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Eco News

Hotfix 11.1.5 released!

Hey Citizens,
we have just released Hotfix 11.1.5 to address the following issues:

[h3]Civics:[/h3]
  • Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the settlement.
  • Fixed: When trying to create a bank account after having reached the limit of 20 bank accounts the player was disconnected from the server with an error message.
  • Fixed: It was unintentionally possible to list pictures for sale in stores.

[h3]Interaction:[/h3]
  • Fixed: Claims wouldn't be highlighted with supported items & tools when switching to them from a hammer.
  • Fixed: When placing specific items, their shadow placement wouldn't disappear despite the item no longer being held.
  • Fixed: Occupancy of the Small Shipyard was wrong, leading to placement potentially being blocked due to vehicles that weren't near the object.
  • Fixed: Some tools like the remote detonator couldn't be used while in fly mode.

[h3]UI:[/h3]
  • Fixed: When clicking the "Yes" button on the store transaction confirmation popup twice in quick succession the player would get disconnected from the server with an error message.
  • Fixed: Items with persistent data were missing the link to reset their data in the tooltip.

[h3]Miscellaneous:[/h3]
  • Fixed: Some hair and hat combinations led to avatars being invisible and not editable.
  • Fixed: A rare server crash related to water filters that could happen under specific circumstances.
  • Fixed: Another potential cause for a server crash that could occur when using explosives near bedrock.
  • Fixed: Picking up a printing press that contained a picture would disconnect the player from the server with an error message.
  • Fixed: In rare occasions the camera could be set to observation mode (view of own character) after reconnecting to a server.
  • Fixed: Toilet lids wanted to see the sky and started to fly.

Hotfix 11.1.4 released!

Hey Citizens,
we have just released Hotfix 11.1.4 to address the following issues:

  • Fixed: The avatar creation screen appearing on the first start of Eco displayed a white background and couldn't be skipped.
  • Fixed: Several items, mostly of housing type, could no longer be stacked. (No items were lost, any items missing will be in your void storage)
  • Fixed: Crafting projects didn't recognize stored items if their durability / freshness was below 90%.
  • Fixed: Players authorized on vehicles instead of their deeds could not move items from the vehicle storage.

Maintenance Update 11.1.3 released!

Hey Citizens,
we have just released Maintenance Update 11.1.3 with the following changes:

[h3]Civics:[/h3]
  • Fixed: Using a federation claim stake within a child settlement and setting the deed to cultural would wrongly prompt a warning about the deed not being attached to the settlement foundation.
  • Fixed: Contracts containing specific types of clauses could be edited by unauthorized citizens.
  • Fixed: The law trigger "Place or Pick Up Object" would trigger the set effects multiple times instead of once.
  • Fixed: Rents using dynamic value for their calculation didn't function and always charged 0.
  • Fixed: The law action "Ignore Auth" wasn't working when the target to ignore auth for was wood pulp.
  • Fixed: The law trigger "Receive Government Funds" watched for users of an account instead of its managers.
  • Fixed: Contracts requiring tools to be put somewhere or be transported didn't function.
  • Fixed: When deleting a draft settlement, the treasury would not be deleted or moved to the parent settlement but become orphaned instead, visible to everyone with a treasury access.
  • Fixed: When a law that contains "Ignore Auth" was present, players could also take out claims from the foundation, no matter if the law covered that case or not.
  • Fixed: Leaving citizenship of a town in draft led to an RPC error.

[h3]Interaction:[/h3]
  • Improved: All benches and couches can now be used by multiple players.
  • Fixed: Moving a picture or painting to a different inventory slot would turn it into a generic, unusable item.
  • Fixed: The consolidate button would merge claim papers and stakes from different settlements together.
  • Fixed: Annexation didn't consider items stored in vehicles and presented an error when the required amount of items wasn't present in a storage object.
  • Fixed: Automatic storage linking didn't work when the deed owner is a title.
  • Fixed: After every interaction with a vehicle, for a short moment the text "%WornParts%" flickered up.

[h3]Gameplay:[/h3]
  • Fixed: Objects with broken parts would have their parts repaired after being sold in a store.
  • Fixed: Crafting projects consumed part durability in worktables even when paused.
  • Fixed: When the tutorial was already completed on a server and a new server was joined, the tutorial did start again but could not be completed.

[h3]Miscellaneous:[/h3]
  • Improved: Vines will now spread more consistent.
  • Fixed: When reconnecting one's avatar could sometimes display the inside of the face and show (partly) invisible for other players or show other oddities.
  • Fixed: The "Game Speed" world setting option "Very Fast" set the "SkillCostMultiplier" to 2.5 instead of 0.25 and the option "Very Slow" set it to 1.25 instead of 2. This was wrong and lead to a extremely slower skill gain in the first case and a much faster skill gain the second. If you use either, please press ESC -> World Settings when playing on your world and change the setting to different one and back again to apply the correct values.
  • Fixed: Sitting on an object where another player also sits and then standing up again would disable the exhaustion timer until reconnection to the server.
  • Fixed: Marketplace items could be built without being limited by blueprint amount in offline mode.
  • Fixed: The capitol object only available when settlements are disabled wouldn't uncover after ratification of the constitution.
  • Fixed: An issue that can lead window shutters to be moved into the block they are supposed to cover.

[h3]UI:[/h3]
  • Improved: The "Annexation Details" in the popup showing after an annexation now sums up multiple payments of the same items to display them only once.
  • Fixed: Clicking on the icon of an recipe did not select it.
  • Fixed: The amount of users having a specific specialty would sometimes not display in the skills menu.
  • Fixed: The notification appearing when one of the player's properties has a higher housing value than the current residence didn't correctly display the "Change Residency" button.
  • Fixed: The message appearing when an election cannot be started due to invalid elements in the civic to be passed wrongly showed the invalid elements twice.

[h3]Server:[/h3]
  • Changed: The server now uses .NET Core 8, most .dll mods will need to be recompiled.
  • Improved: The linux installation script now supports Alpine 3.17 - 3.19, Debian 12 and Ubuntu 24.04.
  • Improved: The linux installation script now supports RHEL 8 and 9 based operating systems. (Thanks to @Oreloth)
  • Fixed: Christmas skins weren't displayed when the holiday was active - also updated the Holiday.eco template to cover the christmas holiday dates for the next few years.

Hotfix 11.1.2 released!

Hey Citizens,
we have just released Hotfix 11.1.2 to address the following issues:

[h3]Art:[/h3]
  • Fixed: Cotton plants in pots were displayed too small.
  • Fixed: Texts on the Steam Truck were displayed wrongly.
  • Fixed: Flat Steel Doors were missing their texture.

[h3]Balance:[/h3]
  • Changed: Housing points for the Electric Wall Lamp increased to 8 from 2,5.
  • Changed: Housing points for the Hanging Electric Wall Lamp to 8 from 2,5.
  • Changed: Housing points for the Tallow Wall Lamp to 4 from 2,5.
  • Changed: Room volume requirements were removed from all lighting objects, allowing them to be placed anywhere.

[h3]Miscellaneous:[/h3]
  • Added: Players can now define per object with storage component if they want newly placed storage objects to be automatically linked with them.
  • Changed: Players no longer need to be a citizen of a specific settlement to receive reputation from it via civics.
  • Fixed: A server crash that occured when using explosives near bedrock.
  • Fixed: A server crash related to room calculations.
  • Fixed: Storage filters didn't work reliably after adding persistent filtering to the economy viewer.
  • Fixed: Durabilities of multiple, identical items would become linked when using the consolidate button in their storage.
  • Fixed: When joining a settlement with a homestead while having unused claimpapers of it stored in the claim stake, these claimpapers could no longer be removed from it.
  • Fixed: Abandoning a specialty would show a notification noting a different specialty than the one actually abandoned.

Hotfix 11.1.1 released!

Hey Citizens,
we have just released Hotfix 11.1.1 to address the following issues:

[h3]Civics:[/h3]
  • Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
  • Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.

[h3]Balance[/h3]
  • Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
  • Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.

[h3]Interaction:[/h3]
  • Changed: Explosives now fully destroy trees.
  • Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
  • Fixed: It was possible to recolor shop carts the player didn't own.
  • Fixed: When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times.
  • Fixed: When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving.
  • Fixed: The painting ui could show for objects that don't support painting when they were unowned.
  • Fixed: It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.

[h3]Gameplay:[/h3]
  • Added: Tables with broken parts now display a smoke effect.
  • Fixed: Shoji Door and Wooden Sliding Door couldn't create closed rooms.
  • Fixed: Stump Bed couldn't be used for sleeping.
  • Fixed: Plastic Outdoor Bench couldn't be mounted.
  • Fixed: Moving in a two block high space with a mounted wood cart was no longer possible.
  • Fixed: Selling vehicles via the integrated "For Sale" feature wasn't possible.
  • Improved: The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)

[h3]Miscellaneous:[/h3]
  • Fixed: A graphical issue with the Powered Cart model.
  • Fixed: When dynamite started to explode but was prevented by a law, the fuse stayed lit.
  • Fixed: The server list didn't show servers with enabled exhaustion by default.
  • Fixed: When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed.
  • Fixed: Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa)
  • Improved: The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".

[h3]UI:[/h3]
  • Fixed: The parts tab of world objects showed a placeholder icon.
  • Improved: Economy viewer now remembers the selected tab as well as selected filter and sort options.
  • Improved: Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill.
  • Improved: Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.