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After The End: The Harvest News

Mutiny Island Gameplay FAQ

Today we will be sharing some additional information on Mutiny Island!

https://store.steampowered.com/app/709490/Mutiny_Island/

--SWIMMING--
The whole game world is open right from the beginning.
You can swim anywhere there's water but you will risk the possibility of drowning and losing items doing so. Swimming often will increase your Swimming Skill and duration that you can stay afloat.



--DEATH--
Passing out from lack of stamina, enemy damage or drowning will result in you respawning back on Mutiny Island or a bed that you've made your designated home. You will also lose some basic items and equipment upon death or drowning. Weapons and armor that you have actively equipped will not be lost.



--DAY & NIGHT--
A Day and Night Cycle dictates how the world changes around you.
Different wildlife, monsters and NPC's will appear based on the region, time and day.



--STATS--
Stats such as CHARM and LUCK will affect your interactions with NPC's
and Shopkeepers. Increasing the various stats in the game can result in you being able to negotiate better sale prices or assist in seducing women.



--RED DAWN PREPAREDNESS--
There is a "Red Dawn Preparedness" meter which tracks how capable you are of challenging the Red Dawn at any given moment. This bar will increase or decrease based on your level, currently equipped equipment and more.



--RESOLUTION--
Mutiny Island can be played in a variety of resolutions. Change the resolution in game at anytime using the Options menu.



This is just a small glimpse into the world of Mutiny Island.
Stay tuned for the next announcement! More details about the game coming soon.

Mutiny Island Store Page Now Live + Official Trailer Released

Hi everyone!

I'm pleased to announce that the official Steam store page for our upcoming release Mutiny Island is now live!!!

https://store.steampowered.com/app/709490/Mutiny_Island/
On the store page, you will find a wealth of new info about the game, including brand new screenshots and a gameplay trailer.

You can view the new trailer on the store page or directly below:
https://www.youtube.com/watch?v=iJYYNxBK4zg&feature=youtu.be
Mutiny Island is being prepared for release this approaching August.

Be sure to add Mutiny Island to your Wishlist so that you can get notified when the game launches!

Hoist the sails...
Onward to release day!

Update V1.5.2.

Hi, everyone!

A new update is live for ATE: TH which includes the following:

--V1.5.2. Patch Notes--


-Optimized several background processes to increase overall performance and stability

-Direction Fix button removed and Direction Fix bug which would cause players to lock direction when attacked by certain enemies has been fixed

-Fixed bug which could cause Spaceship to fly slowly under certain conditions

Apologies to anyone affected by these issues.

Thanks!

P.S. Mutiny Island is very close to being finished and released.
There will be an announcement with gameplay details and a new trailer very soon. Thank you to everyone who has been sending in questions and showing their support, the game is almost complete!





(NOT FINAL ARTWORK)


https://www.youtube.com/watch?v=tHDaXREVap8

V1.5.1 Update

Hi, everyone!

A small patch has been released which fixes an issue that was introduced within the recent V1.5.0 update. Giant apologies to anyone who was affected by this issue!

--V1.5.1 Patch Notes--


Fixed issue with the control changes introduced within V1.5.0 which would cause the player to attack while trying to call their Ship on Planet/Space World Maps. This bug was only occurring for users playing with a Gamepad.

SHIFT is now the new button to Call/Land Ship when you're traveling on the Planet & Space World Maps.

In-game control manual/prompts have been updated to reflect control changes.

Other small various bug fixes.

--END PATCH NOTES--


V1.5.0 Is Now Live!

Hi, everyone.

V1.5.0 for After The End: The Harvest is now available for download!

----V1.5.0: Patch Notes----

Standard controls have been slightly tweaked to prevent an issue which
was causing some players controls to overlap. Below is a picture of the default controls setup from now on.



Pressing Reset within the F1 Menu will revert the controls to the default setup which will allow for easier remapping options and fewer frustrations with the control configuration process in general.

Lighting has been tweaked to be less dark as well as a few other optimizations.

Skip Introduction Cinematic option has been added to the beginning of the game.

Additional balancing for Adventure Mode, Survival Mode, and World Events which were introduced in V1.4.0.

----END PATCH NOTES----