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Devil's Bluff News

Final Beta Update - Download it Before You Play!

Are you ready, Bluffers?
We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate.

It includes a host of improvements, including:


  • Fixed issue when players disconnect but do not die in-game.
  • Fixed issue where folks were getting stuck after grabbing loot.
  • Fixed several typos in Scavenger Hunt clues.
  • Added full controller support for most major controllers.
  • Fixed a host of audio issues.
  • Added a new character - wait 'till you see her!
  • Fixed several issues related to the Twitch feature.
  • Added help menus both in and out of game.
  • Fixed several erroneous help pop-ups.
  • Adjusted Devil strength.
  • Fixed bug related to post-capture placement.
  • Fixed sorting error with opponent health meter.
  • Adjusted Player location marker on in-game map.
  • Fixed several small issues with the Mansion.
  • Added new sprite art on many objects.
  • And more....yeah, we've been busy!


We look forward to seeing you folks in the Mansion tonight!

- Team KBJ

Final Beta Update - Download it Before You Play!

Are you ready, Bluffers?
We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate.

It includes a host of improvements, including:


  • Fixed issue when players disconnect but do not die in-game.
  • Fixed issue where folks were getting stuck after grabbing loot.
  • Fixed several typos in Scavenger Hunt clues.
  • Added full controller support for most major controllers.
  • Fixed a host of audio issues.
  • Added a new character - wait 'till you see her!
  • Fixed several issues related to the Twitch feature.
  • Added help menus both in and out of game.
  • Fixed several erroneous help pop-ups.
  • Adjusted Devil strength.
  • Fixed bug related to post-capture placement.
  • Fixed sorting error with opponent health meter.
  • Adjusted Player location marker on in-game map.
  • Fixed several small issues with the Mansion.
  • Added new sprite art on many objects.
  • And more....yeah, we've been busy!


We look forward to seeing you folks in the Mansion tonight!

- Team KBJ

Beta Update - The Sequel

Hidey-ho, Blufferoos!
So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying.

As such, we just issued another build that squashes the major offenders.

Here's a short list:
  • Fixed the issue where traps and secret doors refused to close.
  • Re-enabled the second Spectator seat in-game, removing the duping issue.
  • Fixed some bum UI prompts in the basement.
  • Removed the tiny chat bubble showing up in the mdidle of the screen at the end of games.
  • Fixed an issue with animation for Team Bookworm in the Postgame Stat Screen.
  • Added a suspected fix to people randomly dying for no reason.

We'll be on testing tonight at 7PM, so feel free to come and join us!

- Team KBJ

Beta Update - The Sequel

Hidey-ho, Blufferoos!
So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying.

As such, we just issued another build that squashes the major offenders.

Here's a short list:
  • Fixed the issue where traps and secret doors refused to close.
  • Re-enabled the second Spectator seat in-game, removing the duping issue.
  • Fixed some bum UI prompts in the basement.
  • Removed the tiny chat bubble showing up in the mdidle of the screen at the end of games.
  • Fixed an issue with animation for Team Bookworm in the Postgame Stat Screen.
  • Added a suspected fix to people randomly dying for no reason.

We'll be on testing tonight at 7PM, so feel free to come and join us!

- Team KBJ

Beta Update Now Live!

Hey Bluffers,
Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam!

We're currently in-game testing it out, so if you'd like to join us, come on in.

Fixes include:
- Game should no longer duplicate players or allow teams over 2 players.
- Game will now exit to post-game stats, allowing for easy rematches.
- In-game audio will now fade from left to right channel based on distance, rather than abruptly switching.
- Gamewide chat will now be allowed the instant a User wins, vs. starting at post-game stats.
- Pause menu now works via the controller.
- Audio settings now function properly from Settings Menu in and out of game.
- Tutorial pop-ups will now only fire for your first game.
- Controls have been adjusted for keyboard users. I'll update this list soon.
- Controls are noew displayed in the loading screen.
- Rules and teammate notification have been moved to the loading screen.
- Map functionality has been finalized, showing all floors and areas in the Mansion.
- After viewing the map, Users will not have to click the screen to move.
- The capture button is now mapped to a primary face button on the controller.
- Spamming rat traps is no longer permitted.
- Spamming stairs is no longer permitted.
- Duplicate lighting crashes should no longer play for single deaths.
- And prolly a few more I forgot to mention.

As you can see, it's a doozy. There's also a new feature in there that we think will be pretty cool for all you Twicth streamers out there, so be sure to check it out.

See you online soon!

- Brandon