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Eco News

Update 9.4.5 Released!

Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

  • Added: New emotes: /wave, /sit, /bow, and /salute
  • Added: Modkit support for custom images for signs and Ecopedia banners
    (More Info: Example Mod & Wiki Documentation)
  • Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
  • Fixed: Firing a bow was creating errors in server logs

We were also made aware that we didn't attach the full changelog for the prior Update 9.4.4. We're very sorry for this and here are the full patch notes:

  • Added: New admin commands to help manage the skill points and levels of other players
  • Fixed: It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
  • Fixed: Plants would not render on the edges of the screen when rotating the camera in third person
  • Fixed: Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
  • Fixed: Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
  • Fixed: Using "Global Timer" as the value for a law effect would cause an exception
  • Fixed: There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
  • Fixed: Exiting a UI with the left mouse button would also trigger the tool being held
  • Fixed: Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
  • Fixed: Mods downloaded from mods.io were being placed in the incorrect folder
  • Fixed: There were still cases of rounding errors for currency transactions with fractions of a cent
  • Other: Various Localization updates and fixes

Update 9.4.4 - Happy Holidays!

The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team

Update 9.4.3 Released!

Update 9.4.3 has been released and includes the following bug fixes:

  • Fixed: Harvesting grass and wheat was causing a client crash
  • Fixed: The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
  • Fixed: Players were often appearing invisible to others
  • Fixed: Tool animations would not always display when viewing others use a tool

Update 9.4.2 released!

With this update comes a variety of bug fixes, improvements, and balance changes.

Please note: Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.

[h2]Civics & Contracts[/h2]
  • Fixed: Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
  • Fixed: Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
  • Fixed: The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
  • Fixed: Contracts were unable to be marked as failed
  • Fixed: Admin command /titles unassign was not working when targeting someone besides self
  • Fixed: It was not possible to repay loans when using a personal account
  • Fixed: Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment

[h2]Food & Nutrition[/h2]
  • Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
  • Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
  • Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
  • Increased default minimum calories needed to be considered for Food Variety to 100 from 50
  • Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
  • Fixed: Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
  • Fixed: Sound effect for eating was not playing

[h2]Modkit[/h2]
  • Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
  • Fixed: Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
  • Fixed: Quick Join & URL links would not did not properly launch with Steam version of Eco

[h2]UI[/h2]
  • Updated Localization to cover many new strings
  • Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
  • Property overlay is now displayed on the map by default (It can still be disabled)
  • Fixed: Punctuation marks in chat were displaying an empty deed
  • Fixed: Pollution & sea level rise were missing statistics on the web UI
  • Fixed: Local worlds saves were unable to be sorted by date last played
  • Fixed: When scrolling in the server browser, the background shade for servers was appearing above the server list
  • Fixed: Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
  • Fixed: Exhaustion preference UI now displays units to indicate the number selection is based on hours
  • Fixed: There were typos in the Ecopedia "Trade" and "Property" entries
  • Fixed: After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
  • Fixed: "Setting Up Shop" achievement was not displaying an icon when unlocked
  • Fixed: When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty

[h2]Vehicles & Tools[/h2]
  • Further polished legacy cart controls to fully restore old cart behavior
  • Fixed: Skid steer did not have its normal smooth movement when picking up rubble
  • Fixed: Vehicles could slide on ramps even when movement keys were not being pressed
  • Fixed: Vehicles would sometimes disappear when crossing zero point on the map
  • Fixed: In some situations, tools would no longer work after switching from third person view to first person
  • Fixed: When using tools in third-person view, they could have faster animations than when using them in first-person view

[h2]General Fixes:[/h2]
  • Fixed: It was possible to place objects on the edge of property that overlapped into other's property
  • Fixed: Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
  • Fixed: On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
  • Fixed: Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
  • Fixed: Incompatibilities in the latest Unity version were causing hard to identify client crashes
  • Fixed: Avatar could sometimes clip through the ground when moving through zero point
  • Fixed: Using command "/skills all" followed by command "point" caused Eco to freeze

Update 9.4.1 released! Legacy Cart Controls added

With our first follow up patch to Update 9.4, we have added an option to enable the legacy cart control scheme, improved mod compatibility for popular mods from 9.3, and implemented multiple bug fixes to address some of the key issues that have been impacting gameplay.

Legacy Cart Control Option

With Update 9.4, we introduced a new control scheme for carts that enabled the camera to rotate while in third person. As part of this, the control scheme for carts was changed so turning was moved to the keyboard. We have been listening closely to feedback, and found some prefer the old control scheme that allowed turning with the mouse. With this update, everyone will have the option to pick which control style they prefer. This setting can be found in the controls menu, and enabling this toggle will make carts use the old style of control.




Balance
  • Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
  • Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
  • Slight nutrient buff to Sunflower
  • Fixed: Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
  • Fixed: Sunflower did not have increased stack size on Steam Tractor
Modkit
  • Fixed: Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
Vehicles
  • Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
  • Turned down camera sway when turning with a cart in first person
  • Fixed: Carts were having trouble getting enough momentum to climb ramps
  • Fixed: Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
UI
  • Fixed: Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
  • Fixed: Economy Viewer was not displaying all text when using Chinese language
Other Fixes
  • Disabled option for servers to enable the experimental Education & Settlements feature
  • Decreased match score benefit when a server has the Needs Immigrants status from losing active players
  • Fixed: Setting the Specialty Cost Multiplier to 0 would cause the server to crash
  • Fixed: A desync in the client would occasionally cause a crash related to the RPCManager