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Beta 2.10.7 Released

Hey all,

This week's focus has been on fixing up the remaining reported issues and working on balance changes.

The balance changes mostly consist of aberrant and high-tier creature damage. Previously, they were dealing too little damage due to skill/gear power creep and previous balance changes. This should straighten out the issues spotted by several players. Let me know if you spot anything out of whack with these changes as they are quite significant in some cases/scenarios. The intention is to require you to think about what types of armor to use in certain temperature scenarios against certain types of creatures.

We also added in two new magical item properties. They were added due to an issue spotted where in some instances, items could roll an incorrect amount of properties just because not enough could be applied to certain items. These are generic enough that they should fit most items; thus, solving the issue.

View the changelog for more information on these and more.

Bonus Promo: Tons of work has gone into the unofficial Wiki as of late. Check out some of the recent changes here.

Bonus Tip: You can grab items out of fire/lava using tongs or while wearing the proper hand protection without getting burned. This is useful in some cases where you are picking up items that have caught on fire or are creating charcoal intentionally.

[h2]New[/h2]

  • Added a new magical property, "Offering", which increases taming length when used on creatures. Aberrant creatures will be tamed 100% of the time when using a matching item that the creature accepts.
  • Added a new magical property "Hurling", that increases an item's thrown damage, range, and reduces stamina usage.

[h2]Improvements[/h2]

  • Puddles will now provide bonuses for plant growth/speed (and fertility in some cases) unless it is seawater.
  • Named items now appear by name in item lists, rather than by what they are. (Thanks Killpocalips!)
  • With the inclusion of the new magical properties, there should no longer be rare instances of magical items rolling with the incorrect amount of properties.
  • Highlighted UI/item elements are now animated in a performant way when disabling UI effects as to not sacrifice usability.
  • Ranged attacks will now reveal the range the item traveled.
  • Thrown messages will now reveal the stamina cost in throwing the item.

[h2]Balance[/h2]

  • Increased mid to end game creature's damage significantly.
  • Reduced the damage bonus that aberrant creatures had against resistances/vulnerabilities.
  • Removed the creature damage cap for aberrant creatures, but reduced their maximum damage output slightly (due to other damage changes).
  • Removed blunt resistances on iron armor.
  • Reduced blunt vulnerabilities and increased base defense on bronze armor.
  • Reduced the goat's minimum damage slightly.
  • Decreased rarity of blackplate items.

[h2]Bug Fixes[/h2]

  • Fixed inspection not working until reloading the game. (Thanks MATOSCH83!)
  • Fixed milestone and skill inspections flashing.
  • Fixed "Discovered" amount not updating in milestone inspection.
  • Fixed damage type values in the defense tooltip including the skill modifier.
  • Fixed "Apocryphal" not being possible to obtain. (Thanks beuteugeu!)
  • Fixed protected items producing a horizontal scroll bar. (Thanks mwebb759!)
  • Fixed chests staying open while descending/ascending cave entrances or teleporting. (Thanks mwebb759!)
  • Fixed requiring to press enter twice to rename something. (Thanks Matthew Cline!)
  • Fixed acid and skeletal remains from spawning on water or the void.
  • Fixed being able to light torches while swimming. (Thanks mwebb759!)
  • Fixed calculated insulation values not updating in the tooltip when changing equipment.
  • Fixed ghosts being affected by status effects.
  • Fixed creatures being able to spawn out of bounds if the player was near the edge of the map.
  • Fixed blood appearing on void tiles. (Thanks mwebb759!)
  • Fixed joining a multiplayer game overwriting local characters.
  • Fixed highlighted items never being unhighlighted when UI effects are disabled.
  • Fixed issues with publishing Steam Workshop mods. (Hotfixed)

[h2]Technical[/h2]

  • Reduced memory usage when playing in a multiplayer game.
  • Wayward has been updated to Electron 13.1.2.

[h2]Mods[/h2]
TARS

  • Fixed not being able to distinguish which tiles can be tilled.
  • Will now open doors and gates instead of picking them up.
  • Fixed getting stuck in "Tidy" mode.
  • Will now move items off the ground if it's blocking a build location.
  • Fixed issues when trying to carve corpses with sharp rocks.
  • Fixed trying to attach purified containers of water to water stills.
  • Will now run away from all aberrant creatures when it doesn't have adequate equipment.
  • No longer hordes snow in the inventory.
  • Will now try to use offal before they decay.
  • Now detects trap door spiders near the base when looking for nearby enemies (cheater!).
  • Fixed getting stuck when trying to eat food from a chest while encumbered.
  • Improved status messages.
  • Improved sailing logic.
  • Disabled movement and item-related warning interrupts when enabled.
  • Fixed attempting to craft while in water.
  • Fixed getting stuck when attempting to build 0 durability objects.
  • Improved stat recovery logic.
  • Fixed getting stuck moving stuff in between chests.
  • Fixed not knowing how to build items in rare cases.
  • Fixed issues making items when more than one anvil is near the base.
  • Added "Quantum Burst" mode.
Debug Tools

  • Clear paint mode when closing paint panel.
Balancing Tools

  • Added more levels of difficulties and armor/skill sets for testing scenarios.

Beta 2.10.6 Released

Patch night! This week we are taking a stab at fixing up some more issues, some of which have unsurprisingly been in the game undiscovered for years. Always great to get those ones sorted out! TARS fans will also get a kick out of this release with a heavy overhaul and a giant bunch of new features. Wayward technological singularity is closely approaching!

The beta 2.10.x patches will be slowing down coming up as we focus more on our next big major release, but we still have a bit to go yet!

Bonus Tip: You can quickly equip items in your inventory or containers by hovering over them and pressing "E", you can quickly drop them by pressing "Q", and you can quickly move them (to an opened container for example) by pressing "Shift + Left Click". These binds can all be changed in the options.

Bonus Promo: Anketam has created a new spoiler-filled, "Mastercrafting Guide" available on Steam here. It goes over the requirements and strategies to create mastercrafted items. Check it out if you don't mind the spoilers!

[h2]New[/h2]

  • Added an option to unfocus the chat box after sending a message.

[h2]Improvements[/h2]

  • Items that use durability as a "charge" like bait will now take into account item quality, making quality items allow for more "charges". (Thanks warriorsforever482!)

[h2]Balance[/h2]

  • Reduced amount of ash needed to create ash cement, reducing the total ash cost for making flooring/walls.
  • Increased the item quality cap for aberrant loot/corpse resources, leading to higher quality items in the late game and/or far traveled islands. (Thanks Nobody Important!)

[h2]Bug Fixes[/h2]

  • Fixed multiple desyncs related to temperature and melting tiles.
  • Fixed the treasure hunting note not being possible to get. (Thanks mwebb759!)
  • Fixed building over water producing incorrect items when dug back up. (Thanks mwebb759!)
  • Fixed aberrant corpses getting a double bonus for resource quality from far traveled islands.
  • Fixed backpacks that were destroyed staying open. (Thanks mwebb759!)
  • Fixed torches staying lit when getting off of a raft/boat when paddling or teleporting. (Thanks mwebb759!)
  • Fixed being able to open up multiple of the same dialog after spamming the keybind.
  • Fixed an error when typing a "\" in a dropdown.
  • Fixed the chat box/filters being cut off at certain interface scales when messages were expanded.
  • Fixed some item tooltips showing the wrong stat amounts for consuming them. (Thanks Anketam!)
  • Fixed setting a bindable to the "/" key appearing as "undefined".
  • Fixed highlighted items sometimes not being unhighlighted when interrupts are shown.
  • Fixed an error when joining a server while the server browser refreshed.
  • Fixed temperature tooltips showing even when Debug Tools were disabled.
  • Fixed multiple desyncs related to tilled tiles.
  • Fixed walking into blocked tiles decreasing map durability (and raising skill/stats). (Thanks mwebb759!)

[h2]Mods[/h2]
Debug Tools

  • Fixed inspection errors when loading the mod in multiplayer.
TARS

  • Now starts up faster when in a multiplayer game.
  • Now supports multiple play modes. "Survival" is the default.
  • Added a "Tidy Up" mode.
  • Changed default "T" bind to open the TARS dialog. Shift + T will immediately toggle TARS.
  • Added a way to tell TARS to acquire any item via the UI.
  • Fixed being unable to acquire complex items.
  • Added new options that will allow controlling what TARS does.
  • Will always pick the optimal item when gathering, carving, and harvesting.
  • Fixed issues when reinforcing equipment.
  • Will only reinforce items that are worth doing so.
  • Will now repair tongs when they have low durability.
  • Will now cleanup swamp tiles near base.
  • Will now prefer eating food from chests when near base.
  • Fixed item upgrade logic not working for all tools.
  • Will now know how to use orbs of influence.
  • Will no longer defend against adjacent creatures if health/equipment is low.
  • Now has smarter health, stamina, hunger, and thirst recovery logic.
  • Will now look for items in chests that are going to decay soon and try to do something with them.
  • Will now hunt creatures near the base once it has good equipment.
  • Learned how to attack fish.
  • Learned how to disassemble items.
  • Learned how snow works.
  • Will no longer build water stills on ice cap islands.
  • Added a "Gardener" mode.

[h2]Modding[/h2]

  • The Debug Tools "TabDialog" has been moved to the base game and can now be used in other mods.

[h2]Technical[/h2]

  • Updated Wayward to Electron 13.0.1.
  • Fixed memory leaks related to UI highlighting.
  • Speed up leaving multiplayer games.

Live Q & A Stream

Hey all,

Happy Saturday! Hope everybody is enjoying the latest major release and latest minor patch released earlier in the week! We still have lots more to come with "Seafarer+", so stay tuned!

In the meantime, I'll be doing a live question and answer stream. If you are reading this, I'm live right now! The stream is now over!

You can tune-in on the Steam broadcast page: https://steamcommunity.com/broadcast/watch/76561197977797435

Or via Twitch: https://www.twitch.tv/drathy

Or at the top of the Wayward store page: https://store.steampowered.com/app/379210/Wayward/

Beta 2.10.5 Released

Hey all, this week we have another batch of fixes and some more exciting new stuff ready for your consumption! Some of the later-game players will enjoy the bug fixes and improvements this time around with a fix to a particularly annoying flaw with Mastercrafted items and some bad quality distribution with harvesting, carving, and gathering. Take a peek at the changelog below and keep reporting issues you find.

More to come in beta 2.10.6!

Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it's still the most active spot for Wayward discussion.

Bonus Tip: Resting and sleeping work differently when playing a multiplayer game or setting the mode to "real-time" turns, in that performing the rest/sleep actions will no longer progress time (or pass turns). Its use is shifted towards a regenerative role exclusively in these modes.

[h2]New[/h2]

  • Added a new magical component for altering magical stat/skill/reputation properties to a different stat/skill/reputation, instead of only being able to re-roll them to a different property entirely.

  • Added durability and decay bars to items for usability. (Thanks Sooner535{UFIP}!)


[h2]Improvements[/h2]

  • Magical malignity and benignity properties are now combined into one type, making it so you can't roll both on a single item. (Thanks Anketam!)
  • Creatures will no longer spawn on the edges of a map. (Thanks Arnkh!)
  • Item "Dig" tiers will now affect gathered item quality (unless it's a flooring type tile or player-set tile).
  • The "Resting and Sleeping" help article now explains how they work in a multiplayer or real-time setting.
  • Improved error handling when loading old saves.

[h2]Balance[/h2]

  • Increased the maximum value magical stat (strength, stamina, etc.) items can have.
  • Creatures will now lose some happiness when being damaged/hurt.

[h2]Bug Fixes[/h2]

  • Fixed four property magic items not being possible from crafting. (Thanks Nobody Important!)
  • Fixed gathered/harvested returning too many superior quality items if your skill and/or tiers were too high among other issues. (Thanks num ca nem vi!)
  • Fixed "Keep Sort Active" not working for containers when updates did not happen within it. (Thanks Arnkh!)
  • Fixed aberrant damage not rounding up. (Thanks Nobody Important!)
  • Fixed tiles not melting in most instances.
  • Fixed heat sources created at night sometimes not being able to cause tiles to melt.
  • Fixed snow flooring not counting towards the "Explorer" milestone. (Thanks Anketam!)
  • Fixed various memory leaks.
  • Fixed a weight exploit when using boats within containers. (Thanks TheLukeyBoi!)
  • Fixed creatures being able to move outside of map bounds, causing errors. (Thanks Anketam!)
  • Fixed dug tiles not changing their quality after getting a quality set after the first dig/tile change event.
  • Fixed item quality always returning exact tile quality or random tile quality when digging (and only after the first dig), instead of distributing based on skill/tiers/tile quality.
  • Fixed desyncs related to temperature/melting tiles.
  • Removed the filter button from the dedicated server messages panel. (Thanks bearhiderug!)
  • Fixed being able to build and till over corpses.
  • Fixed rare stack overflow errors related to the input system.
  • Fixed some UI components not being removed correctly.
  • Fixed some UI not showing/or appearing cut off when placed in certain positions when UI effects were disabled. (Thanks Amax!)

[h2]Mods[/h2]
TARS

  • Fixed TARS trying to build / plant seeds on preoccupied tiles.
Debug Tools

  • Fixed a dialog memory leak.
  • Fixed tile paint options extending underneath the paint button.

Beta 2.10.4 Released

Hey everybody! This week we have another patch in the 2.10.x series that helps smooth some more issues out, but also adds quite a few balance changes in regards to bonuses for further travels, reputation, and aberrant creatures. There's still a few things on our list to address, but this should fix up some of the major stuff spotted this week.

Take a peek in the changelog below!

Bonus Promo: Struggling with getting started in Wayward? Check out my new Beginner's Guide video:

https://www.youtube.com/watch?v=1G2_PGmSxU0

Check out the YouTube description or video chapters to skip to specific sections. Let me know if it is missing anything you are having issues with!

Bonus Tip: Have you spawned on a smaller island with not a lot of resources? You are likely on an offshoot of a much bigger island. Traveling east is usually a pretty safe bet in these scenarios. You can either swim (with a lot of stamina) or create a raft and explore the seas awhile until you come across a much bigger island. Here's a visual of that:



[h2]Improvements[/h2]

  • Newly exported steam workshop save games will be more reliable when importing the save.
  • Added "bird droppings" for chickens and penguins to use instead of "animal droppings". (Thanks Matthew Cline!)
  • Snakes will now accept eggs as offerings.
  • Buttons in non-item dialogs now appear with a background, distinguishing them from the dialog they're in.

[h2]Balance[/h2]

  • Increased the odds of digging up better chest types the further you are away from your starting island when doing treasure maps.
  • Increased the chance of quality creature loot/corpse resources the further away you are from your starting island.
  • Decreased the threshold at which freezing/overheating can occur.
  • Water no longer freezes to ice and items will now decay within in the coastal caves.
  • Aberrant creatures now deal scaled damage instead of only 1 when dealing a chance hit and deal them more commonly.
  • Aberrant creatures are now more likely to perform their special abilities or resource drops.
  • Action tiers and kindling/tinder quality no longer give bonuses when lighting torches/candles. Their starting decay is set by the quality of the torch/candle.
  • Successfully taming a creature through offering will now provide benignity (on top of skill use bonus).
  • Taming aberrant creatures is now harder when not using offering/items. Previous, the difficulty was unchanged from normal creatures.
  • Taming aberrant creatures now provides double the reputation/benignity gain.
  • Increased difficulty of taming aberrant creatures via offering slightly.

[h2]Bug Fixes[/h2]

  • Fixed item decay maximums not counting until observed. (Thanks Azhukar!)
  • Fixed save game mods importing the same save each game load. This fix only applies to newly created save game mods.
  • Fixed errors loading games after exporting save games to Steam Workshop.
  • Fixed multiple confirmation interrupts showing up when dismantling items. (Thanks Amax!)
  • Fixed containers not updating their capacity when changed/re-balanced internally. (Thanks icecream!)
  • Fixed the path to tile bind pathing to the last location you pathed while holding down the preview bind instead of the location you clicked on. (Thanks Amax!)
  • Fixed "Keep Sort Active" not working properly with durability. (Thanks Arnkh!)
  • Fixed endurance and some other magical properties showing as "0" under some locales. (Thanks Arnkh!)
  • Fixed equipment only being damaged when you were parrying. Cool. (Thanks Matthew Cline!)
  • Fixed the "Combat" note only appearing when you were parrying.
  • Fixed torches and candles not getting the proper decay amount based on quality/magical properties when ignited while equipped.
  • Fixed torches and candles not getting decay bonuses from their quality or magical properties when built on the ground before being lit.
  • Fixed the red decay outline/warning on items sometimes not showing or showing too early/late.
  • Fixed not being able to travel as a single person on a dedicated server. (Thanks Majestik!)
  • Fixed tooltips sometimes not showing after interrupt dialogs are hidden. (Thanks Azhukar!)
  • Fixed puddles being placable on void tiles. (Thanks Zillvr!)
  • Fixed items having decay that should not have. (Thanks Ratha Wynter!)
  • Fixed jittery animations and inaccuracy when dragging items within inventory/containers. (Thanks Skarn22!)
  • Fixed cases of items disappearing when moving to other islands (Thanks Cringe!)
  • Fixed "wayward +v" and "wayward +mod" commands no longer working.
  • Fixed incorrect doodad upgrade conversions from old versions.
  • Fixed incorrect creature HP upgrades from old versions.
  • Fixed incorrect modded creature upgrades from old versions.
  • Fixed seeds being exported with commas or other localized characters.

[h2]Modding[/h2]

  • Wayward now ships with a "bin/wayward.cmd" file on Windows x64. Adding the bin folder to your PATH allows you to use the CLI synchronously via the "wayward" command (no extension required.)

[h2]Technical[/h2]

  • Improved performance of walking to tile. (Thanks Amax!)
  • Fixed InputManager producing too many logs.