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Nimbatus - The Space Drone Constructor News

Nimbatus Launch Date Announcement

Dear Drone Engineers,

After 1.5 years in Early Access, Nimbatus now has a release date: Full Launch on May 14th!
We want to thank you once again for helping us to get to this point. We wouldn't be here without your support.

We made a new trailer for the game to celebrate the occassion:
[previewyoutube][/previewyoutube]

It would be amazing if you could help us to get the word out! Here is how:
  • Wishlist the game or if you already own it tell friends and fellow gamers to wishlist the game on Steam (there will be a nice launch discount)
  • Tell your favourite Youtuber, Streamer, Newssite about the upcoming launch
  • Retweet our launch date announcement
  • Share our launch date announcement on Facebook
  • Review the game on Steam
  • Play the game on launch day (May 14th)


Cheers & Thanks,
Stray Fawn Studio

Patchnotes 1.0.3

Thanks for the quick bug reports and feedback on the discord!

We just uploaded another patch (1.0.3) addressing the following things:
  • ​​​​​​​“New Drone” is now also correctly localized
  • Added better localization for random weapon names
  • Fixed resource gathering tutorial counting as completed when you died
  • Added gravity and air resistance indicators when on planets
  • Fixed bug where the game crashed when exiting the test simulation
  • Fix label size for gamemode description
  • Fix particle collision with the Nimbatus Container
  • Fixed that the pirate mine mission did not load anymore
  • Fixed wrong MissionTarget for the pirate mine mission
  • Improved placement of lava fountains
  • Tortoice icicles now deal 100 damage, don’t freeze tortoices anymore 
  • Reduced amount of tortoice dens / jumpfish nests / pirate mines to destroy
  • Improved spawning behaviour for pirate mines, especially for ice cave planets


Cheers,
Stray Fawn Studio

Patch 1.0.2 Hotfix

We just uploaded a hotfix that fixes the following bugs:
  • Fixed broken Tutorials and missing droneparts.
  • Fixed that Enemies could spawn in the Nimbatus Container
  • Fixed bug that Tutorial Drones ended up in the global drone list


Thanks for reporting the bugs!

Cheers,
Stray Fawn Studio

Ice Planet Update

Dear Drone Engineers,

We just released a new Nimbatus Update containing new Ice Planets, a new Introduction for the Survival Mode, Steam Achievements and much more! Check out the Patchnotes for a full list of changes.

We have translated the game into more languages with the help of our players! French, German, Chinese, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish and Turkish are almost completely translated. Czech, Dutch and Finnish are not ready yet and will be added in a future update depending on the translation progress.
If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! If you want to help translate Nimbatus into another language please write us a message or post in our forum!


We plan to release the full version of Nimbatus in about a month! For this we'd like to fix as many bugs as possible. If you have any crashes or find bugs, please report them in our forum or on our discord.

Patchnotes 1.0.2


[h2]New Features[/h2]
  • Ice planets with new missions and enemies
  • Tutorial / Introduction for survival mode
  • New Intro for the survival mode (Outro coming soon)
  • New final corp planet for the survival mode
  • New corp enemies
  • New pirate enemies
  • New missions for jungle and lava planets
  • New drone effects, obtainable as rewards at the end of galaxies
  • New sandbox mode options
  • Mothership upgrades and drone effects can now be activated in sandbox mode
  • Sandbox mode options can now be changed in already existing saves
  • Added 34 Steam Achievements
  • Added unlockable Corp Drone skin
  • Added options to in-game pause menu
  • Added customizable background and grid colors to the drone workshop
  • Added planet and racetrack testing scenes (accessible from the test simulation)

[h2]New Drone Parts[/h2]
  • Added sniper weapon
  • Added spark thrower weapon

[h2]Improvements[/h2]
  • Changed fonts to support more languages
  • You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you.
  • Added area indicator in which boombugs and lavabombers deal splash damage
  • Toned down the heat area indicator for heat bubbles
  • Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades
  • Added option to disable the border in the test simulation
  • Added velocity and angular velocity display to the test simulation
  • Added sandbox-option to toggle free mothership upgrades
  • Reduced tooltip font size
  • Improved and balance final corp mission
  • You can zoom in more while in the test simulation.
  • Default language when playing for the first time is now the device language
  • Sandbox settings can now be changed directly on the mothership upgrade screen
  • Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
  • Added possibility to rename savefiles after they are created
  • Added translators to credits
  • Added the Nimbatus Container to a separate sensor detection layer

[h2]Balancing[/h2]
  • Bio Barrels difficulty scales with how far you traveled
  • Stonemanta Caves have 1200HP instead of 2000HP
  • Lava Bomber Caves have 2000HP instead of 3000HP
  • Small Magnet now has a radius of 15 instead of 10 meters
  • Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m
  • Lava Cores heat drone parts up by 40°C instead of 50°C per second
  • Heat capacitor has more health and heats by 5°C instead of 10°C per second
  • Cryo Pod has more health
  • Lowered the amount of Lava Bomber hives to destroy on easy difficulty
  • Cost of hull repairs now increases each time up to a certain limit
  • Threat increase scales now scales with your progress
  • Amount of resources obtained through rewards now scales with the difficulty level
  • Improved distribution of upgrades on randomly generated weapons

[h2]Bugfixes[/h2]
  • Fixed bug where the rotation mode of the weapon gets reset
  • Fixed angle offset of multiple beam laser
  • Fixed bug where corp battery tower spawned inside the shield of the corp laboratory
  • Fixed translation for air resistance downgrade
  • Stonemantas now show Healthbar when damaged
  • Lava Bombers now show Healthbar when damaged
  • Fixed bad performance of proximity sensor
  • Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed
  • Fixed bug where lava fountains didn’t register certain collisions
  • Mines are now detectable as enemies
  • Fixed weapons being able to shoot through terrain
  • Fixed tooltip flickering when displaying weapon details
  • Fixed bug when exporting drones on linux (they ended up without file ending)
  • Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
  • Threat increase scales now scales with your progress
  • Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
  • Added second larger Grid to drone workshop for better orientation
  • Changed min / max ranges for certain weapon attributes so that they are upgradeable
  • Fixed Hammerhead Collision, they should no longer glitch into the terrain
  • Fixed ice spikey dens and jumpfish nests not working on certain planets
  • Fixed bug where manual race had fully autonomous precondition
  • Fixed bug where manual race button was not clickable
  • Fixed a crash when entering the test area 

Happy testing!

Cheers,
Stray Fawn Studio

Patchnotes 1.0.1 Preview Beta

We just released another patch on the preview branch, containing the newest localization. 

Patchnotes 1.0.1


New Features
  • Added options to in-game pause menu
  • Added customizable background and grid colors to the drone workshop
  • Added planet and racetrack testing scenes (accessible from the test simulation)
  • Added sandbox-option to toggle free mothership upgrades
Improvements
  • Reduced tooltip font size
  • Improved and balance final corp mission
  • You can zoom in more while in the test simulation.
  • Default language when playing for the first time is now the device language
  • Sandbox settings can now be changed directly on the mothership upgrade screen
  • Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Balancing
  • Cost of hull repairs now increases each time up to a certain limit
  • Threat increase scales now scales with your progress
  • Amount of resources obtained through rewards now scales with the difficulty level
  • Improved distribution of upgrades on randomly generated weapons
Bugfixes
  • Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
  • Threat increase scales now scales with your progress
  • Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
  • Fixed size of achievement icons 
  • Added second larger Grid to drone workshop for better orientation
  • Fixed velocity display so it’ll display 0 instead of nothing
  • Changed min / max ranges for certain weapon attributes so that they are upgradable


Happy testing!

Cheers,
Stray Fawn Studio



Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Select preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch