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Truck City News

Demo update notes for v0.43

[p]Truck City v0.43-Demo has just been released. This is a small patch with the objective of improving demo playability during Steam Next Fest, This is the change log:[/p]
  • [p]Improvement: game engine updated to Godot 4.5.1, which should provide better stability[/p]
  • [p]Improvement: due to popular demand, Esc has been re mapped to show the main menu. F10 also shows the menu. The selection tool has been remapped to E[/p]
  • [p]Bugfix: factories producing more than one item may buffer too many outbound containers without occupying warehouses.[/p]
  • [p]Bugfix: truck list may incorrectly show placeholder rows when no trucks existed yet[/p]
  • [p]Improvement: better sfx for windows opening/closing[/p]
  • [p]Improvement: better input action handling while windows are open[/p]

Demo update notes for v0.42

[p]Truck City v0.42-Demo has just been released. This is a small patch with bugfixes only, with the objective of improving demo stability before Steam Next Fest, This is the change log:[/p]
  • [p]Bugfix: corrected glitch where placing one way roads next to factories may build an incorrect tile[/p]
  • [p]Bugfix: corrected tile preview for one way and two way roads, where an incorrect tile may be shows in the preview[/p]
  • [p]Bugfix: minor correction in intersection functionality, solves corner cases[/p]
  • [p]Bugfix: a duplicate blueprint may be added to the library in some cases, solved.[/p]
  • [p]Minor corrections in research descriptions[/p]

New guide/tutorial available!

[p][dynamiclink][/dynamiclink]A guide explaining basic game concepts and a some more advanced concepts has been added to the workshop.[/p][p][/p][p]The guide will be updated with new features as they become available![/p]

Truck City on Steam Next Fest

[p]Truck City demo will be playable during the Steam Next Fest, starting next Monday October the 13th, until October the 20th.[/p][p][/p][p]Try the Truck City demo and add Truck City to your Wishlist![/p]

Demo update notes for v0.41

[p]Truck City v0.41-Demo has just been released. This is the change log:[/p]
  • [p]Balance: easier or faster research for Production Speed, Production Efficiency, Production Synergies, and Financial derivatives[/p]
  • [p]Balance: reduced effect for the Financial Derivatives research (+15% per level to +10%)[/p]
  • [p]Improvement: many UI improvements: science window, minimap, trucks list, products list, research center production building tooltip, blueprints window[/p]
  • [p]Improvement: truck navigation improved[/p]
  • [p]Bugfix: fixed truck spawning and despawning when using the road out of town, depending on market imports and exports configuration[/p]
  • [p]Bugfix: trucks may enter an endless loop of entering the city and then immediately leaving again, or enter and then stop forever. Fixed.[/p]
  • [p]Improvement: nuke now despawns trucks too[/p]
  • [p]Bugfix: containers may appear "floating" at the road out of town, fixed[/p]
  • [p]Improvement: improved scrolling with middle mouse button, WASD, and zooming in and out.[/p]
  • [p]Improvement: changed tutorial to improve clarity[/p]
  • [p]Bugfix: blueprint deletion in blueprints menu may fail, fixed[/p]
  • [p]Bugfix: market priority was not correctly set when loading a savegame[/p]
  • [p]Bugfix: ETA may show negative numbers, fixed[/p]
  • [p]Bugfix: some SFX may play when they shouldn't, fixed[/p]
  • [p]Improvement: translations[/p]