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Eco News

Maintenance Update 11.1.9 released!

Hey Citizens,
we have just released Maintenance Update 11.1.9 with the following changes:

[h3]UI:[/h3]
  • Fixed: Icons for crafting recipes sometimes disappeared.
  • Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them.
  • Fixed: Icons could become invisible in storages when moved very quickly.

[h3]Voice Chat:[/h3]
Vivox, used for the Voice Chat in Eco, has received a major update which should address most of the issues that were reported to us over time. Please let us know about any new issues the update itself could have potentially caused on our bug tracker.


[h3]Server:[/h3]
Stats.template.eco
  • Added: "BlockBulkActions" config variable that allows disabling the recording of bulk actions, which can reduce crashes caused by a bug in LiteDB that can happen on larger servers, but may lead to some data no longer being available for civic features - defaults to false. (Thanks to @padmanek)

Maintenance Update 11.1.8 released!

Hey Citizens,
we have just released Maintenance Update 11.1.8 with the following changes:

[h3]Graphics:[/h3]
  • Fixed: The driving animation for the canoe didn't work correctly when there was two players in it.
  • Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players.
  • Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effects not playing.
  • Fixed: Some objects, like dynamite, wrongly cast a shadow for their bounding box.

[h3]Interaction:[/h3]
  • Fixed: It was no longer possible to hold the e key to pick up mining rubble.
  • Fixed: Pressing the enter key multiple times in quick succession to confirm a transaction could lead to the client being disconnected from the server with a "Failed to process a request" error.
  • Fixed: Deleting a store category could sometimes lead to nearby store categories being deleted as well.
  • Fixed: Some vehicles could get picked up when trying to take out the last stored item when the player has left the vehicle just a short moment ago.
  • Fixed: Repairable items could still be stacked to average their durability when using shift drag.

[h3]Miscellaneous:[/h3]
  • Fixed: An explosion affecting a trash bag on the ground led to the corruption of the trash bag inventory, making it impossible to remove the trash bag.
  • Fixed: Currency exchange listings that were created after another player had viewed the exchange listings once didn't function correctly.
  • Fixed: The wanted list in the store only checked if any of the set requirements is true to allow the player to sell the item, which could lead to the player being presented with an error when trying to do so as for example the durability requirement was fulfilled but not the one for integrity. It now checks that all requirements are met before allowing the player to sell the item.
  • Fixed: The minimum and maximum durability and integrity weren't shown in the wanted list of the store.
  • Fixed: Items consumed to repair another item in the tool bench weren't removed from the slot until the table was closed and reopened.
  • Fixed: Using a pickaxe could lead to mining effects being shown for nearby players also holding a pickaxe, despite not using it.
  • Fixed: The tooltip for currency exchanges displayed exchange rates in reverse.
  • Fixed: The tooltip for the culture value of a settlement deed could wrongly note that the deed is not placed in a settlement, despite that not being possible.
  • Improved: All executive actions will now show a confirmation, also showing when the executive action failed due to missing jurisdiction.

[h3]Server:[/h3]
Difficulty.template.eco
  • Changed: "FuelMultiplier" config variable was renamed to "FuelEfficiencyMultiplier" and now increases the runtime fuel yields when the value is increased and the other way round.

Additionally, this update enables marketplace credit shares for settlements: All active citizens of a settlement will now receive a credit share if a fellow citizen purchases a marketplace item.

Maintenance Update 11.1.7 released!

Hey Citizens,
we have just released Maintenance Update 11.1.7 with the following changes:

[h3]Civics:[/h3]
  • Fixed: When an election to fill multiple slots of the same office would end with a player having the most votes and some players with less votes being tied between each other, the player having the most votes did not receive the office.
  • Fixed: Executive orders trying to seize a vehicle were failing without showing a reason, seizing a vehicle is now possible when the owner is a citizen of the settlement.
  • Fixed: The jurisdiction for the law triggers "Create Work Order" and "Add Labour to Work Order" was not correctly limited to crafting tables located within settlement influence, but also affected all citizens of the settlement no matter where the crafting table was located.
  • Fixed: It was possible to transfer money to the treasury of a settlement that hasn't been founded yet, leading to the money being stuck there until the settlement is founded.
  • Fixed: Removing a claim stake whose attached deed contributes to culture led to a server crash.
  • Fixed: In work parties it was possible to grant access to titles the player wasn't a manager of, allowing players to gain membership of any title.
  • Fixed: Civic objects that were disabled due to no longer being within influence of a settlement didn't update their status when only being moved back to the influence instead of being picked up and replaced there.

[h3]Gameplay:[/h3]
  • Fixed: When repairable parts were supposed to be replaced through a repair bounty they instead averaged their durability.
  • Fixed: In the store, durability configurations applied to integrity, e.g. a tool with reduced integrity but full durability wasn't listed if its integrity was below the configured durability value.
  • Fixed: Adding light sources to outdoor rooms wouldn't provide housing points until the deed was updated by resizing the deed, changing a building block or adding a different furniture item.
  • Fixed: It was possible to buy objects that had active work orders on them.
  • Fixed: It was possible to buy the foundation of a unfounded settlement with ratified constitution, leading to the proceeds of the sale being transferred to the unfounded settlement's treasury which due to the ownership change of the settlement foundation will be destroyed during the purchasing process, the money hence being removed from the world.

[h3]Miscellaneous:[/h3]
  • Fixed: Trying to join a server through a Discord or Steam invite could fail with an error claiming that the requested server was not found.
  • Fixed: Removing a crafting table with active craft orders for marketplace items with the devtool didn't refund the used blueprints.
  • Fixed: A tree would only count to no longer be present on the world for statistic purposes when all its logs and the stump were removed - it is now considered to be no longer present when it was felled.
  • Fixed: Vehicles were getting picked up when trying to take out the last stored item when holding the hammer.
  • Fixed: A player causing an animation effect by using a tool on an object could lead to the same animation effect being played at a different user holding the same tool and looking at a similar object in the vincinity despite they were not using their tool.
  • Fixed: Country foundations were not correctly uncovering themselves after founding.

[h3]UI:[/h3]
  • Improved: Readability of the bank account history. (Thanks to @Thibault-Brocheton)
  • Fixed: When moving a minimized category in the store UI around, all categories would expand again.
  • Fixed: When trying to list a picture in a store (which is not possible), a blank listing appeared.
  • Fixed: When a settlement issued an injunction against a law of a child settlement, all child settlements were separately notified about the injunction even when they weren't affected by it.
  • Fixed: The sidebar notifcation about a settlement being disabled due to its foundation having been disabled for too long wasn't formatted correctly.

[h3]Server:[/h3]
  • Fixed: A potential cause for a server crash when restarting a server while overloaded.
  • Fixed: The configured ending date for holidays was not recognized correctly.
  • Fixed: The QA command /unclaimabandoned sometimes used by admins only removed deeds, but not the respective claim stakes, potentially leading to savegame corruption.
Settlements.template.eco
  • Added: "BasePlotsOnOutpostClaimStake" config variable, determining the amount of claims an outpost claimstake inherently comes with - defaults to 16.

Additionally, to celebrate the launch of the new viking-themed Dimworld Eco RP roleplay season, we have created the Norse steel axe perfectly suited for all the vikings out there. It is now available in the Eco Marketplace and for limited time until February 3 one blueprint of it is also available as a free Twitch Drop.

Hotfix 11.1.6 released!

Hey Citizens,
we have just released Hotfix 11.1.6 to address the following issues:

  • Fixed: Worlds with a distribution station that contained specific items couldn't be loaded anymore after they were shut down.
  • Fixed: Dynamite could be picked up after it was ignited, leading to the dynamite being preserved and the explosion still happening.

Additionally, the ingame news have been temporarily disabled due to maintenance on related backend services, it will be re-enabled once that is finished in a future Update next year. For the meanwhile you can find relevant news here on Steam and on our discord.

With the year nearing its end, we'd like to thank you for your support this year and wish you happy holidays - stay tuned for what's coming to Eco next year and have a great time!

Hotfix 11.1.5 released!

Hey Citizens,
we have just released Hotfix 11.1.5 to address the following issues:

[h3]Civics:[/h3]
  • Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the settlement.
  • Fixed: When trying to create a bank account after having reached the limit of 20 bank accounts the player was disconnected from the server with an error message.
  • Fixed: It was unintentionally possible to list pictures for sale in stores.

[h3]Interaction:[/h3]
  • Fixed: Claims wouldn't be highlighted with supported items & tools when switching to them from a hammer.
  • Fixed: When placing specific items, their shadow placement wouldn't disappear despite the item no longer being held.
  • Fixed: Occupancy of the Small Shipyard was wrong, leading to placement potentially being blocked due to vehicles that weren't near the object.
  • Fixed: Some tools like the remote detonator couldn't be used while in fly mode.

[h3]UI:[/h3]
  • Fixed: When clicking the "Yes" button on the store transaction confirmation popup twice in quick succession the player would get disconnected from the server with an error message.
  • Fixed: Items with persistent data were missing the link to reset their data in the tooltip.

[h3]Miscellaneous:[/h3]
  • Fixed: Some hair and hat combinations led to avatars being invisible and not editable.
  • Fixed: A rare server crash related to water filters that could happen under specific circumstances.
  • Fixed: Another potential cause for a server crash that could occur when using explosives near bedrock.
  • Fixed: Picking up a printing press that contained a picture would disconnect the player from the server with an error message.
  • Fixed: In rare occasions the camera could be set to observation mode (view of own character) after reconnecting to a server.
  • Fixed: Toilet lids wanted to see the sky and started to fly.