TEKO u2.0
I made too many changes, so I'll just summarize them, because I don't think a very detailed log is worth it. I've made so many patches that I've decided to list the changes in the order I made them.
We have a new cursor! No more of the operating system's default one.
Fixed multiple interactions and visual issues with cards and consumables.
Changed the visual system for potions and their container (it used to be a simple square).
Added important clarifications in the tooltips of many items, corrected several descriptions, and improved the entire text system in general.
Changed most of the graphics, the buttons, almost the entire interface, the size of the money, the graphics of the colored tubes, the menus, etc. I would be detailing this point for 20 lines, so I'll just say that the visual change was enormous.
Removed and reworked many elements of the shop. Right now, the options for Blender, Empanada Race, Upgrade, and Remove chips no longer exist. They have become packs. Also, the entire shop now looks different, with more visual harmony, much easier to view.
Buff to rounds: it now costs fewer points to get further. Nerf: now for each combo level gained, the goal will increase by 1%. Also, a bug has been fixed that made subsequent rounds smaller than the current one. The difficulty now scales better.
Help Screen removed. It was useless LOL. I've done the same with the 'Pre Play Screen', which is now compacted into the shop itself.
Removed the tooltip (ON/OFF) options. They were confusing and added nothing. I also added more colors and new tooltips. And they work better. The text is also smaller (it used to take up too much of the screen).
Added a new button to see what Perks the player currently has. Very useful for knowing how to play better by taking advantage of the resources.
Empanada Race totally reworked, now the chances change as more races are played, and it also gives more money.
Reworked card slots and the number of slots that mods occupy. Pro Mods now take up 3 slots instead of all of them, and Common and Rare mods only take up 1.
Several prices in the shop changed, by a very small difference. Several appearance rates have also been nerfed.
Reserving items in the shop now costs money (every time you reroll or re-enter the shop, the player will lose $1 for each reserved item).
Total rework of the rarity of many cards, almost half of them.
Rework of many card values. I have nerfed the multi a lot, several descriptions, and quite a few values.
The first integration of the game with Discord is now done. It's reasonably okay but may contain some synchronization errors.
Changed the stock and diversity system for Mods, Consumables, and Packs. They now appear differently in the shop when rerolling.
Nerfed the combo level-up, it now scales a bit less.
Fixed a bug with the music volume (when at 0%, it couldn't be turned back on).
Entire tutorial reworked. It now contains a ton of help for new players, and it also highlights the objects you need to click. In short: it's a dynamic run that provides the essential help for a player to start playing TEKO.
All accumulation cards will now be able to accumulate beforehand without having them in the inventory yet. This allows the system to be fairer, and for example, allows the player to play a specific build without having to force it from the early game.
Improved the save/continue system. I currently feel it's at 99%. It might have some bugs, but it's more reliable now.
These summarized patch notes have taken me a lot of time. We are very close to the first public demo version.As a curiosity: in the last few patches, the statistics haven't been very optimal. We'll see how player progress advances with this big patch.
From u1.0 to u2.0, only 56 games were played, with 13 wins and 43 losses, resulting in a 23% winrate. The most used cards were Trixi (14), Near the Edge (11), Symmetry (10), Buoyant (9). The highest score achieved in the last round was 2,144,521,614,024! I noticed that these patches were very broken, I know, it was done on purpose. From the beginning I planned to make the game unbalanced to find out which features were the most exaggerated. Thanks to this feedback, I have been able to change many things for the good of the gameplay mechanics.
Thanks for everything. I will keep working. Enjoy this u2.0.