1. Shoppe Keep
  2. News

Shoppe Keep News

Hotfix for Windows 64 Bit

Good day Keepers! We just issued a slight hotfix for those whose shops got corrupted after saving layouts with Christmas Trees - if you have not overwritten that save file, with the new Windows 64 update this issue should be fixed! Enjoy. Other OS types will be rolling out in a few days as the builds are done.

Merry Christmas!

Christmas time has arrived in Shoppe Keep! (Patch Update December 2016)

Good day old and new keepers! We are counting the second Christmas that Shoppe Keep is live on Steam. We wish every single one of our community members an awesome Christmas celebration and an even better new years! A few changes to last time Christmas came around, due to numerous other updates that improved SK itself, and bug fixes that the community has noticed during them. We will be taking a week or so off from development to catch up with Family and friends and relax a bit before new years.

Christmas!

First major change from last Christmas is that there is lack of snow, this is because last time Shoppe Keep did not have the seasonal features in, so as not to have a snowed in Summer, just imagine that we are celebrating it on a continent that has no snow!
Champions once again bring back randomly Christmas presents which can be placed under the tree in the middle of town! There is a chance to gain a free item or even spawn a barbarian!

They are festive as well! Even bad guys enjoy some Christmas cheer.
Helper bots once again use their green helper hats, and an additional new decoration is available for all players! The Christmas tree, it adds the same bonus to your gold markup, the only difference it costs only 1.5k Gold instead of 5k that others do, this is the seasonal discount!


As always stay tuned!
And dont forget to visit Craft Keep's Christmas update anouncement!
Click here!

[ADDITION]Christmas Visuals and features
[ADDITION]New decoration - christmas tree
[ADDITION]Champion brings back presents
[FIX]New adventures are clickable
[FIX]Adventure log fills up again
[FIX]Few new items that were tied with the new adventure can be picked up now
[FIX]Lower half of the order scroll was ahrd to click - now fixed
[FIX]Innkeeper should stop dissapearing

Christmas time has arrived in Shoppe Keep! (Patch Update December 2016)

Good day old and new keepers! We are counting the second Christmas that Shoppe Keep is live on Steam. We wish every single one of our community members an awesome Christmas celebration and an even better new years! A few changes to last time Christmas came around, due to numerous other updates that improved SK itself, and bug fixes that the community has noticed during them. We will be taking a week or so off from development to catch up with Family and friends and relax a bit before new years.

Christmas!

First major change from last Christmas is that there is lack of snow, this is because last time Shoppe Keep did not have the seasonal features in, so as not to have a snowed in Summer, just imagine that we are celebrating it on a continent that has no snow!
Champions once again bring back randomly Christmas presents which can be placed under the tree in the middle of town! There is a chance to gain a free item or even spawn a barbarian!

They are festive as well! Even bad guys enjoy some Christmas cheer.
Helper bots once again use their green helper hats, and an additional new decoration is available for all players! The Christmas tree, it adds the same bonus to your gold markup, the only difference it costs only 1.5k Gold instead of 5k that others do, this is the seasonal discount!


As always stay tuned!
And dont forget to visit Craft Keep's Christmas update anouncement!
Click here!

[ADDITION]Christmas Visuals and features
[ADDITION]New decoration - christmas tree
[ADDITION]Champion brings back presents
[FIX]New adventures are clickable
[FIX]Adventure log fills up again
[FIX]Few new items that were tied with the new adventure can be picked up now
[FIX]Lower half of the order scroll was ahrd to click - now fixed
[FIX]Innkeeper should stop dissapearing

Shoppe Keep 1.03 Update issues fixed

Good day keepers. The last update introduced few unexpected issues that were not apparent during patch testing, one of them is fully fixed (At least by testing together with the community that was affected by it) which is the visual full screen glitching. The other sadly can not be fixed. New builds have been corrupting the registry and creating other ShoppeKeep registry entries, the game by trying to read them mix both of the registry entries up and in result destroyed information about unlocked skills, skill points and so on, some managed to retrieve it by renaming Shoppe Keep to ShoppeKeep in the registry and letting the game read it, others were unsuccsessful.

NOTICE: Those who managed to retrieve your level and skills by doing the above method - before updating revert it back to Shoppe Keep (With a space)

We are sorry about any and all inconvenience this might have caused, we sat down without fail all weekend and found what was the issue and fixed it in this little hotfix patch that you can download at your leisure.

As always, stay tuned.

Shoppe Keep 1.03 Content Update and Craft Keep

Shoppe Keep Update!

-----------------------------------------------------
ːskbadgeːːskbadgeːːskbadgeːːskbadgeː
Good day old and new keepers! Since the last update we took a bit of a vacation to relax and gather our thoughts on how Shoppe Keep progressed, and what else could we add to the full version. But sadly, mucking around with a HTC Vive headset we got sidetracked by Virtual Reality, and free content update work was benched for a bit. Seeing as our Craft Keep VR is launching today, we felt that it is more than fair to make sure a content update to Shoppe Keep arrives at the same date. This is not a huge update like most of you were used during Early Access, but a fun one nontheless!
As usual most of the changes in a list at the end of the anouncement!

The Inn

-----------------------------------------------------

This building has been blocked off for some time, and many have speculated that it will be an Inn. The Inn is best used at lower levels and lower gold count, for a small amount of kPoints you are able to unlock the Inn with a single table for 4 in it.

Additional tables can be purchased by speaking with the innkeeper, as well as additional upgrade unlocks that will help your Inn bring in serious coin. Adventurers traveling trough town might want to visit the Inn, once they do they will sit down, enjoy some Ale and some meat if it is available.

The more customers you have seated during phase changes, the more gold you will earn. 2 times per day the Innkeeper will calculate how much gold you earned per seated customers and that revenue is yours to withdraw! We got a few more fun ideas for the Inn in our pocket and we will see how we could implement them in the future if we deem them good enough.


Crimson Sanctum

-----------------------------------------------------
The Crimson Sanctum is our newest adventures for the Champion.

It is said that a famed artisan blacksmith has been posessed by the ancient blood god and is being forced to make weapons for his demonic army. The new adventure offers brand new loot of weaponry for the Warrior, Mage, Druid, and the Rogue's receive their own Tier 4 Armor set "Drainhurt"


Custom Hats

-----------------------------------------------------

4 new additional customisation hats for your keeper!

Wish Bubbles

-----------------------------------------------------
The wish bubbles that popped over customer heads were a good way to tell the player what the customer wants but you dont have, but from a distance it was a bit hard to read the fast flashing text.

Now instead we get presented with a item icon of the item of their choice!

Barbarian toggle

-----------------------------------------------------
A good portion of our community despise the evil barbarians, but they still want the popular perk. So we added a toggle, that might easen up the day to day shopkeeper workload. You can enable or disable barbarian spawning alltogether, but keep in mind that means no Barbigantua and no special sword drops! Once you feel nostalgic about them, toggle that safety net off and turn on combat mode for some fun!

Performance

-----------------------------------------------------
Performance should be noticable to our lower end players the most, most of the update work went into reqriting a good portion of the game to handle features with ease, as during development of Shoppe/Craft Keep we learned a lot and used the newfound experience to optimise.

Adventure Islands

-----------------------------------------------------
Connecting with Craft Keep the adventure islands that preview on the champion panel received some upgrades (For the ones that appear in Craft Keep) to better look like their VR representations

Achievements

-----------------------------------------------------
A new achievement and an OCD fix is offered within the game, who will find it first? Some achievements were removed/reworked to allow everyone to reach 100% completion, some few minor bugs are preventing a full 100% but, soon it will be available to everyone.

Craft Keep VR

-----------------------------------------------------
If you want to blame anything for the update being postponed, blame this!

Craft Keep VR is a Shoppe Keep spinoff where you are an artisan blacksmith with the ability to create potions, swords, daggers, arrows, poisons, enchantments and so on and on. The game will be story driven and include some minigames + free mode. Built up from scratch for HTC Vive, but other Virtual Reality headsets are being concidered at a later date. Consider supporting our Early Access launch, that at this point offers Chapter 1 with some backstory and acting as the tutorial, Free mode with an early look at the Chapter 2 enviroment !̶!̴̴͢!!̨̢!҉CA̷͜V̸AL̸̷LO͢ ÍS҉҉ W̡Á͡T͜͞͝C̛H͜I͘N͏̨Ǵ, ̷Ṕ͡R̴̨OF̡̡͡I̵̧T̨ IS̷̴ ̸K̵E̢̛͘Y͢,҉́ ͠F̷̨I̸̷Ǹ̷D̡͞ ̴T̕͏H̷E҉͠ ̧R͠Ę͟͞C̢̢Ì̸͜P͘͟E̵!̵͏҉!͏͘!̛͘͘!͘!̨͞ "Forest Pick", shooting range because it's a VR game, any VR game must have something to shoot at (I think it is a law at this point).
Check it here: Craft Keep VR on Steam