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Farming Life Simulator News

Update: Level System & Cloud Save Arrive!

[p]Hey everyone,[/p][p]This update brings two big features along with a bunch of improvements and polish. Thank you for all your feedback it really helps me shape the game![/p][h3]✨ Additions[/h3]
  • [p]Level System – Progress through levels and unlock new features as you play.[/p]
  • [p]Cloud Save – Your progress is now safely stored in the cloud.[/p]
[h3]🛠️ Improvements & Tweaks[/h3]
  • [p]Expanded the tutorial with new steps to cover the added content.[/p]
  • [p]Expanding your farm area now requires reaching a certain level.[/p]
  • [p]Villagers now pay if chance is higher than %80[/p]
  • [p]While the UI is open, you can no longer accidentally trigger the hoe or axe.[/p]
  • [p]Watering can visuals now correctly update when water amount changes.[/p]
  • [p]Seed throwing feels more polished and natural.[/p]
  • [p]Added new sound effects when harvesting crops.[/p]

Patch Notes: Version [v0.3.1.1]

[p]Hey Farmers![/p][p]I’ve just pushed a new patch notes to the demo. Thanks so much for all your feedback, it really helps a lot![/p][hr][/hr][h2]✨ New Features[/h2]
  • [p]Crash Reporting System: I integrated a new diagnostic tool that automatically reports crashes or critical errors. If the game runs into a serious problem, I’ll instantly get notified and can start working on a fix much faster.[/p]
[hr][/hr][h2]🛠️ Fixes & Improvements[/h2]
  • [p]Tool Animation Fix: Fixed a bug where tool animations (like hoe or axe) wouldn’t play a second time if you clicked too quickly. Tools should now feel much more responsive and reliable.[/p]
  • [p]Leaderboard Sorting Fix: The “Total Earnings” leaderboard was sorting scores from lowest to highest. It now correctly shows the top earners first. (This may require a leaderboard reset to take full effect.)[/p]
[hr][/hr][p]I’m continuing to work hard on Farming Life Simulator, and your bug reports are incredibly valuable. Thanks for playing the demo and happy farming! 🌾[/p]

Get Your Rods Ready! The Fishing Update is Live!

[p]Hey everyone![/p][p]I am thrilled to announce the Fishing Update, bringing a brand new activity to the peaceful village life! Now, you can spend your days not just tending to your farm, but also relaxing by the lakeside and trying your hand at fishing.[/p][p]Let's take a look at what this update brings to the game:[/p][p][/p][h3]🎣 New Feature: Fishing![/h3][p][/p][p]You can now grab a fishing rod and cast a line into the village's peaceful lake! Each fish will put up a fight with a unique minigame based on its behavior. It's time to test your patience and skill![/p][p]Our lake is more lively than ever, with a variety of new inhabitants. You might encounter:[/p]
  • [p]Common Carp[/p]
  • [p]Common Roach[/p]
  • [p]European Perch[/p]
  • [p]Northern Pike[/p]
[hr][/hr][p][/p][h3]✨ New Gameplay & Improvements[/h3][p][/p]
  • [p]A New Source of Income: You can sell your catch in the shipping bin for a tidy profit. Remember, the rarer the fish, the higher the price![/p]
  • [p]Village Trade: Looking for a better deal? Try selling your prize catches directly to the villagers! Some may pay a higher price for their favorite fish.[/p]
  • [p]Leaderboards Added: Just for fun, I've added a new leaderboard to track the biggest earners. See how you can profit stack up against other players![/p]
[hr][/hr][p][/p][h3]🛠️ Bug Fixes[/h3][p][/p]
  • [p]Fixed a bug where a certain villager would sometimes get stuck and stop moving. They should now be walking around freely again![/p]
[p]This update adds a whole new layer to the game, giving you more activities and new goals to pursue. I can't wait to hear your feedback.[/p][p]Happy fishing![/p]

Huge Update: Villager Dialogue, Trading & Gifting + New UI & 11 Languages!

[p]Hey everyone!
I’m super excited to bring you the biggest update yet, packed with new features, improvements, and polish based on your amazing feedback. Let’s dive into what’s new![/p][p]💬 Villager Interactions[/p]
  • [p]Dialogue System – You can now talk to villagers! Each one has a unique name and personality.[/p]
  • [p]Choices Matter – What you say affects your relationship (friendship can increase or decrease).[/p]
  • [p]Gift System – Villagers have four gift categories: Loved, Liked, Disliked, and Hated. Give them the right gifts to grow closer.[/p]
  • [p]Trade System – Sell your harvested crops directly to villagers. Prices vary with your relationship, and there’s even a chance-based profit system![/p]
[p]👉 Two new villagers have been added to support these systems, with more coming in Early Access.[/p][p]🎨 UI Overhaul
The entire UI has been revamped for a fresh new look.
Updated panels include:[/p]
  • [p]Main Menu[/p]
  • [p]Trade & Gift Panels[/p]
  • [p]Grocery (Selling) & Market (Buying)[/p]
  • [p]Dialogue Panel[/p]
  • [p]And more![/p]
[p]No more black-and-white placeholders — everything now has proper sprites and personality.[/p][p]🗺️ Roadmap Panel
A brand-new in-game roadmap shows upcoming features and development plans. Transparency first — so you’ll always know what’s next.[/p][p]🔧 Gameplay & Visual Improvements[/p]
  • [p]Reworked movement: no more “vibrating” issues.[/p]
  • [p]Footstep SFX added.[/p]
  • [p]New SFX for chopping trees, watering fields, and notifications.[/p]
  • [p]Added particle effects for digging fields.[/p]
  • [p]Added a refill system: your watering can now runs out of water and must be refilled at the well.[/p]
  • [p]Fields now stay watered twice as long.[/p]
  • [p]Time speed increased by 1.5x.[/p]
  • [p]Lanterns now turn on automatically at 7 p.m. for a livelier village atmosphere.[/p]
  • [p]Hunger UI redesigned as a slider; hunger now decreases at half the previous speed.[/p]
  • [p]Added a loading screen.[/p]
  • [p]Villagers’ houses redesigned (player house update coming later!).[/p]
[p]🌍 Multi-language Support
Full localization is now live — the entire game supports 11 languages![/p]
  • [p]English[/p]
  • [p]Japanese[/p]
  • [p]Turkish[/p]
  • [p]French[/p]
  • [p]Italian[/p]
  • [p]German[/p]
  • [p]Spanish (Spain)[/p]
  • [p]Korean[/p]
  • [p]Portuguese (Brazil)[/p]
  • [p]Russian[/p]
  • [p]Simplified Chinese[/p]
[p]Thank you so much for playing, giving feedback, and helping shape the game. This journey wouldn’t be possible without you 💚
Keep the suggestions coming and enjoy the update![/p]

Small update: Added Cauliflower Seed...

[p]Hey everyone,[/p][p]This is a small update based on feedback and player behavior. I noticed around 40% of players were leaving during the first two tutorial steps, so I’ve made some changes to improve the experience.[/p][h3]✨ Additions:[/h3]
  • [p]🥦 Cauliflower Seed[/p]
  • [p]🍉 Watermelon Seed (Early Access Only)[/p]
  • [p]🥕 Carrot Seed (Early Access Only)[/p]
  • [p]⭐ Added a red star indicator in the tutorial to guide players to their next objective[/p]
  • [p]🎵 Added a new music track thanks to [dynamiclink][/dynamiclink][/p]
[h3]🛠 Fixes:[/h3]
  • [p]🪓 Fixed an issue where the hoe animation sometimes wouldn’t trigger properly[/p]
  • [p]📜 Updated some tutorial messages for better clarity[/p]
[p][/p][p]This is just a small update, but over the next 2–3 weeks I plan to:
Add more NPCs beyond the current two – you’ll be able to trade with them for extra profit or give them gifts to increase your relationship level.
Implement a level system to unlock new mechanics and rewards.[/p][p]As I develop these features, I’ll continue to release updates to the demo so you can try them out early.[/p]