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Eco News

Version 9.6.3 Released!

Hey Citizens,
we just released Update 9.6.3 to address the teleporting issue that was introduced in Update 9.6.2 as a consequence of other teleportation fixes and have added some additional fixes, including for Big Shovel mod and the crane:

[h3]Chat[/h3]
  • Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
  • Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
  • Fixed: Enabling Chat Zen mode was not always hiding the chat UI

[h3]Tools[/h3]
  • Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
  • Fixed: Mods that allowed editing shovel carry size were still not working after latest update

[h3]UI[/h3]
  • Fixed: Work Order tooltips were missing information who started the work order
  • Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI
  • Fixed: Tooltips for Text Formulas were not displaying in all UIs

[h3]Vehicles[/h3]
  • Adjusted Shop Cart handles so they are easy to grab
  • Fixed: Crane would not allow placement with an error that blocks required solid ground
  • Fixed: It was possible to highlight yourself with the Crane
  • Fixed: Skid Steer would continue to backup after releasing the key to reverse
  • Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer

[h3]Misc[/h3]
  • Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)
  • Fixed: Pitcher Plant could cause a client crash when harvested
  • Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log

Update 9.6.2 Released!

Hey Eco Citizens,
we're happy to announce that Update 9.6.2 has just released. It contains several fixes for issues that were reported, more polish and we have also slightly adjusted the shelf life for seeds and crops based on your feedback. Please find the full changelog below:

[h3]Avatar[/h3]
  • Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
  • Fixed: Swapping tools would not always display visually to others
  • Fixed: Tools could clip through the blanket while sleeping in beds
  • Fixed: Sleeping would break some clothing visually

[h3]Balance[/h3]
  • Shelf life of Crop Seeds increased by 3 days
  • Shelf life of Crops increased by 1 day

[h3]Civics [/h3]
  • Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
  • Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made
  • Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings
  • Fixed: The button for "View All Votes" on the election website was not opening
  • Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry

[h3]Graphics[/h3]
  • Fixed: Looking in the direction of multiple smog sources would cause FPS drop
  • Fixed: Foxes would sometimes become elongated
  • Fixed: Some Linux machines would render all world graphics purple

[h3]Stores[/h3]
  • Fixed: Store notifications in the news feed could display incorrect items for sale
  • Fixed: The shop cart would not accept trades from linked storages

[h3]Tools[/h3]
  • Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools
  • Fixed: An exploit allowed using tools without expending calories or durability
  • Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second
  • Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop
  • Fixed: Only Cod and Moon Jellyfish were catchable by fishing
  • Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim


[h3]Tooltips[/h3]
  • Fixed: Residency information in citizens tooltips would not update until after a server restart
  • Fixed: Requirements to be eligible in an elected title's tooltip would not update until after a server restart
  • Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill
  • Fixed: Modded items could display the incorrect specialty labor required on tooltips
  • Fixed: The tooltip for "New Tab Created per Whisper" in the settings menu had overlapping text

[h3]UI[/h3]
  • Updated server UI to make naming the server and assigning user permissions part of the "Initial Setup" tab
  • Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen
  • Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer
  • Vehicles
  • Fixed: The crane was unable to interact with blocks
  • Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart
  • Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance
  • Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards
  • Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks
  • Fixed: The Wheelbarrow could cause strange physics interactions after repeated use

[h3]World Objects[/h3]
  • All world objects that consume fuel now have an On/Off toggle switch
  • Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards
  • Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map
  • Fixed: The interaction highlight would remain on a bed after starting to sleep
  • Fixed: Using HTML tags in the text field for world objects would cause a client crash

[h3]3D Food[/h3]
  • Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don't
  • Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing
  • Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot
  • Fixed: Poke Bowl had different cutlery in first-person and third-person view
  • Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance

[h3]Misc[/h3]
  • Optimizations to physics interactions
  • Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6
  • Fixed: The client would occasionally crash when loading chunks
  • Fixed: Contributing to a work party could cause a server crash when under heavy load
  • Fixed: Interacting with Taro Root plants would sometimes cause a crash

Update 9.6.1 Released!

Hey Citizens,
we have just released Update 9.6.1 that includes some key fixes and polish to new features, as well as a built-in sign for the shop cart to display text to potential customers. It has been great hearing feedback from the community on all the new changes, and we are committed to frequent updates as we work towards our next major release!

Note: As part of a migration fix for this update, servers that have been created since the release of Update 9.6 with laws that reference the abandoned demographic will need to revise these laws to make sure the demographic is correctly set to "abandoned" - it is possible that laws that were intended to target abandoned citizens will affect active players otherwise!

[h2]Avatar:[/h2]
  • Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
  • Fixed: It was possible to move other’s avatar by running into them
  • Fixed: Tools would sometimes have an incorrect position on the backpack in third person

[h2]Graphics:[/h2]
  • Fixed: Plants & foliage could appear to vanish when turning around in an area
  • Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool
  • Fixed: Changing the Shadow Quality could break how water appeared

[h2]Food:[/h2]
  • Fixed: Bowls and plates would be missing when eating food with the right mouse button
  • Fixed: Eating sounds would not play after the first time when using the right mouse button
  • Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations
  • Fixed: Charred Heart of Palm was missing in third person view

[h2]Vehicles:[/h2]
  • The Shop Cart now has a built-in sign to display text (only one side for now)
  • Fixed: Vehicles would tend to teleport themselves into an unreachable location

[h2]Misc: [/h2]
  • Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished
  • Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic
  • Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs
  • Fixed: Unneeded debug logs removed from the ModKit

Update 9.6 released! Food Spoilage, Shop Carts, Immersion and more!

Hey fellow Eco Citizens,
after a month of successful playtesting with you, our community, and Eco modders, we're ready to release Update 9.6. This Update focuses majorly on improving the immersion within Eco, adding 3D models to every food in the game as well as a whole new First Person View with countless new animations. We're rounding that off by adding Shop Carts for your mobile business needs and a major new system changing up the economy: Food Spoilage!

[previewyoutube][/previewyoutube]
[h2]Food Spoilage[/h2]
A major problem in the real world is food waste. With this Update we are introducing a completely new mechanic that adds a shelf life to all food items and crops in Eco (configurable with a multiplier) depending on the type of the food. Once the shelf life of a food runs out, it spoils and is only good for making compost.



This mechanic will incentivize food producers to think about sustainable production of their goods to minimize losses due to food spoilage and as such introduce a new important factor that needs to be considered within the economy on Eco servers.

Of course, with increasing technology level in your worlds there will be options at your disposal to extend the shelf life. The Icebox and Refrigerator were updated to provide increasing bonuses to food freshness and so does the brand new Industrial Refrigerator which also offers a storage capacity similar to the Silo. And while we're at the Silo - we also added a Powered Silo to allow you to extend the shelf life of your crops as well.



[h2]3D Food[/h2]
Our art team has been hard at work to craft over 140 3D models for all the different food items we have in Eco that will be displayed in your new player hands when you select the food in your toolbar. We do also intend to expand this feature to allow placement of food on and eating it at tables in the future.



Each food has also received it's own eating animation that fits the displayed food. Of course we know that not everyone likes to watch longer animations, so we also added "gulping" for those of you that are so hungry that they need to eat a lot of food at once.

All of this is fully moddable, allowing modders to add their own 3D models and animations for their food. We know there are several food mods out there, and we're eager to see what you all will be doing with these new possibilities.

[h2]First Person View[/h2]
To further improve immersion during gameplay, we have introduced character hands in first person view. You'll now be able to see your character holding their tools and to accompany this new feature we have also updated lots of animations for tool usage.



[h2]Shop Cart[/h2]
A common occurrence many of you might know is that somehow your customers always tend to be somewhere else, often magically at the point most far from you. That's no longer a problem, because with this Update we're introducing Shop Carts that act as mobile stores with an internal storage of a cart, able to link to any other storage in their vicinity. So, if the customers don't come to you, just put a pop-up store next to your customers. Make sure you got the necessary government permits, though!



[h2]Server Queue[/h2]
For the server administrators in our community we added an often requested feature to servers: A server queue that will place players that try to connect to a full server into a queue until the server has enough room for them to join. Administrators can also add reserved slots to allow specific players to bypass the queue or configure priority based queue positions that allow players to join at the front of the queue instead.



[h2]New Objects and Building Forms[/h2]
  • Industrial Refrigerator
  • Powered Storage Silo
  • Canopy Window form for Carpets




[h2]Balance Changes[/h2]
  • New room type “Living Room” that replaces the old General room. World objects with General type can still be placed in all rooms
  • Rugs are now crafted from Fabric instead of Cloth
  • Cloth recipe Plant Fibers cost increased to 9 from 6
  • Max growth age of pickable plants increased by 50%
  • Reduced max yield of Agave & Papaya by 1
  • Reduced minimum Plant Fibers yield of Jointfir by 1
  • Reduced min and max Plant Fibers yield of Barrel Cactus and Big Bluestem by 1
  • Decreased operating speed for Steam Tractor
  • Experience for crafting hammers & shovels decreased
  • Plant growth speed was added to the Difficulty configuration
  • Fixed: Favorite foods would not be correctly assigned when joining a server that had calories provided for food edited after the first time launching the server which made these foods eligible/ineligible for favorite food




[h2]Optimization[/h2]
  • Significantly improved tooltip optimization by moving more caching to the client
  • Improved audio optimization
  • Optimizations to chunk rendering
  • Optimization for linking items in chat
  • Optimization for LOD and trees
  • Optimizations for view updates for World Objects
  • Optimizations for server performance during the meteor impact
  • Optimizations to calculations related to animals




[h2]Bug Fixes & Improvements[/h2]

[h3]Audio[/h3]
  • Added rustling sound when moving through plants
  • Fixed: Wooden Hammer did not make a broken sound when it should have
  • Fixed: Crane was not producing sound effects
  • Fixed: Arrastra would continue to play sound effects after the work order was completed
  • Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out
  • Fixed: In many cases, buttons were not providing audio feedback

[h3]Avatar[/h3]
  • Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.
  • 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused
  • Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys
  • Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing

[h3]Chat & News Feed[/h3]
  • Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen
  • New chat emojis that can be sent using colons (ex.:smile:)
  • Sending too many messages in a row quickly will trigger a cooldown timer
  • Added a 500-character limit to chat messages
  • Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation
  • Fixed: Linking multi-word tags in chat had inconsistent format to make them appear
  • Fixed: Setting a high UI scale caused the welcome message to have overlapping text
  • Fixed: The news feed could not be dragged down below a certain point in the screen

[h3]Civics[/h3]
  • Fixed: Environment Statistics were not working in comparisons used for laws
  • Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing
  • Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself

[h3]Elevators[/h3]
  • Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator
  • Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up
  • Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator
  • Fixed: Walking on elevators did not produce a walking sound
  • Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound

[h3]Modkit[/h3]
  • Added modkit support for flower pots
  • Added support for custom links in the Ecopedia with a warning confirmation when clicking the link
  • Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins

[h3]Stores & Economy Viewer[/h3]
  • New hotkey “S” to store UI as a customer to quickly complete the trade
  • Stores now have option to set max durability, and can list multiple items of the same type with different durability
  • Durability for trade offers now visible in the Economy Viewer
  • In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown
  • Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines
  • Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer
  • Fixed: Having a store with a colored name could cause the color to leak into other text in the UI
  • Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated
  • Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size

[h3]Tools[/h3]
  • Dropping dirt from a shovel no longer requires a target
  • Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.
  • Fixed: Bow animation would not always complete when firing in third person view
  • Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference
  • Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects
  • Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.
  • Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first
  • Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.
  • Fixed: Shovel actions would sometimes not register while in third person view
  • Fixed: All types of hammer had the same speed as the modern hammer

[h3]Vehicles[/h3]
  • Increased the light produced by vehicle headlights
  • Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.
  • It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface
  • Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match
  • Fixed: Wood cart would drift slightly to the right even when moving straight.
  • Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance
  • Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.
  • Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat
  • Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.
  • Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI
  • Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle
  • Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player
  • Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place
  • Fixed: Avatar would twist in an unnatural position when using the crane

[h3]UI[/h3]
  • Improvements to all Civics UI to improve readability
  • New addition to HUD to show remaining stamina timer when exhaustion is enabled
  • New tooltips to clarify the different buttons for notification types
  • Property transfer confirmation UI condensed in size and now includes the number of plots being transferred
  • New look for Server UI with tabs for categories of server configurations
  • Fixed: Some baked goods were assigned to the incorrect Ecopedia category
  • Fixed: The Objectives UI was displaying a non-working link to the Ecopedia
  • Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window
  • Fixed: Fuel UI text was not adapting in size based on localization
  • Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner
  • Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen
  • Fixed: Server listings would flicker in the server browser when selecting various options for sorting
  • Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.
  • Fixed: Icons were misaligned when viewing the inventory of a trash pile
  • Fixed: Asphalt Concrete’s White Edge form had the incorrect icon

[h3]World Objects[/h3]
  • New block form for carpet blocks, Canopy Windows
  • New world objects: Industrial Refrigerator and Powered Storage Silo
  • Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.
  • Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up
  • Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart
  • Fixed: Icons would exceed sign borders when stacked on top of each other
  • Fixed: Waking from a bed by pressing escape would not stop time from skipping forward
  • Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards
  • Fixed: The Machinist Table outline highlight would overlap the avatar in third person view

[h3]Misc[/h3]
  • Fixed: The meteor was not appearing behind the atmosphere
  • Fixed: Light reflected by glass would also pass through the glass as if not being reflected
  • Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click
  • Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked
  • Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.

Update 9.5.4 released!

Hey Eco Citizens,
today we release Update 9.5.4 addressing a regression in the last update in regards to filters, thanks for reporting!

Fixed: It was not possible to select multiple entries in civic and work party filters.