Update notes for v0.46
[p]Truck City v0.46 has just been released. This is the change log:[/p][p][/p][p]- Feature: added a few icons to Alt mode (WIP)[/p][p]
[/p][p]- Improvement: dependency graph (F1, view all) has been made a bit more legible[/p][p]- Improvement: when a blueprint is imported, it is automatically selected for edition[/p][p]- Improvement: WASD movement feels better, especially when combined with other scroll modes (border, middle mouse button, gestures)[/p][p]- Improvement: minor SFX improvements[/p][p]- Improvement: when blueprints are deleted until no blueprints exist in the library, the video tutorial is shown on how to add blueprints. Inversely, when a blueprint is imported the video tutorial is hidden.[/p][p]- Improvement: minor improvements in songs[/p][p]- Bugfix: price for blueprints was sometimes incorrectly calculated when partially force-building; fixed[/p][p]- Bugfix: complete log may not correctly scroll to the bottom; fixed[/p][p]- Bugfix: log may become invisible after switching from complete log to most recent; fixed[/p][p]- Bugfix: trucks save the list of allowed cargo when the game is saved[/p][p]- Improvement: truck allowed cargo list is alphabetically sorted now[/p][p]- Bugfix: added protection against very rare bug related to SFX handling that may occur when reloading a game[/p][p]- Bugfix: corrected windows handling issue that may cause a window to behave incorrectly[/p][p]- Bugfix: corrected victory condition check where progress was not correctly calculated[/p][p] [/p][p] [/p][p]Changelog for features not included in the demo:[/p][p]- Feature: Steam achievements implemented[/p][p]- Feature: New mission mode maps added[/p][p]- Feature: Map editor: objective editor added[/p][p]
[/p][p]- Bugfix: Map editor: interface was glitchy, fixed[/p]