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Relic Hunters Zero: Remix News

Update 15 - Daily Challenges Rebalance, OSX Release

Hey hunters,

It’s good to work on the game again :) I just released my new game Star Vikings and, after a week off, I’m back to Zero updates!

This will be a small but important update, as I’m trying to find the right balance for the Daily runs. They’ve been hugely successful: after Update 14 we were back on over 1,000 daily players, and we’ve had an average of 150 participants on each Daily run.

But I feel they are taking too long, though - an average of 25 minutes, with high-scoring runs clocking over an hour. The sweet spot in my opinion is 10 minutes average with a long run being about 30 minutes. With this new goal in mind, I’ve made a few adjustments to the Dailies - they should get harder and more interesting faster.

Let me know how it went!

And no, I haven’t forgotten about the Community Pack :) Hang on tight, it’s coming! I don’t know how often I’ll get to work on Zero updates, because things have been hard financially for me this year - Star Vikings has sold almost nothing, and I’m struggling to keep myself in business for the next year. All my bets are on the new “Relic Hunters Legend” - let’s hope I can make a living off of that one!

Here’s our usual links:

www.relichunters.com.br

www.relichunters.com.br/forums

www.roguesnail.com

My twitter: http://twitter.com/markventurelli

Happy hunting!

Cheers,

~Mark


*Gameplay*
Enemy projectiles that destroy player shields now deal 40% of the remaining damage to health;
Enemy projectile speed increased by 30% across the board;
"Wanted" enemy damage bonus increased from 20% to 30%;
"Steroids" now gives a maximum of 100 hp per stack;
"High Tech" now gives a maximum of 50 shields per stack;
Daily Run now spawns a new Challenge every level instead of every 2 levels;
"Light Focus", "Medium Focus" and "Heavy Focus" are now Rare challenges and no longer stack;
"Light Focus", "Medium Focus" and "Heavy Focus" bonus damage increased from 30% to 75%;
Cover HP increased by 50% across the board;
Punny now moves as fast as Pinkyy;


*Fixes*
Fixed a bug where the wrong type of Challenge icon would show up on the HUD sometimes;

Year 2: Sequel, Daily Runs, Community Pack, Massive Changes

Hey hunters,

Today is our 1-year Anniversary!

Have a trailer: https://www.youtube.com/watch?v=nwcJfie3uAI

It’s been an amazing journey. Since August 18th, 2015, we’ve had 800,000 unique Hunters. We have updated the game 14 times and it more than doubled in size. You have created mods, fan art, and kept this community alive even if it’s a small free game with no big ambitions - until now, that is.

To celebrate this special little game’s birthday, we have prepared many special surprises.

The first one: we are announcing the sequel: “Relic Hunters Legend”. We have been secretly working on it since last year with the help of our new team member Abraão, and we will reveal more in the weeks to come. You can check out the info about the game and stay in the loop for future news here: www.relichunters.com.br/legend

(Yes, it will have online multiplayer, calm down ^^)

Second surprise: a massive overhaul of Relic Hunters Zero. We are calling it “Year 2” now because so much has changed. You can see the full patch notes below, but the most important changes are a Daily Run mode, a big performance increase, and a redesign of Endless Mode with new features, enemies and balance.

Third surprise (ok, this one is not as much of a surprise): the Community Pack. We’ve been teasing the idea of taking some of the best mods you’ve created and curating them into a slick, “official” package. You seem to really like this idea! Unfortunately we previously had some technical issues related to video memory that made it unfeasible. Now it is not :-)

So we’re happy to announce our upcoming Community Pack #1! If your creation is not featured below, fear not - we will have more packs in the future. Also, if you are just getting into Relic Hunters modding, now is a great time to start - would love to see your work featured on Pack#2!

* New hunter: Scar the Bounty Hunter by ThoBeo
http://www.relichunters.com.br/forums/discussion/157/scar-the-bounty-hunter-new-character-idea-update/p1
* New hunter: Sheriff Goku by ThoBeo
http://www.relichunters.com.br/forums/discussion/198/sheriff-goku-here-come-the-law-new-hunter-mod/p1
* New hunter: Lizzy the Lazy Sniper by Sempiternelee
http://www.relichunters.com.br/forums/discussion/199/lizzy-the-lazy-sniper-freezing-weapons-update-1#latest
* New hunter: Shovel Knight by RavenJuice
http://www.relichunters.com.br/forums/discussion/2165/shovel-knight-as-playable-character#latest
* New weapon: Carmelita's Shock Pistol by UncleHerman
http://www.relichunters.com.br/forums/discussion/2221/carmelita-s-shock-pistol-in-relic-hunters-zero#latest
* New weapons: Laser Gun and Dubstep Gun by Deng
http://www.relichunters.com.br/forums/discussion/129/laser-gun-and-dubstep-gun#latest
* New weapons: Chrome Commander and Emerald Lightning Pistols by DarkTailss
http://darktailss.deviantart.com/art/Relic-Hunter-Guns-562891218

We are getting in touch with the creators to get everything sorted out. If you are one of the creators above, please reply or contact us as soon as possible :)

Let’s have another great Relic Hunters year
~ Mark, Betu, Raff and Abraão
|The Relic Hunters Team|

Changelog - Update 14

*Features*
New "Daily" run for Endless Mode with 6 Ranks (Bronze, Silver, Gold, Platinum, Diamond, Master);
Major performance optimization: game should run MUCH smoother on systems with low video memory now;
Enemies now have a chance to drop ammo when defeated. Chance increases for equipped weapons' ammo types, and increases further when you are running low on ammo or empty;
Entropy System for Endless Mode: as bad/unlucky things happen during a run, the chance for good things to happen (dig spots, rare item drops, etc) increases;
New enemy: Kami Tank
Kami Elites (the flying ones) redesigned: they are smarter and shoot homing needles now, oh my :O
You can now play Local Co-Op without Friendly Fire (it is turned off by default);
Added a "Friendly Fire" option on the Gameplay Settings menu;
A small arrow now quickly points towards the dig spot when hunting for buried treasure;
Enemies now have a Health/Shield bar visible when they take damage;
Controller Vibration reworked and improved;

*Gameplay*
It is no longer possible to get the same Unique Challenge twice on the same run on Endless Mode (in case you remove it the first time);
Rare Challenges now expire automatically after a few levels (you can see the counter on the Pause Menu);
Prices to Hack both Rare and Common price are now the same;
Prices for Hacking Challenges have been reduced across the board;
All characters' accuracy increased by 50% across the board;
Enemy movement speed increased 20% across the board
Enemy Projectile speeds increased 25% across the board
Enemy projectile damage decreased 25% across the board
"Freeze on kill" time reduced by 50%;
Max Screen Shake reduced by 50%
Screen Shake Recovery is now 30% faster;
Base Shield Regen Start Time reduced from 5 seconds to 2.5 seconds;
Base Shield Regen Charge Speed reduced from 1.0 to 0.25;
"Infinity Battery" relic no longer speeds up Regen Start Time;
"Infinity Battery" relic now provides 400% faster Charge Speed;
Base move speed increased from 4.5 to 5.5
Base sprint speed increased from 6 to 7.5
Base move friction increased from 0.4 to 0.45
Pinkyy's move speed increased from 5 to 6
Pinkyy's sprint speed increased from 6.5 to 8
Pinkyy's aiming speed increased from 3 to 3.5
Red's move speed increased from 5 to 6
Red's sprint speed increased from 7.5 to 8.5
Red's aiming speed is still 4
Biu's move speed increased from 4 to 5
Biu's sprint speed increased from 6 to 7.5
Biu's aiming speed increased from 2.5 to 3
Pinkyy's Gloves' push power reduced from 25 to 20
Push Power reduced by 50% on all shotgun-class weapons
Minigun damage increased from 11 to 14
Relic Minigun damage increased from 16 to 19

*Fixes*
Fixed a bug where controller aim assist would get stuck on explosive boxes or kami cages;
Fixed a bug where Overshield damage would not properly show on the player's mini-health-bar;
Low-performance detector now only automatically disables the "Persistent Objects" feature (not shadows or reflections);
Removed "Controller Sticky Aim" option on the Gameplay Settings menu (it is now always on);

Update 13 - New Hunter: Red Officially Released

Hey hunters,

Today our new playable hunter, Red, is finally out of Beta state and officially released!

To unlock Red, you must break open 20 Kami Cages on Adventure or Endless modes. I hope you have a lot of fun with her!

I have also fixed a long-time annoyance for gamepad players: sometimes you start to aim down sights, and the camera locks into a certain direction, but them you want to turn to the other side while still aiming… and the camera stays there!

This is fine for mouse+keyboard, but could be improved for gamepads. Let me know if you like it right now!

And here’s our usual links:

www.relichunters.com.br

www.relichunters.com.br/forums

www.roguesnail.com

My twitter: http://twitter.com/markventurelli

Happy hunting!

Cheers,

~Mark

*Features*
Red officially added to the game;
Red can be unlocked by freeing Kamis from their cages 20 times;
3 new Steam Achievements: "Here Comes The Rider In Red", "Legendary Red" and "Freedom!";

*Gameplay*
Gamepad now adjusts camera every 45 degrees when you are aiming down sights;

*Fixes*
Fixed a bug where the Halloween theme song would play on the Spaceheart;

Update 12 - Polish, Fixes, New Gun

Hey hunters,

Feels good to be back to weekend updates on Zero!

This weekend I have polished Red, our new hunter, a little bit. She is getting some fixes, as well as a slight nerf. This should put her more on par with the other Hunters.

Betu is at GDC since last week (and will still be away for a few days) and I need him to complete some missing art assets for Red. So she’s still considered Beta. Expect her full release in Update #13!

As a bonus, I have put a new gun in the game: the Blast Pistol. It is a heavy ammo pistol that fires exploding shots. It is… a blast ;)

And if you want to make mods (and can forgive me for that pun I just did) maybe you’ll want to check out our new tutorial video. It teaches you how to create a rocket that throws monsters.

Here it is: https://youtu.be/sAAkmbrNKw0

And here’s our usual links:

www.relichunters.com.br

www.relichunters.com.br/forums

www.roguesnail.com

My twitter: http://twitter.com/markventurelli


I have also started work on the “Community Pack”, which involves a bit of code refactoring and other boring stuff, but the end goal is to gather all our favorite stuff from what you, the community, have created last year and pack it all together in a massive update to the game!

Happy hunting!

Cheers,

~Mark

*Features*
Beta Hunter (Red) is still Beta!
Explosions now have damage number indicators
There is now a HUD indicator that Rider can throw grenades by spending health
New weapon available on Endless Mode: Blast Pistol!

*Gameplay*
Red now gets 30% less Bounty
Red's Dash Attack's Max Targets decreased from 5 to 1

*Fixes*
Fixed an annoying bug where placing your mouse cursor in-between buttons would make them flip madly between one another;
Fixed a bug where Red’s grenade would not spawn any Kamis if thrown near a wall;
Fixed a bug where Red’s grenade would have the wrong sprite at the start of the animation;

Update 12 - Polish, Fixes, New Gun

Hey hunters,

Feels good to be back to weekend updates on Zero!

This weekend I have polished Red, our new hunter, a little bit. She is getting some fixes, as well as a slight nerf. This should put her more on par with the other Hunters.

Betu is at GDC since last week (and will still be away for a few days) and I need him to complete some missing art assets for Red. So she’s still considered Beta. Expect her full release in Update #13!

As a bonus, I have put a new gun in the game: the Blast Pistol. It is a heavy ammo pistol that fires exploding shots. It is… a blast ;)

And if you want to make mods (and can forgive me for that pun I just did) maybe you’ll want to check out our new tutorial video. It teaches you how to create a rocket that throws monsters.

Here it is: https://youtu.be/sAAkmbrNKw0

And here’s our usual links:

www.relichunters.com.br

www.relichunters.com.br/forums

www.roguesnail.com

My twitter: http://twitter.com/markventurelli


I have also started work on the “Community Pack”, which involves a bit of code refactoring and other boring stuff, but the end goal is to gather all our favorite stuff from what you, the community, have created last year and pack it all together in a massive update to the game!

Happy hunting!

Cheers,

~Mark

*Features*
Beta Hunter (Red) is still Beta!
Explosions now have damage number indicators
There is now a HUD indicator that Rider can throw grenades by spending health
New weapon available on Endless Mode: Blast Pistol!

*Gameplay*
Red now gets 30% less Bounty
Red's Dash Attack's Max Targets decreased from 5 to 1

*Fixes*
Fixed an annoying bug where placing your mouse cursor in-between buttons would make them flip madly between one another;
Fixed a bug where Red’s grenade would not spawn any Kamis if thrown near a wall;
Fixed a bug where Red’s grenade would have the wrong sprite at the start of the animation;