. (Thanks mwebb759!)
  • Fixed torches staying lit when getting off of a raft/boat when paddling or teleporting. (Thanks mwebb759!)
  • Fixed being able to open up multiple of the same dialog after spamming the keybind.
  • Fixed an error when typing a "\" in a dropdown.
  • Fixed the chat box/filters being cut off at certain interface scales when messages were expanded.
  • Fixed some item tooltips showing the wrong stat amounts for consuming them. (Thanks Anketam!)
  • Fixed setting a bindable to the "/" key appearing as "undefined".
  • Fixed highlighted items sometimes not being unhighlighted when interrupts are shown.
  • Fixed an error when joining a server while the server browser refreshed.
  • Fixed temperature tooltips showing even when Debug Tools were disabled.
  • Fixed multiple desyncs related to tilled tiles.
  • Fixed walking into blocked tiles decreasing map durability (and raising skill/stats). (Thanks mwebb759!)

[h2]Mods[/h2]
Debug Tools

  • Fixed inspection errors when loading the mod in multiplayer.
TARS

  • Now starts up faster when in a multiplayer game.
  • Now supports multiple play modes. "Survival" is the default.
  • Added a "Tidy Up" mode.
  • Changed default "T" bind to open the TARS dialog. Shift + T will immediately toggle TARS.
  • Added a way to tell TARS to acquire any item via the UI.
  • Fixed being unable to acquire complex items.
  • Added new options that will allow controlling what TARS does.
  • Will always pick the optimal item when gathering, carving, and harvesting.
  • Fixed issues when reinforcing equipment.
  • Will only reinforce items that are worth doing so.
  • Will now repair tongs when they have low durability.
  • Will now cleanup swamp tiles near base.
  • Will now prefer eating food from chests when near base.
  • Fixed item upgrade logic not working for all tools.
  • Will now know how to use orbs of influence.
  • Will no longer defend against adjacent creatures if health/equipment is low.
  • Now has smarter health, stamina, hunger, and thirst recovery logic.
  • Will now look for items in chests that are going to decay soon and try to do something with them.
  • Will now hunt creatures near the base once it has good equipment.
  • Learned how to attack fish.
  • Learned how to disassemble items.
  • Learned how snow works.
  • Will no longer build water stills on ice cap islands.
  • Added a "Gardener" mode.

[h2]Modding[/h2]

  • The Debug Tools "TabDialog" has been moved to the base game and can now be used in other mods.

[h2]Technical[/h2]

  • Updated Wayward to Electron 13.0.1.
  • Fixed memory leaks related to UI highlighting.
  • Speed up leaving multiplayer games.