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[Announcement] Crossout art — March 2022


What are the survivors searching for? What are they trying to spot with their binoculars?

Perhaps they are trying to track the first deliveries of the refined “Ghost” cabin? Or maybe get a closer look at the new leviathans, created specifically for the annual brawl with drones?

Either way, it would be easier to observe it through the cabin’s built-in scope. If such a thing would have existed, of course. Or maybe it does exist after all?

Let’s hope that March will bring a lot of interesting things to the Wasteland. In the meantime, here’s a new artwork, which, like many other images, you can download from the “Wallpapers” section of our website.

Best regards,
Crossout team

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[Announcement] Changes to PS restrictions in “Arena: Rating” game mode


Survivors!

As soon as the ranked version of Arena mode became available, we started to hear a lot of requests from you to narrow the build's PS requirements for it. Having further analyzed the data we collected, we also came to the conclusion that this change will have a good effect on gameplay.

Therefore, we have changed the PS restrictions for entering the mode: now it is an interval between 7000 and 9000 PS. The change is only relevant for “Arena: Rating” mode and will not affect its casual counterpart.

We remind you that, in case you don’t have any relevant vehicle at the moment, you’re free to use any ready-made vehicles from the “Arena” rewards list (from “Sniper” to “Centurion”).

Thank you all for your feedback!

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[Video] Crossout Show: Vehicular KungFu


https://youtu.be/1YjdBz-doe8
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
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[Mass testing] Changes in the physical models of certain parts.


Hello!

This week we are launching the test server again so that you can evaluate the changes in the physical models of certain weapons and structural parts. First, let’s analyze the parts themselves and how they changed.

[h2]Weapons[/h2]

Many of you already know that the physical models of certain weapons in the game may not correspond to their visual models and, as a result:
  • the weapons with a physical model that is too big inevitably receive more damage in battle, and the ability to cover them with armor can be severely limited.
  • on the contrary, the weapons with a physical model that is too small, are too easily covered with other parts; they are more difficult to hit with a targeted shot or hit with a blast wave. Many players rightly pointed out that this gives an unfair advantage when assembling cars and in battles, and we agree with them.

We have refined the physical models of a number of weapons, and now they correspond to their visual models. The full list of changed weapons:
  • AC43 Rapier
  • AC50 Storm
  • AC72 Whirlwind
  • Cyclone
  • Vector
  • Sinus-0
  • Spectre-2
  • Aspect
  • Punisher
  • Synthesis
  • Prometheus
  • Helios
  • MG13 Equalizer
  • MG14 Arbiter
  • Reaper
  • Aurora
  • Blockchain
  • Breaker
  • M-37 Piercer
  • M-38 Fidget
  • M-39 Imp

[h2]Structural parts[/h2]

The physical models of structural parts, which belong to “passive melee weapons”, have also been changed. Now, the sharpness of the angles of physical models is not as distinctive as it was before.

Basically, these changes will affect the so-called “wedges” — the vehicles, the design features of which allow you to easily pick the enemy up, depriving him of the ability to move around. Now it should be more difficult to pull off such actions on the battlefield.

Changes in passive melee weapons shouldn’t affect the vehicles of those players who use them for their intended purpose: to deal damage by ramming and protect their car from other players.

Please note that, due to technical reasons, only the weapons from the list above will be issued to you on the test server. You will be able to use only those structural parts that you have on your account.

[h2]How to get to the test server?[/h2]

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, February 25, 2022: from 13:00 to 19:00 (GMT time)
    • Saturday, February 26, 2022: from 13:00 to 19:00 (GMT time)
    • Sunday, February 27, 2022: from 13:00 to 19:00 (GMT time)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).

You can report all issues found on the test server here.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.

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