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Nimbatus - The Space Drone Constructor News

Ice Planet Update

Dear Drone Engineers,

We just released a new Nimbatus Update containing new Ice Planets, a new Introduction for the Survival Mode, Steam Achievements and much more! Check out the Patchnotes for a full list of changes.

We have translated the game into more languages with the help of our players! French, German, Chinese, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish and Turkish are almost completely translated. Czech, Dutch and Finnish are not ready yet and will be added in a future update depending on the translation progress.
If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! If you want to help translate Nimbatus into another language please write us a message or post in our forum!


We plan to release the full version of Nimbatus in about a month! For this we'd like to fix as many bugs as possible. If you have any crashes or find bugs, please report them in our forum or on our discord.

Patchnotes 1.0.2


[h2]New Features[/h2]
  • Ice planets with new missions and enemies
  • Tutorial / Introduction for survival mode
  • New Intro for the survival mode (Outro coming soon)
  • New final corp planet for the survival mode
  • New corp enemies
  • New pirate enemies
  • New missions for jungle and lava planets
  • New drone effects, obtainable as rewards at the end of galaxies
  • New sandbox mode options
  • Mothership upgrades and drone effects can now be activated in sandbox mode
  • Sandbox mode options can now be changed in already existing saves
  • Added 34 Steam Achievements
  • Added unlockable Corp Drone skin
  • Added options to in-game pause menu
  • Added customizable background and grid colors to the drone workshop
  • Added planet and racetrack testing scenes (accessible from the test simulation)

[h2]New Drone Parts[/h2]
  • Added sniper weapon
  • Added spark thrower weapon

[h2]Improvements[/h2]
  • Changed fonts to support more languages
  • You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you.
  • Added area indicator in which boombugs and lavabombers deal splash damage
  • Toned down the heat area indicator for heat bubbles
  • Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades
  • Added option to disable the border in the test simulation
  • Added velocity and angular velocity display to the test simulation
  • Added sandbox-option to toggle free mothership upgrades
  • Reduced tooltip font size
  • Improved and balance final corp mission
  • You can zoom in more while in the test simulation.
  • Default language when playing for the first time is now the device language
  • Sandbox settings can now be changed directly on the mothership upgrade screen
  • Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
  • Added possibility to rename savefiles after they are created
  • Added translators to credits
  • Added the Nimbatus Container to a separate sensor detection layer

[h2]Balancing[/h2]
  • Bio Barrels difficulty scales with how far you traveled
  • Stonemanta Caves have 1200HP instead of 2000HP
  • Lava Bomber Caves have 2000HP instead of 3000HP
  • Small Magnet now has a radius of 15 instead of 10 meters
  • Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m
  • Lava Cores heat drone parts up by 40°C instead of 50°C per second
  • Heat capacitor has more health and heats by 5°C instead of 10°C per second
  • Cryo Pod has more health
  • Lowered the amount of Lava Bomber hives to destroy on easy difficulty
  • Cost of hull repairs now increases each time up to a certain limit
  • Threat increase scales now scales with your progress
  • Amount of resources obtained through rewards now scales with the difficulty level
  • Improved distribution of upgrades on randomly generated weapons

[h2]Bugfixes[/h2]
  • Fixed bug where the rotation mode of the weapon gets reset
  • Fixed angle offset of multiple beam laser
  • Fixed bug where corp battery tower spawned inside the shield of the corp laboratory
  • Fixed translation for air resistance downgrade
  • Stonemantas now show Healthbar when damaged
  • Lava Bombers now show Healthbar when damaged
  • Fixed bad performance of proximity sensor
  • Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed
  • Fixed bug where lava fountains didn’t register certain collisions
  • Mines are now detectable as enemies
  • Fixed weapons being able to shoot through terrain
  • Fixed tooltip flickering when displaying weapon details
  • Fixed bug when exporting drones on linux (they ended up without file ending)
  • Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
  • Threat increase scales now scales with your progress
  • Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
  • Added second larger Grid to drone workshop for better orientation
  • Changed min / max ranges for certain weapon attributes so that they are upgradeable
  • Fixed Hammerhead Collision, they should no longer glitch into the terrain
  • Fixed ice spikey dens and jumpfish nests not working on certain planets
  • Fixed bug where manual race had fully autonomous precondition
  • Fixed bug where manual race button was not clickable
  • Fixed a crash when entering the test area 

Happy testing!

Cheers,
Stray Fawn Studio

Patchnotes 1.0.1 Preview Beta

We just released another patch on the preview branch, containing the newest localization. 

Patchnotes 1.0.1


New Features
  • Added options to in-game pause menu
  • Added customizable background and grid colors to the drone workshop
  • Added planet and racetrack testing scenes (accessible from the test simulation)
  • Added sandbox-option to toggle free mothership upgrades
Improvements
  • Reduced tooltip font size
  • Improved and balance final corp mission
  • You can zoom in more while in the test simulation.
  • Default language when playing for the first time is now the device language
  • Sandbox settings can now be changed directly on the mothership upgrade screen
  • Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Balancing
  • Cost of hull repairs now increases each time up to a certain limit
  • Threat increase scales now scales with your progress
  • Amount of resources obtained through rewards now scales with the difficulty level
  • Improved distribution of upgrades on randomly generated weapons
Bugfixes
  • Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
  • Threat increase scales now scales with your progress
  • Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
  • Fixed size of achievement icons 
  • Added second larger Grid to drone workshop for better orientation
  • Fixed velocity display so it’ll display 0 instead of nothing
  • Changed min / max ranges for certain weapon attributes so that they are upgradable


Happy testing!

Cheers,
Stray Fawn Studio



Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Select preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch

Patchnotes 1.0.0 Release Preview

Dear Drone Engineers,

We just released a preview build of the release version of Nimbatus. It would be awesome if you could test this build and report any bugs you can find!

The full release of Nimbatus is getting closer! For this we are translating the game into more languages. It's not yet finished, but you can already change the language and see what has been translated so far.
If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation!
https://crowdin.com/project/nimbatus.

We still plan to continue updating Nimbatus after the release, but the full release is an important step for us and we hope to get many new players on board

Please note: the new achievements are not yet working for the default game version, only for the preview version!

Patchnotes

[h2]New Features[/h2]
  • Ice planets with new missions and enemies
  • Tutorial / Introduction for survival mode
  • New Intro for the survival mode (Outro coming soon)
  • New final corp planet for the survival mode
  • New corp enemies
  • New pirate enemies
  • New missions for jungle and lava planets
  • New drone effects, obtainable as rewards at the end of galaxies
  • New sandbox mode options
  • Mothership upgrades and drone effects can now be activated in sandbox mode
  • Sandbox mode options can now be changed in already existing saves
  • Added 34 new Steam Achievements
  • Added unlockable Corp Drone skin

[h2]New Drone Parts[/h2]
  • Added sniper weapon
  • Added spark thrower weapon

[h2]Improvements[/h2]
  • Changed fonts to support more languages
  • You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you.
  • Added area indicator in which boombugs and lavabombers deal splash damage
  • Toned down the heat area indicator for heat bubbles
  • Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades
  • Added option to disable the border in the test simulation
  • Added velocity and angular velocity display to the test simulation

[h2]Balancing[/h2]
  • Bio Barrels difficulty scales with how far you traveled
  • Stonemanta Caves have 1200HP instead of 2000HP
  • Lava Bomber Caves have 2000HP instead of 3000HP
  • Small Magnet now has a radius of 15 instead of 10 meters
  • Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m
  • Lava Cores heat drone parts up by 40°C instead of 50°C per second
  • Heat capacitor has more health and heats by 5°C instead of 10°C per second
  • Cryo Pod has more health
  • Lowered the amount of Lava Bomber hives to destroy on easy difficulty

[h2]Bugfixes[/h2]
  • Fixed bug where the rotation mode of the weapon gets reset
  • Fixed angle offset of multiple beam laser
  • Fixed bug where corp battery tower spawned inside the shield of the corp laboratory
  • Fixed translation for air resistance downgrade
  • Stronemantas now show Healthbar when damaged
  • Lava Bombers now show Healthbar when damaged
  • Fixed bad performance of proximity sensor
  • Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed
  • Fixed bug where lava fountains didn’t register certain collisions
  • Mines are now detectable as enemies
  • Fixed weapons being able to shoot through terrain
  • Fixed tooltip flickering when displaying weapon details
  • Fixed bug when exporting drones on linux (they ended up without file ending)

Happy testing!

Cheers,
Stray Fawn Studio



Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Select preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch

0.9.6 Battery Tower Hotfix

Dear Drone Engineers,

We just uploaded a hotfix for the Battery Tower bug.
The Battery Tower accidentally spawned inside the shield and was therefore pretty tricky to destroy. This is now fixed.

Thank you for reporting!

Cheers,
Stray Fawn Studio

Translation Progress

Dear Drone Engineers,

We are super happy how the community translations are progressing.
This is how the current progress looks like:



We just opened a new Beta branch on Steam called "translation". We will update it weekly and you can use it to check if the translations are correct. This build is the current development build, so there could be some bugs or unfinished features inside. We are also testing a new font that can support more languages than the current one.

If you want to help with translating the game or suggest some better translations, please join our Crowdin project for your language here: https://crowdin.com/project/nimbatus

You might have to wait a few hours before the join request gets accepted, as we do them manually :)

Cheers and Thanks,
Stray Fawn Studio