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Rivals of Aether News

Patch 1.4.22 Notes

  • The game should no longer crash when hovering over a replay saved from the workshop branch.
  • Buffering an attack after a parried jab will no longer put you in parry stun. (This does not apply to anything that cancels the jab.)
  • Stage collision extended by 1000px downward to prevent objects like Ranno's bubble from getting stuck under the stage.
  • Playtest room platforms raised 4px to match the average platform height.
  • Pressing jump and special at the same time while the special is on cooldown will no longer perform a grounded double jump.
  • You can now perform all character-specific special cancels with the right stick set to Special.


  • Uspecial final hit starting base knockback decreased from 8 > 7.
  • Uspecial final hit final base knockback increased from 5 > 6.


  • Dstrong hitbox moved 20px upward (now only reaches as far down as Wrastor's feet).
  • Nspecial no longer goes into the landing state when it ends on the ground.
  • Nspecial endlag increased from 16 > 20.
    • This makes up for the 4 frames of landing that were removed.


  • Dspecial spikes ground detection width adjusted from the full sprite width > 9px.
    • This will cause them to be destroyed even if the edge of the spike is touching the ground.




  • Empowered Nspecial returns Forsburn's double jump right when the smoke appears (6 frames earlier than before).
  • Hitting Forsburn's clone with bubbles will no longer deal damage to Forsburn.


  • Jab 2 no longer goes into parry stun.
  • Jab 2 can now be canceled into jab/tilts even on whiff.


  • Sweetspot fair hitstun modifier decreased from 1.0 > 0.9.
  • Cloud kick hitpause decreased from 12 > 9.
    • There are now 3 fewer frames where the cloud kick is at full strength.
  • Hitting Absa during the 8 frames between placing a cloud with Fspecial and the hitbox appearing will cause the hitbox to not appear.
    • Same behavior as if you hit Absa before she releases special during Fspecial.


  • Jab animation updated.
  • Tilt boost window expanded by 1 frame.
  • Fstrong hit 1 SDI multiplier decreased from x1 > x0.
  • Hitting a player with Uair restores your Uspecial.
  • Getting hit during Fspecial will destroy all of your icicles (15 frame window after icicles are created).
  • The lifespan of strong attack shards now increases by a smaller amount with full charge: +10 frames > +4 frames.
    • This prevents the shards from interfering with Etalus' own attacks.


  • Bair sweetspot knockback scaling decreased from .6 > .55.
  • Bair sweetspot active frames decreased from 8 > 3.
  • Bair sweetspot's removed active frames are now a new hitbox that has the same knockback stats as the sweetspot, except weaker base knockback that decays from 7.5 to 5.
  • Bair sourspot knockback scaling decreased from .55 > .5.
  • Bair sourspot base knockback now decays from 8 > 5.
  • Bashed projectiles that are sent straight vertical will now face the same direction Ori is facing instead of always facing right.
  • Sein will no longer disappear if Ori is KOd while performing a team-up strong attack.


  • Tech roll speed decreased from 11 > 10.
  • Fair strong hit (non-spike) inward range decreased by 8px.
  • Needles will no longer break Kragg's pillar from above.
  • Dspecial's air stall is not used up if the grounded version is interrupted.
  • Bubbled enemy drift acceleration increased from .25 > .4.


  • Bair max pin time decreased from 192 > 96.
  • Bair sweetspot width reduced by 8px (still has the same max range).
  • Bair strongest sourspot moved slightly outward to reduce the deadzone between it and the sweetspot.
  • Bair now has 10 frames before it can be cancelled on whiff.
  • Ustrong has 2 new hitboxes between the existing ones. They have the same knockback as the weaker of the two hitboxes that surround them.
  • Fspecial hurtbox reduced on the top.


  • Ori's spirit flame will no longer remove Dynamo Mail's charge if it doesn't deal knockback.

Rivals Direct 2

Join us for the second Rivals Direct on April 1, 2020! Step inside the Rivals Team's studio and get unprecedented access to upcoming projects, interviews, and special announcements live on Twitch.

Channel: https://twitch.tv/RivalsOfAether
Date: 4/1/2020
Time: 10AM PT / 12 CT / 1 ET

Waiting room starting a half hour before where we'll raffle off skins and speculate on what's coming with the Direct!

Rivals Amateur Series - 2 Year Anniversary Special

The Rivals Amateur Series is one of the longest community-ran online tournaments in the scene. Help celebrate their 2 year anniversary this Sunday with a special event featuring prizes and a live stream.

Starts Sunday 3/15 at 4PT / 5 CT / 7 ET
More info and signups at https://msb.challonge.com/NARAS2YAS
This event is for North American players only.

Rivals Workshop Official Side Event at Genesis 7

As part of the excitement surrounding the Rivals Championship Series finals, our community came together to back a Workshop side event later this month at Genesis 7. This will be our first time featuring original characters from the community at a major event - complete with their own stream time and prize pool!

[h2]Character List[/h2]
We're excited to see what players can do with new characters in a tournament setting. To help make the event manageable we've chosen a 16 character roster players can compete with:


[h2]Stage List[/h2]
Only the official in-game stages will be usable during this event. We did find some great workshop creations, but opted off of a workshop list for game stability reasons.


[h2]Other Details[/h2]
If you're attending Genesis 7, you can sign up for this event in person at the Rivals area any time Friday or Saturday morning. This event has a $500 prize pool funded by the community from the Genesis compendium.

For viewers at home, keep an eye out for a future announcement with the full stream schedule including where and how to watch all of the Rivals goodness at G7. For now you can bookmark Saturday January 25th as the date until more time/channel details are available.

Patch 1.4.20 Notes

A small patch containing mostly fixes for some odds and ends. This patch will be what the RCS World Finals are played on at Genesis 7 later this month!

  • Basic version of Merchant Port/Swampy Estuary dimensions fixed to match the Aether version (side blastzones increased by 2px).
    • This fixes a bug with Sylvanos on Merchant Port that allowed him to grow grass underneath already existing grass.




  • Environmental collision is now disabled when Orcane teleports to a puddle until the first hitbox disappears. Prevents situations like these.


  • Vertically moving seeds will no longer be destroyed when touching Lily unless she is idle.


  • Ice on the ground can no longer freeze opponents when they are invincible due to their hurtbox being nonexistant (e.g. Clairen's Dspecial).


  • When parried, Dair will go into pratfall when bouncing off an opponent/object.


  • Holding the special button during Dspecial (spawning the bubble) will now allow you to freely move the bubble as if you had performed another Dspecial with the bubble out.


  • Ftilt physical hitbox BKB reduced from 6 > 4.75.
  • Ftilt physical hitbox angle changed from 55 > 30.
  • Ftilt physical hitbox is now untechable.
    • Previously, DIing away and teching in place would cause you to be actionable 4 frames before Sylvanos, making the move punishable on hit.
  • Flowers now have a distinct visual for when they're projectile immune and a more distinct visual for when they're the oldest of 3 flowers.