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Eco News

Update 11.1 is launching on October 24!

Hello Eco Citizens,
we're excited to announce that Update 11.1 will launch on October 24th!

Take a peek at some of the changes:

[h2]Explosives[/h2]

[h2]Painting for land vehicles[/h2]

[h2]Reworked Powered Cart[/h2]

[h2]Log Furniture[/h2]

[h2]Repair Bounties[/h2]

Full release notes will be available on release day, in the meanwhile you can already try out the new update in playtest on Steam (Branch: 11.1.0-playtest) and provide your feedback on our discord.

Thanks for your support and stay tuned on what else we got in store before Update 1.0!

- Strange Loop

Hotfix 11.0.6 released!

Hey Citizens,
we have just released Hotfix 11.0.6 to address the following issues:
  • Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnected.
  • Fixed: It was possible to place pictures into frames despite not having authorization to do so.
  • Fixed: An issue that prevented players from placing marketplace items despite having sufficient blueprints available.
  • Fixed: An issue that caused the warning about more marketplace items being present in the world than owned blueprints are available to be shown erroneously when placing a marketplace item.

Hotfix 11.0.5 released!

Hey Citizens,
we have just released Hotfix 11.0.5 to address the following issues:
  • Fixed: Multiple potential causes for client crashes.
  • Fixed: An issue with the room system that could lead to a server crash.
  • Fixed: An issue that could prevent the server from starting due to a problem with settlement foundations.
  • Fixed: An issue that could lead to the server freezing when multiple players tried to modify a stockpile inventory at the same time.
  • Fixed: An issue that could crash the server and prevent it from starting when a law was triggered that used a custom stat with a invalid value.
  • Fixed: Multiple issues with the marketplace that appeared when using the "View in Marketplace" button in the crafting UI.
  • Fixed: An issue that could lead to players being kicked from the server due to wrongly being detected as playing on another server at the same time when the server they are playing on changed its server id.
  • Fixed: Currency exchanges using a treasury account were disabled after a server restart.

On our website play.eco it is now possible to transfer Eco credits to other users and to use Eco credits to buy Eco invites or vouchers for game server hosting with our partner 4NetPlayers.

Hotfix 11.0.4 released!

Hey Citizens,
we have just released Hotfix 11.0.4 to address the following issues:

[h3]Technical:[/h3]
  • Fixed: An issue that could prevent users of the SLG client to login.
  • Fixed: Multiple blueprint related issues that could lead to a server crash.
  • Fixed: Blueprints weren't correctly counted in modded custom recipes.

[h3]Gameplay:[/h3]
  • Fixed: An exploit that allowed to gain painting experience in a unintended way.
  • Fixed: Large Hanging Wood Signs required solid ground to be placed.

This update also increases the marketplace credit shares for server owners to 25% and enables the marketplace credit shares for modders and twitch streamers:
  • Modders can now register their mods to receive a credit share of up to 25% of all item purchases made on worlds that use their mods, the specific share percentage depends on the mod and is assigned at registration. If there is multiple eligible mods on a world, the share gets prorated between all eligible mods based on their specific share percentages. To register a mod please reach out to [email protected], they will lead you through the process.
  • Players that linked their twitch account, are currently streaming a world on twitch and have more than ten viewers are now receiving a credit share of up to 25% of all item purchases made on the streamed world. If there is multiple streamers on a world, the share gets prorated based on the amount of viewers each streamer has.

Hotfix 11.0.3 released!

Hey Citizens,
we have just released Hotfix 11.0.3 to address the following issues:

[h3]Civics:[/h3]
  • Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank accounts.
  • Fixed: Multiple issues with calculated rents that could lead to a server crash.
  • Fixed: Unclaiming deeds of abandoned players via command or law could lead to a server crash.

[h3]Gameplay:[/h3]
  • Fixed: Using paint tools was not yielding experience towards the painting specialty.
  • Fixed: Steam Tractor Scoop could not be listed in stores or linked in the chat.
  • Fixed: Power Hammer was erroneously not requiring Tier 2.8 rooms.
  • Fixed: Upgrade Modules didn't require the Self Improvement skill and hence didn't provide experience towards it.

[h3]UI:[/h3]
  • Fixed: The server description view wasn't scrollable when accessed through New Game -> Server Details.
  • Fixed: Interrupting the food animation could lead to parts of the animation being stuck.
  • Fixed: The web ui of the server would sometimes not display elections when logged in.

[h3]Balance:[/h3]
  • Fixed: Animal pelts were using different ingredients, they now all use medium carcasses.
  • Changed: Ashlar Benches had their housing value increased to 4.
  • Changed: Composite Lumber Benches had their housing value increased to 4.
  • Changed: Cast Iron Benches had their housing value increased to 3.
  • Changed: Lumber Benches had their housing value increased to 3.

This update introduces the ability to use a token to login with a server by using the command line parameter "-userToken=". Tokens can be created and invalidated when logging in at https://play.eco.