Patch 1.4.22 Notes

- The game should no longer crash when hovering over a replay saved from the workshop branch.
- Buffering an attack after a parried jab will no longer put you in parry stun. (This does not apply to anything that cancels the jab.)
- Stage collision extended by 1000px downward to prevent objects like Ranno's bubble from getting stuck under the stage.
- Playtest room platforms raised 4px to match the average platform height.
- Pressing jump and special at the same time while the special is on cooldown will no longer perform a grounded double jump.
- You can now perform all character-specific special cancels with the right stick set to Special.

- Uspecial final hit starting base knockback decreased from 8 > 7.
- Uspecial final hit final base knockback increased from 5 > 6.

- Dstrong hitbox moved 20px upward (now only reaches as far down as Wrastor's feet).
- Nspecial no longer goes into the landing state when it ends on the ground.
- Nspecial endlag increased from 16 > 20.
- This makes up for the 4 frames of landing that were removed.

- Dspecial spikes ground detection width adjusted from the full sprite width > 9px.
- This will cause them to be destroyed even if the edge of the spike is touching the ground.

- Empowered Nspecial returns Forsburn's double jump right when the smoke appears (6 frames earlier than before).
- Hitting Forsburn's clone with bubbles will no longer deal damage to Forsburn.

- Jab 2 no longer goes into parry stun.
- Jab 2 can now be canceled into jab/tilts even on whiff.

- Sweetspot fair hitstun modifier decreased from 1.0 > 0.9.
- Cloud kick hitpause decreased from 12 > 9.
- There are now 3 fewer frames where the cloud kick is at full strength.
- Hitting Absa during the 8 frames between placing a cloud with Fspecial and the hitbox appearing will cause the hitbox to not appear.
- Same behavior as if you hit Absa before she releases special during Fspecial.

- Jab animation updated.
- Tilt boost window expanded by 1 frame.
- Fstrong hit 1 SDI multiplier decreased from x1 > x0.
- Hitting a player with Uair restores your Uspecial.
- Getting hit during Fspecial will destroy all of your icicles (15 frame window after icicles are created).
- The lifespan of strong attack shards now increases by a smaller amount with full charge: +10 frames > +4 frames.
- This prevents the shards from interfering with Etalus' own attacks.

- Bair sweetspot knockback scaling decreased from .6 > .55.
- Bair sweetspot active frames decreased from 8 > 3.
- Bair sweetspot's removed active frames are now a new hitbox that has the same knockback stats as the sweetspot, except weaker base knockback that decays from 7.5 to 5.
- Bair sourspot knockback scaling decreased from .55 > .5.
- Bair sourspot base knockback now decays from 8 > 5.
- Bashed projectiles that are sent straight vertical will now face the same direction Ori is facing instead of always facing right.
- Sein will no longer disappear if Ori is KOd while performing a team-up strong attack.

- Tech roll speed decreased from 11 > 10.
- Fair strong hit (non-spike) inward range decreased by 8px.
- Needles will no longer break Kragg's pillar from above.
- Dspecial's air stall is not used up if the grounded version is interrupted.
- Bubbled enemy drift acceleration increased from .25 > .4.

- Bair max pin time decreased from 192 > 96.
- Bair sweetspot width reduced by 8px (still has the same max range).
- Bair strongest sourspot moved slightly outward to reduce the deadzone between it and the sweetspot.
- Bair now has 10 frames before it can be cancelled on whiff.
- Ustrong has 2 new hitboxes between the existing ones. They have the same knockback as the weaker of the two hitboxes that surround them.
- Fspecial hurtbox reduced on the top.

- Ori's spirit flame will no longer remove Dynamo Mail's charge if it doesn't deal knockback.