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[Developer blog] New major Crossout update. Part 1


Hello!

Today, we are starting a traditional series of development blogs, in which we will tell you and show you the new features of the upcoming major update. Let’s go!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.

[h2]New relic weapon — saw launcher[/h2]

You asked for new relic weapons that are different from the already existing ones — here you go! Meet the relic saw launcher, the first of its kind!

First of all, we’d like to note that the saw launcher will not be included in the season and in the battle pass. Like all other relics, it can be produced on the “Secret workshop” workbench.

The weapon shoots three circular saw discs at once. The number of such volleys is limited. The weapon reloads after each volley. Its horizontal and vertical aiming angles are limited. The disks fly along the ballistic trajectory, deal damage upon contact and get stuck in the object they hit.

If the disks hit the ground or any environmental object, they remain there for a certain time, and the enemies who collide with them will receive increased damage. This feature will be useful not only if you miss your enemy, but will also allow you to effectively (and efficiently!) stall the enemy who is rushing towards you, or blow up vulnerable parts of his car mounted to the frame area.

[h2]PvP-mode “Arena”[/h2]

“Arena” is a new mode that will be launched with the next major update and will be available until the end of the season. In this mode, the battles are held only in the “3 vs 3” format and on special maps — arenas.

The maps for this mode are created so that the battle begins immediately. It will be possible to take part in the battle as part of a group or with random players. It is here, in a confined space, that outstanding individual skills and well-coordinated teamwork become equally important. Thanks to the “3 vs 3” format, you will always know what your teammates are doing and will be able to coordinate their actions, and each player will have a greater contribution to the battle.

In total, 2 variants of the “Arena” will be available for the players: standard and rating. The matchmaking of allies and rivals will be different for each mode: by Power Score in the standard mode and by rating points in the rating mode. The best players in the rating mode will be able to get unique decorations which will be a symbol of their skills and will not be available to other players.

The “Arena” mode will have its own rewards scale with levels, available to everyone without exception. All rewards in it will be free, and to unlock them, you will only need to gain points for winning in battles and completing the tasks. The rewards from the “Arena” scale are not related to the new seasonal Battle Pass rewards. The “Arena” scale and the new battle pass are two different things.

This is a mode for those who likes competition and the spirit of rivalry, but its entry threshold will be lower compared to Clan Battles. In many ways, it’s due to its unusual rewards.

The available rewards will include the ready-made blueprints of armoured cars, which can be used only in the “Arena” mode. The vehicles will be designed for different PS levels and will be ready for battle. This way, all players will be able to take part in the event: regardless of parts they have in their storage and the time they spent in the game.

There will also be a nice bonus — the ability to increase the current Battle pass level several times by unlocking a new level of the “Arena” scale.

And, as a teaser, we would like to show you the first of 3 planned maps for the new mode:

This map is a park created by “Sinto” corporation. You can view the panorama of the map at this link.

The playing area of the map is filled with various hills rising above the water with bushes, trees and elements of the park area (destructible objects). The hills allow you to control and cover most of the location and to shoot enemies occupying other hills or maneuvering between hills in the lowlands.

The unique feature of this map (as well as all other Arena maps) are its borders, which are filled with landmines. They won’t allow players to go far away from the battle.

In the next devblogs we will tell you about new parts of the next season, new CKs and other maps for the new mode. See you soon!

For more information on Crossout, follow these channels:

[Update] Crossout 0.13.35. Raven’s path


Ravens have returned to the Valley! Hurry up to get unique parts and cosmetic items of the Knechte and Ravens, as well as to produce the upgraded relic weapons!

[h2]Raven’s path[/h2]

Earn talers and craft the exclusive parts of Ravens and Knechte!

Attention! The event will last until February 9 inclusive!

[h3]Special mission “Raven’s path”![/h3]
  • The mission counts towards the progress of daily challenges.
  • For taking part in the mission, the player receives a special temporary resource: talers.

These hexagonal coins, talers, are left from the knechte. Ravens defeated the Knechte in a fierce battle, but preserved their legacy. And so talers still remain a running currency.
  • Active “Premium subscription” increases the number of talers received as a result of the battle.
  • Talers can also be obtained on a special “Raven Pavilion” workbench by exchanging coupons or engraved casings for this temporary resource.
  • Talers can not be sold or purchased through the in-game market.
  • After the end of the “Raven’s Path” event, all unused talers will be withdrawn from the option to exchange them for any other resources.
  • Talers, as well as a certain amount of resources and parts, can be exchanged for items from a special temporary workbench, “Raven Pavilion”.

[h3]Temporary workbench “Raven Pavilion”[/h3]

This workbench features a lot of parts and cosmetic items that are exclusive for Ravens and Knechte and that cannot be produced after the event is over.
Weapons
  • Special revolver “Emily”.
  • Special shotgun “Leech”.
  • Small caliber cannon “Median”.
  • Epic crossbow “Spike-1”.
  • Epic revolver “Corvo”.
  • Epic shotgun “Arothron”.
  • Legendary crossbow “Toadfish”.
Hardware
  • Rare detonation module “Rift 2M”.
  • Rare coupling module “Contact 2M”.
  • Plasma emitter amplifier “Power unit”.
  • Epic defence module “Argus”.
Movement parts
  • “Gun-mount wheels” and “Gun-mount wheels ST”.
Bonus
In addition, you will also be able to manufacture the upgraded versions of all parts mentioned above (except for the “Rift 2M” and “Contact 2M”), as well as upgraded versions of the following relic weapons:
  • “Porcupine”.
  • “Punisher”.
  • “Flash I”.
  • “Breaker”.
  • “ZS-52 Mastodon”.
  • “CC-18 Typhoon”.
Cosmetic items
  • Decor: “Armored skull”, “Bludgeon” and “Martin’s helmet”.
  • Horn “Huntsman’s horn”.
  • Hologram “Wingbeat”.
  • Paint: “Teutonic cross”, “Teutonic ribbon”, “Teutonic eagle”, “Burnished steel”, “Heraldic lily”, “Material: Plate Steel” and “Damascus Steel”.
  • Various stickers of the Knechte and Ravens.
Medals

During the event, it is possible to receive the “Treasurer” medal:
  • For the 1st level of the medal you receive a unique banner logo.
  • For the 2nd level of the medal you receive a unique portrait “Stevo”.

[expand]
Shotgun “Spitfire”
  • Optimal range reduced from 40 to 30 m.
Developer Comment: being a close-range weapon, “Spitfire” is currently too efficient at long distances. The change will preserve the effectiveness of the shotgun at close range, but will also allow other weapons to efficiently fight against it at a distance.

Small caliber cannon “Median”
  • Damage increased by 7%.
Developer Comment: according to the statistics, the cannon needed a slight increase in damage to be able to destroy more important parts on enemy armoured vehicles with precise shots.

Cannon “Prosecutor 76mm”
  • Blast damage increased by 6%.
Rocket launcher “Nest”
  • Blast damage increased by 25%.
Developer Comment: both “Nest” and “Prosecutor” lacked the increase in their blast damage, which affected their effectiveness in combat. The “Prosecutor” required a minor increase, while “Nest” required more radical changes.

Grenade launcher “Thresher”
  • Now the spread from each shot is lower by 15%.
Developer Comment: when using the grenade launcher’s perk, the players often noted that the weapon didn’t have a sufficient accuracy in order to use the perk consistently. This change will help them use the bonus more efficiently and deal more damage.

Grenade launcher “AGS-55 Impulse”
  • Projectile speed increased by 33%.
Developer Comment: this change will make it easier to engage in medium-range combat and to shoot at moving targets.

Rocket launcher “Yokai”
  • The bonus to blast damage from the weapon’s perk increased from 40% to 50%.
Developer Comment: “Yokai” is an uncommon weapon, whose efficiency depends largely on the use of its perk. We are increasing the bonus to its blast damage so that proper use of the rocket launcher becomes more beneficial for players.

Shotgun “Gremlin”
  • The duration of the bonus received from the perk increased from 5 to 8 sec.
Developer Comment: previously, it was quite difficult to use the weapon’s perk right after ramming the target. The increase of its duration will allow you to do more damage or have time to correct the position of the vehicle for subsequent firing.

Shotgun “Fafnir”
  • Damage increased by 5%.
  • Now the perk bonus reduces the spread up to 40% (instead of 30% earlier).
Developer Comment: “Fafnir”, compared to other epic shotguns, showed insufficient efficiency. A slight increase in damage and increased accuracy received from its perk will allow you to quickly shoot off weapons and other important parts from the enemy vehicle.

Autocannon “Cyclone”
  • Durability increased from 535 to 661 pts.
  • Mass increased from 510 to 729 kg.
Developer Comment: “Cyclone” has received an increase in durability and is now ready for more aggressive gameplay. Separately, we would like to note that a single shot fired from two “Scorpions” will no longer destroy the autocannon.

Autocannon “AC80 Stillwind”
  • Blast damage increased by 9%.
Developer Comment: we took into account your reports about the insufficient damage of “Stillwind”, evaluated the statistics after the 0.13.30 update, and now we are slightly increasing this parameter.

Crossbow “Toadfish”
  • Now the delay between shots is shorter by 30%.
Developer Comment: another change aimed at improving the usability and making the use of the weapon’s perk more efficiently.

Rocket launcher “Waltz”
  • Time to charge the shot reduced from 1 to 0.66 sec.
  • Durability increased from 209 to 259 pts.
Developer Comment: The boost of charging the shot will increase the rocket launcher’s usability and its DPS (damage per second), while the additional durability will increase its survivability in battles.

Shotgun “Hammerfall”
  • Reduced the physical model of the shotgun.
Developer Comment: previously, the shotgun had an increased physical model that did not match the visual model. Now it will be more difficult to hit it, which will have a positive effect on its survivability. And the ability to cover it with more armour will also be a pleasant bonus.

Shotgun “Parser”
  • Reload time increased from 2 to 2.8 sec.
  • Time to fully charge the shot increased from 1 to 1.5 sec.
  • Time to hold the full charge before the shot reduced from 2 to 1.5 sec.
Developer Comment: the shotgun still shows an overestimated efficiency. The changes should reduce its too high DPS (damage per second) parameter, which is especially noticeable when firing in charged mode.
[/expand]

[expand]
  • Now to confirm the salvaging of an item into resources, you must hold down the key for a certain amount of time.
  • Improved gamepad button icons:
    • increased the size of the text;
    • improved the text readability.
[/expand]

[expand]
  • Improved the visual effects of the CK “Theseus”.
  • Added the effect of the “Yokai” rocket launcher’s projectile hitting the dirt.
  • Improved the welding points of the part “T-pipe”.
[/expand]

[expand]
  • Fixed a bug that caused bases to be captured too quickly on the “Fortress” map in the “Control” mode.
  • Improved a number of in-game texts.
[/expand]
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[Contest] ‘Rebuild in Crossout. Car Battle!’ (19 of January — 25 of January)

Rumours about Scar AB's collection and the skill of the engineers who craft and expand it are rapidly spreading throughout the Valley. Recently, one of the trading clans turned to the Scavenger leader with the request to build several armoured vehicles to accompany the caravans, but with a special condition. All vehicles have to be similar to real-life models with slight modifications. The sense of style is not dead and gone even in this wasted world, and it's good.

Only this time, customers want to see what custom-built cars are like. And since there's a reason, Scar AB’s engineers don't mind showing what they and their artworks can do.

We will select the top 4 entries, and their authors will get a reward of 300 coins and one epic "Amusement container"! The author of the most effective armoured vehicle will receive 200 coins!

Assignment: You need to build the presented car. Then you need to modernize it: install armour for cabin & engine and off-road tires. Use miniguns as a main equipment.


All of the details can be found here. Good luck!

For more information on Crossout, follow these channels:

[Announcement] New information about the upcoming season in Crossout


Hello!

We have a lot of interesting things planned for this week: the update on Thursday (with balance changes and the long-awaited Ravens), and the first part of the development blog about the next major update with the new season!

The upcoming major update in February is going to be great. Along with a new season and a Battle pass, it will also include a new competitive mode! We will tell you about the key features in the first part of the development blog. Don’t miss it!

We can’t wait to show you all the novelties: check out the first image of the part that will appear in the update with the new season! What is it? What rarity and unique feature will this part have? Share your ideas in the comments!

For more information on Crossout, follow these channels:

[Announcement] The season “Holy motors” will end soon!


Hello!

The season “Holy motors” will end this Sunday! After the season ends, you will no longer be able to level up and unlock the cells that remained locked. The daily and weekly seasonal challenges will also be unavailable.

If you didn’t manage to reach the maximum level, there’s still time! Complete daily and accumulated weekly challenges to get all available rewards! You can also increase your current level in the event with a special pack “Battle pass level”, while the standard or elite battle pass will give you access to all additional rewards you were able to unlock.

This week you can expect not only the return of the Ravens, but also the first information about the upcoming season. Stay tuned, we are about to receive some interesting news!

For more information on Crossout, follow these channels: