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Nimbatus - The Space Drone Constructor News

Patchnotes 0.8.1 Brawl Update Preview

Dear Drone Engineers,

We just released a small patch on the preview branch for the brawl update.

Thanks a lot for playing the update and providing us with some opponents.


Patchnotes


New Features
  • Added free camera to versus mode camera options
  • Added sound effects to all travel events
  • Added first version of brawl sound
Bugfixes
  • Fixed Shield status translation
  • Fixed corp attack travel event translation
  • Fixed workshop browser UI
  • Fixed sorting issues with Drone and Container on Space Missions
  • Fixed rare case in which cryo container would not spawn on lava planets
  • Fixed text displayed in timer on timed missions
  • Fixed bug where your drone won, but it counted as a loss
Balancing
  • Broken bumpers now apply only 10% of the impact force


Happy testing!

Cheers,
Stray Fawn Studio

Brawl Tournament on the preview branch

Dear Drone Engineers,

We just released an update on the preview branch to test the new Brawl Tournament!
Please play the new Brawl Tournament and upload your drone as opponents, so we have many drones to test the balance.

This update also adds German localization. If you speak German, please switch the language and report any grammatical or UI layout errors you find :)

Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Enter imadeabackup as password to unlock the preview branch
– Select brawl_preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch


Patchnotes 0.8.0
New Features
  • New Brawl Tournament
  • Prepared the game to be ready for localization and added German localization as a test
New Drone Parts:
  • New mechanical part: Flipper
  • New melee weapon: Bumper
Reworks:
  • Changed the look of the Tournament UI
  • Reworked all the UI labels to be able to scale dynamically in size
  • Added torque and option to reverse rotation for saw blades
  • Added options to better control the camera in competitive modes
  • Added timescale-slider for Autonomous Racing
  • Balanced the damage of all melee weapons
Misc:
  • Upgraded our engine to Unity 2018.4.6f1


Happy testing!

Cheers,
Stray Fawn Studio


Keep in mind that this preview build is still a work in progress, therefore I strongly recommend to back up your savefiles before downloading the preview branch. Here is where you can find the savefiles and logfiles: Savefile Location

Patchnotes 0.7.4

Dear Drone Engineers,

We just released the 0.7.4 patch to fix some bugs.

Fixes
  • Researcher doesn’t get fuel tanks as rewards in asteroid fields and travel events anymore
  • You can no longer bribe pirates if you don’t have enough resources
  • Fixed that collecting bio barrells or meteors gave no resources anymore and corrupted the savefile so the resource amount was reset to default.
  • Dynamic thrusters no longer work when frozen


Cheers,
Stray Fawn Studio

New Campaign Update (0.7.3)

Dear Drone Engineers,

After a month of testing and improving, we finally released the new Campaign Update on Steam!
At its core this update is all about the new campaign mode. It features different captains, progression through unlocking drone parts, travel events, asteroid fields, drone skins and much more :)



The old savefiles are no longer compatible with this version. However, all drones from older savefiles will be imported automatically and should be available to use in the competitive and creative mode.



Thanks again to all testers of the preview version for all the great feedback and bug reports!
Here are the patchnotes of the new update:

New Features
  • Split the game into 3 different modes: Competitive, Campaign and Creative
  • New Campaign Mode with new progression system, different captains, travel events, new locations and rewards
  • New Creative Mode with different settings to change the gameplay
  • New shared drone list for creative and competitive mode
  • Added in-place replace functionality for drone parts (hold alt when dragging item over another)
  • Added multiple gravity and air resistance modes to the test drive
  • Added Kickstarter backers to the credits
  • Added planet names from Kickstarter backers to the game
  • The minimap now has a dynamic planet display
  • Added live weapon previews to tooltips
  • Added drone skins as setting for basic parts
New Drone Parts:
  • Piston that can be extended and retracted
  • Small magnet, small and easy to use but not as configurable as the big magnet
Drone Part Changes:
  • Changed the look of the Magnet, so it matched its collider
  • Added the option to choose a Drone Skin for the basic parts
  • Spikes now cause damage on impact rather than continuous damage on contact
  • There is now only one resource tank which can hold all resources
  • We increased the rate plasma and cryo ammunition change the temperature of enemies
  • Drills now only cause damage while they are activated
  • Particle weapons now heat up or cool down enemies faster than other weapon types
Reworks:
  • You can now access the drone hangar directly from the map without having to travel to a location
  • Most missions now have different difficulty levels 
  • We balanced the health of the enemies to match the difficulty level of the new campaign mode
  • Enemies now target you if you attack them, even if you are out of range
  • Snake damage changed from 100 to 180. Aggro speed increased by 20%
  • Balanced all weapon-stats
  • A lot of small UI changes, especially for the campaign mode
  • A lot of sound effect changes and new sound effects
  • Changed the drone import file dialog to use native dialogues
  • You now only can mine a finite amount of resources from one planet, even if you launch multiple drones
  • Lowered health of shipwreck-parts
  • Slightly increased durability of Energy Shield
  • Reduced the burning damage scaling
  • Objects now stop burning after 5 seconds, unless they get heated up again.
  • Increased rate at which fire and cryo ammunition change temperature
  • Plasma and cryo weapons now increase / lower temperature at the same rate
Bugfixes:
  • Race finish line is no longer detected as obstacle
  • Fixed afterburner collider
  • Proximity and distance sensor overlays no longer stretch the drone image
  • Fixed that some objects did not heat up neighboring objects
  • Fixed small spawning bugs in different missions
  • Fixed bug where hammerheads that haven’t targeted the player before were faster
  • Stonemantas don't spawn fireflies anymore when they are frozen
  • Fixed placement of resources on lava planet corridor
  • Fixed bug in corp laboratory mission where no laboratory would spawn
  • Fixed drone workshop max diameter not being displayed correctly in racing modes
  • Fixed Continue button collider so it does not overlap with the upload drone checkbox after a Tournament
  • Fixed a bug in the main menu UI that occurred when deleting saves
  • You should no longer be able to print sub drones inside the terrain and fly underground. The parts break if they spawn inside the terrain. 
Engine:
  • Upgraded our engine to Unity 2018.4.3f1



We recorded a video showing the new features of the campaign update:
https://www.youtube.com/watch?v=1M2qtc0RaaM
To celebrate the update we are running a 25% discount for the next two weeks!

Cheers & Have fun!
Stray Fawn Studio

Patchnotes 0.7.2

Dear Drone Engineers,

We just released the 0.7.2 patch for the new Campaign Update on the preview branch.You can find the patchnotes and instructions on how to access this branch here:

Patchnotes & Instruction

Happy testing and thank you for your help!

Cheers,
Stray Fawn Studio