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Eco News

Version 9.0.3 released!

Version 9.0.3 has been released and fixes the following issues:
  • Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
  • Fixed a crash that occured when the server was using the French language
  • Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
  • Fixed text alignment of the in-game news
  • Fixed an error when importing the new ModKit into Unity
  • First batch of improvements to plants to improve their survivability

Please note that we're working on more fixes and improvements to the current issue with plants, due to be released in the next Updates.

Version 9.0.2 released!

Version 9.0.2 has been released and fixes the following issues:
  • Linux Client is now available (Including server and - for the first time - singleplayer)
  • IP binding for the webserver is now working correctly
  • Maximum amount to buy in the purchase list now updates correctly
  • The button to choose the type of road in road contracts can be clicked again
  • The last clause of a contract can be moved and removed again

Please note that Linux and Mac clients are not officially supported and may include platform-specific issues that we may not be able to fix in the near future. Don't hesitate to report them nontheless, we will try to get them fixed if resources allow.

A notable major issue with the Linux client is that tesselation for the minimap is not currently working and the minimap is therefore not being displayed correctly. The Mac client still has issues with connecting and the (singleplayer) server and we're working on getting a working client out for that as well.

You can follow progress for both clients and participate in testing (we're especially in need for testers that got a Mac) here: https://github.com/StrangeLoopGames/EcoIssues/issues/18081

Version 9.0.1 released!

Version 9.0.1 has been released and fixes the following issues:
  • Not being able to drag a broken tool into the repair slot
  • Broken Labor Icon

Eco Update 9 is Now Released!

Today we launch Eco 9, after a year in development! It’s been a great big upgrade to the game and underlying tech with a core underlying goal: to set the stage to build this game to the stars. We’ve spent a ton of work strengthening the technical foundations of the game, tuning and balancing the design, and adding the foundations for new features that will continue to grow the game.

[h2]Follow development through the Eco Tree[/h2]

Eco is our forever game, something we plan to continue growing and expanding indefinitely. As such, the vision of where we’re going is something we really want to share with the community, inviting them to participate in its creation. So with 9.0 we’re also launching the Eco Tree, which is our new interactive hub for presenting the game and connecting the community and devs:


Check it out at https://play.eco

Here you can see the massive scope of the game, listing our current and future features, the devs working on them, and details on each update they make. We plan to have the whole dev team use this tree to post their updates, and Eco players will be able to join the discussion of features and where we’re going. We’ll also have updates going automatically to our discord, so you can follow us there too.

As the game progresses over the coming months youll see new features become solidified and shaped by player feedback to individual devs. Eco is a game not just about community, but built by one, and like the game we’re all in it together.

[h2]Eco 9.0 Launch[/h2]
For 9.0 itself we have a huge addition of features and improvements.

The short list of what’s new:
  1. Performance – Much improved GPU and CPU performance.
  2. Government – Create constitutions, elections, laws, districts in-world.
  3. Work parties – Collaborate on projects and share rewards.
  4. Mining upgrade –Prospecting drills and new processing path for ore.
  5. New animals – predators with new behaviors.
  6. Crafting upgrade – Labor and flexible ingredients added.
  7. Ecopedia – In-game wiki.
  8. Cloud Worlds hosting service – SLG run hosting service.
  9. New biomes – Wetlands.
  10. New building system – Hammer and material types and shapes upgrade. Bulk actions.
  11. UI upgrade – Full pass on all UI.

And the long list:
[h3]Government[/h3]
  • Law system moved to ingame with a variety of improvements to help ease of us
  • Vastly expanded options for laws and government types
  • Constitutions that decide the the foundation of how a government is set up
  • New government buildings each with their own function
  • Customizable election processes that can be used for different aspect of government
  • Districts can now overlap and are viewable with new in-game district map
  • Customizable government titles with optional wages
  • Government bank accounts that are exempt from personal wealth calculations
  • Citizens now have the option to overthrow a government

[h3]Ecosystem[/h3]
  • New animal species and predator behaviour
  • Updated Geology with new ways for ores to spawn in more compact deposits
  • Prospecting drill for locating ore
  • Unique log types for each type of tree
  • Wetlands biome has been reintroduced
  • Adjustments to pollution so avoiding climate change requires more effort from society

[h3]Crafting[/h3]
  • New labor system for calorie powered crafting
  • Expanded mineral processing system with additional depth and byproducts
  • Work Parties that enable collaborative work and hiring skilled labor
  • Upgrade modules for crafting efficiency
  • Crafting costs reductions are more trade based
  • Tagged ingredients for recipes that can accept a variety of inputs
  • New crafting recipes, items, and world objects
  • A variety of balance changes to expand on the depth of specialties and encourage more interaction

[h3]Building[/h3]
  • New tier 4 building materials: Ashlar Stone and Composite Lumber
  • Lots of new building forms for existing materials
  • Different variations of Hewn Logs and Lumber based on the type of wood used
  • Visual update to Asphalt Roads including the ability to have lane lines
  • Improvements to the building system so multiple blocks can be placed at once.

[h3]Quality of Life[/h3]
  • A detailed Ecopedia explaining most game concepts and mechanics
  • Expanded lighting system and additional graphic improvements
  • Revamped UI
  • Audio improvements with new interactive music
  • A new minimap that is visible at all times by default
  • Map now has an optional 2D mode and additional filters for information
  • More flexibility with claiming and dividing deeds

[h3]Optimization[/h3]
  • Fix for performance degradation over time (“memory leak”)
  • Decreased RAM usage
  • A variety of server optimizations
  • Massive improvements to FPS and overall stability


[h2]Final Notes[/h2]
Eco 9 represented a big refactoring of a lot of core tech of Eco, and we’re in a good place to have much more frequent updates. We’re planning to alternate with minor and major monthly updates, with minor updates containing bug fixes and polish and major updates containing new features and systems, and we have lots in store we’re starting on already. Can’t wait to get there with the community.

Important Info for the Update:
- Please make a backup of your old world, in case something goes wrong.
- When migrating old 8.3 worlds you will loose all government related features, e.g. laws, districts and demographics.


Enjoy

- John K, Strange Loop Games Founder + Eco Designer

Eco Update 9 Releases 9-9!

After a year in the pipes we’re pleased to announce Eco 9 will be launched on September 9th.



The short list of what’s new:
  1. Performance – Much improved GPU and CPU performance.
  2. Government – Create constitutions, elections, laws, districts in-world.
  3. Work parties – Collaborate on projects and share rewards.
  4. Mining upgrade –Prospecting drills and new processing path for ore.
  5. New animals – predators with new behaviors.
  6. Crafting upgrade – Labor and flexible ingredients added.
  7. Ecopedia – In-game wiki.
  8. Cloud Worlds hosting service – SLG run hosting service.
  9. New biomes – Wetlands.
  10. New building system – Hammer and material types and shapes upgrade. Bulk actions.
  11. UI upgrade – Full pass on all UI.

And the long list:

[h2]Government[/h2]
  • Law system moved to ingame with a variety of improvements to help ease of us
  • Vastly expanded options for laws and government types
  • Constitutions that decide the the foundation of how a government is set up
  • New government buildings each with their own function
  • Customizable election processes that can be used for different aspect of government
  • Districts can now overlap and are viewable with new in-game district map
  • Customizable government titles with optional wages
  • Government bank accounts that are exempt from personal wealth calculations
  • Citizens now have the option to overthrow a government

[h2]Ecosystem[/h2]
  • New animal species and predator behaviour
  • Updated Geology with new ways for ores to spawn in more compact deposits
  • Prospecting drill for locating ore
  • Unique log types for each type of tree
  • Wetlands biome has been reintroduced
  • Adjustments to pollution so avoiding climate change requires more effort from society

[h2]Crafting[/h2]
  • New labor system for calorie powered crafting
  • Expanded mineral processing system with additional depth and byproducts
  • Work Parties that enable collaborative work and hiring skilled labor
  • Upgrade modules for crafting efficiency
  • Crafting costs reductions are more trade based
  • Tagged ingredients for recipes that can accept a variety of inputs
  • New crafting recipes, items, and world objects
  • A variety of balance changes to expand on the depth of specialties and encourage more interaction

[h2]Building[/h2]
  • New tier 4 building materials: Ashlar Stone and Composite Lumber
  • Lots of new building forms for existing materials
  • Different variations of Hewn Logs and Lumber based on the type of wood used
  • Visual update to Asphalt Roads including the ability to have lane lines
  • Improvements to the building system so multiple blocks can be placed at once.

[h2]Quality of Life[/h2]
  • A detailed Ecopedia explaining most game concepts and mechanics
  • Expanded lighting system and additional graphic improvements
  • Revamped UI
  • Audio improvements with new interactive music
  • A new minimap that is visible at all times by default
  • Map now has an optional 2D mode and additional filters for information
  • More flexibility with claiming and dividing deeds

[h2]Optimization[/h2]
  • Fix for performance degradation over time (“memory leak”)
  • Decreased RAM usage
  • A variety of server optimizations
  • Massive improvements to FPS and overall stability


We’ve been releasing blogs with lots of details on how it all works, check on our past updates for the gritty details and a tour of features. I speak for the team when I say we can’t wait to get this out to the Eco community and see what amazing societies people build. And even still, we’re only at the beginning of where we want to go with Eco.