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[Update] Small update, 31.08.2023


Hello!

In this small update, we have reworked the new system of clan challenges and added special challenges for those players who are not members of a clan or band. Please note that the total amount of Engineer badges that can be earned for all clan and personal challenges has increased.
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[h2]Changes in clan challenges[/h2]

ATTENTION! Clan challenges will be updated on September 3, at 16:00 GMT!
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Changed the list of clan challenges. Clan challenges and rewards now look like this:
[h3]“Unknown” league[/h3]
  • as a clan, deal 300000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
  • as a clan, win 40 battles in missions or brawls. Reward: 50 Engineer badges for each player.
  • as a clan, win 20 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.

[h3]“Recognized” league[/h3]
  • as a clan, deal 2000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
  • as a clan, win 200 battles in missions or brawls. Reward: 50 Engineer badges for each player.
  • as a clan, win 40 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.

[h3]League “Renowned”[/h3]
  • deal 6000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
  • as a clan, win 500 battles in missions or brawls. Reward: 50 Engineer badges for each player.
  • as a clan, win 100 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
  • as a clan, destroy 150 enemies in clan confrontation. Reward: 100 Engineer badges for each player.

[h3]“Famous” league[/h3]
  • as a clan, deal 10000000 damage in missions, brawls or raids. Reward: 100 Engineer badges for each player.
  • as a clan, win 800 battles in missions or brawls. Reward: 100 Engineer badges for each player.
  • as a clan, win 150 battles in raids. Reward: 100 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
  • as a clan, destroy 400 enemies in clan confrontation. Reward: 250 Engineer badges for each player.
  • as a clan, destroy 350 opponents in clan wars. Reward: 350 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.

[h3]“Legendary” league[/h3]
  • as a clan, deal 15000000 damage in missions, brawls or raids. Reward: 150 Engineer badges for each player.
  • as a clan, win 1000 battles in missions or brawls. Reward: 150 Engineer badges for each player.
  • as a clan, win 250 battles in raids. Reward: 150 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
  • as a clan, destroy 800 enemies in clan confrontation. Reward: 400 Engineer badges for each player.
  • as a clan, destroy 700 enemies in clan wars. Reward: 600 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.

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[h2]New challenges for solo players[/h2]

You can complete these challenges either as a member of a clan/band or not. Each player has their own progress in completing such challenges. Even if the player is a member of a clan/band, there will be no common progress among all members of the clan/band in completing these challenges.

ATTENTION! Weekly challenges will start on September 4 at 00:00 GMT!
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[h3]Daily challenges chain[/h3]
  • Complete 20 daily challenges. Reward: 100 Engineer badges.
  • Complete 25 daily challenges. Reward: 200 Engineer badges.

[h3]Invasion and raids chain[/h3]
  • Achieve 4 victories in any raid or in the “Invasion” mode. Reward: 50 Engineer badges.
  • Win 5 battles in medium or hard raids or in “Invasion” mode. Reward: 100 Engineer badges.

[h3]Scrap metal missions chain[/h3]
  • Win in “Get the scrap metal!” 5 times. Reward: 40 Engineer badges.
  • Win in “Get the scrap metal!” 10 times. Reward: 50 Engineer badges.
  • Win in “Get the scrap metal!” 15 times. Reward: 60 Engineer badges.

[h3]Wires missions chain[/h3]
  • Win in “Get the wires!” 5 times. Reward: 40 Engineer badges.
  • Win in “Get the wires!” 8 times. Reward: 50 Engineer badges.
  • Win in “Get the wires!” 10 times. Reward: 60 Engineer badges.

[h3]Batteries missions chain[/h3]
  • Win in “Get the batteries!” 5 times. Reward: 40 Engineer badges.
  • Win in “Get the batteries!” 8 times. Reward: 50 Engineer badges.
  • Win in “Get the batteries!” 10 times. Reward: 60 Engineer badges.

[h3]Other challenges[/h3]
  • Dismantle or discard 5 parts of any rarity. Reward: 100 Engineer badges.
  • Earn 10000 effectiveness in brawls. Reward: 100 Engineer badges.

[h3]As a result, the total amount of Engineer badges that can be earned for all challenges (clan and solo) has increased from 3450 pcs. to 4000 pcs.[/h3]
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[h2]Changes aimed at combating unfair play within a clan/band[/h2]
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  • Now, in case of moving to another clan/band, after some time a player has an opportunity to continue earning the rating in the current season. A player can find out how much time is left before the block is lifted by moving the cursor over his nickname in the clan/band list.
  • Now, if a player leaves a clan/band or is kicked out, then the activity and the “Confrontation” rating earned by that player disappears not only for the player, but also for the clan/band.
  • When a player moves to another clan/band, the clan challenges that have already been completed by the player in the current season in another clan/band (but the required league hasn’t been reached) are reset and no reward is issued for them (even if the new clan is in the required league).
  • Players who leave a clan/band will no longer see the “Confrontation” rating in the general clan list.
  • A player who has moved to another clan/band cannot be rewarded again for a challenge that has already been completed in the current season in the previous clan/band and for which a reward has already been received.

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[h2]Other changes and fixes.[/h2]
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  • Now in PvP missions, the player earns 2 times more “Confrontation” rating than before.
  • Patches can now be earned in the “Confrontation” mode.
  • Improved a number of in-game texts.

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[Announcement] Crossout Art — September 2053


The summer is coming to an end, but that’s no reason to be sad because there will be a lot of interesting things waiting for you in Crossout in September!

The next update will feature a new event, balance changes (which you will be able to test this week on a special server), and a number of other fixes and improvements.

Also in September, we'll begin to learn what awaits us in the new season after the “Road to the Singularity” update. We can’t wait to show and tell you everything! Buckle up — it’s going to be a thrilling ride!

And on the last day of August, you can expect a small but important update that will make a number of changes to the system of earning the Engineer badges for solo players. We have reviewed your questions and suggestions about the clan quest system and have decided to:
  • rework the current list of clan challenges;
  • add challenges for those players who are not members of clans or bands. As a result, those players who complete all challenges (both clan and solo) will be able to get even more badges than they can get now.
  • fix some issues that could lead to players being deliberately kicked out of clan or band by a leader;
  • double the amount of “Confrontation” rating earned in PvP-missions.

You can download these and other artworks from the “Wallpapers” section on our official website.
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[Announcement] Planned balance changes of the upcoming update


Hello, survivors!

Today we would like to present you a list of future balance changes that are planned to be implemented into the game with the next update. And at the end of the week, everyone will have the opportunity to try out these changes on a special test server.

Please note that all the balance changes specified in this news are relevant at the time of publication and may not be final or not get into the game at all. Certain additional changes, if necessary, can be made after the announcement.
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[h2]Special parts[/h2]
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[h3]Jockey[/h3]
  • The maximum bonus of the perk is gained in 8 sec. (instead of 10 sec. earlier).
  • The perk bonus resets after 6 sec. (instead of 4 sec. earlier).
Comment: despite the introduction of the perk, the cabin’s efficiency remained low. These changes will make it easier to both activate the perk in combat and keep it active.

[h3]Boom[/h3]
  • Explosion radius reduced by 28%.
Comment: before this change, both explosive Spears (“Boom” and “Lancelot”) were showing overestimated effectiveness. Now spears will deal damage in a more limited area, making it harder to instantly destroy an enemy vehicle.

[h3]Genesis[/h3]
  • Added a 56% efficiency improvement to the list of possible upgrades for the “Power” module.
Comment: useful upgrade similar to those of ammo packs. Added to the “Power” category.
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[h2]Epic parts[/h2]
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[h3]Catalina[/h3]
  • Mass limit reduced from 8650 to 8500 kg.
  • The damage of all mounted weapons is initially reduced by 17% (instead of 15% earlier).
Comment: “Catalina” has firmly established itself as a versatile cabin with a fairly powerful perk. The cabin shows consistently high stats on all PS levels, and therefore we are making minor adjustments that will affect the overall durability of armoured vehicles with this cabin, as well as the total damage of the mounted weapons.

[h3]Daze[/h3]
  • Weapon disabling effect now lasts 1.5 sec. (instead of 2 sec. earlier).
  • Module cooldown time increased from 16 sec. to 20 sec.
Comment: the module became too powerful in realities after the global changes of the “Road to singularity” update. This change should reduce its overall effectiveness by reducing the duration of its effect and the frequency of the module’s use.

[h3]Lancelot[/h3]
  • Explosion radius reduced by 28%.

[h3]Howl[/h3]
  • The maximum bonus of the perk is gained in 8 sec. (instead of 10 sec. earlier).
  • The perk bonus resets after 6 sec. (instead of 4 sec. earlier).
Comment: As with “Jockey”, the cabin’s effectiveness doesn’t match the expectations of other epic cabins. The changes will make it easier to use the cabin’s perk.

[h3]AC64 Joule[/h3]
  • Durability increased from 238 to 262 pts.
  • Reduced the time to the autocannon’s cooldown by 25%.
Comment: in terms of overall efficiency, “Joule” loses even to its predecessor (AC62 Therm). These changes are aimed at improving the survivability and usability of this autocannon.

[h3]Bigram[/h3]
  • Increased the speed in leg mode from 45 to 55 km/h.
Comment: in the current realities, “Bigrams” cannot compete with “ML 200” and “Gerrida”. In order to increase their competitiveness, we have decided to increase their speed in the leg mode.

[h3]Steppe spider[/h3]
  • The perk now reduces rocket damage by 15% (up from 20% previously).
  • Cabin speed increased from 68 to 75 km/h.
  • Mass reduced from 2900 to 1300 kg.
  • Durability reduced from 445 to 390 pts.
  • Mass limit reduced from 14500 to 12500 kg.
  • Power reduced by 10%.
  • The influence of mass on acceleration reduced by 28%.
Comment: with the current perk, vehicles with this cabin rarely use its mass limit parameter in full. Therefore, we are making the cabin lighter and making it more mobile, which is likely to be more relevant for its current and future owners. And a small change of its perk will increase the effectiveness of rocket launchers in conjunction with this cabin.

[h3]Argus[/h3]
  • Increased the range of detection and neutralization of mines and projectiles from 30 to 60 m.
Comment: “Argus” is a highly specialized module, and in some cases its functions can be performed by other, more universal parts. We are improving its range of detection and neutralization of mines so that the module specifically created for these tasks performs them much better than those parts that were originally created for other purposes.

[h3]R-37-39 Adapter[/h3]
  • Durability increased from 154 to 208 pts.
Comment: the weapon’s durability parameter was already low, and now, after the global change in part durability in the “Road to singularity” update, its low survivability against other parts has become even more noticeable.

[h3]GL-55 Impulse[/h3]
  • Durability increased from 151 to 192 pts.
  • Projectile speed increased by 25%.
  • Improved accuracy:
  • Reduced the effect of vehicle speed on firing accuracy by 38%.
  • Spread after a shot reduced by 25%.
  • Aim speed increased by 2 times.
Comment: the successful implementation of the weapon’s perk is highly dependent on how often you hit enemies with projectiles, which, given the particular characteristics of their flight, is not an easy task. By improving accuracy, we make it easier to use the weapon’s perk. An increase in durability should increase the lifetime of the grenade launcher in battle conditions.

[h3]Thresher[/h3]
  • Damage increased by 8%.
Comment: a slight increase in damage should compensate for the grenade launcher’s insufficient overall effectiveness.

[h3]Tusk[/h3]
  • Now the cabin’s melee damage increases by 60% for every 100 m. traveled. Stacks up to 5 times.
Comment: survivors who actively play at 5000 — 6000 PS can confirm: the cabin is extremely effective there and, most often, it is used as an independent weapon. The change should correct the situation and increase the time it takes to gain the maximum bonus to damage on contact with the enemy.

[h3]Skinner[/h3]
  • While the weapon is active or while it’s reloading, the active time of other “Skinners” is reduced by 65%.
Comment: this change reduces the effectiveness of two or more “Skinners”, which allow you to hold the enemy indefinitely. The change doesn’t affect the effectiveness of the harpoon in any way if it is used in a single copy.
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[h2]Legendary parts[/h2]
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[h3]M-32 Vindicator[/h3]
  • Durability increased from 248 to 293 pts.
  • Maximum protection from the perk increased from 40% to 50%.
Comment: both for frontal machine guns, to which the “Vindicator” belongs, and in comparison to all other machine guns of the “legendary” rarity, this weapon has far too low survivability in battles.

[h3]Yokozuna[/h3]
  • Now the perk works similarly to the perk of “Cohort”: when activated, the cabin releases up to 3 drones, which increase the power of the cabins of visible allies.
Comment: the cabin now becomes more team-oriented, more useful for you and your allies as it allows you to activate the bonus for more players.

[h3]Fortune[/h3]
  • Now the weapon rotates around its axis.
  • Rotation speed increased by 25%.
Comment: the change makes the weapon more comfortable to use and expands the list of movement parts with which it can be used effectively.

[h3]Machinist[/h3]
  • Tonnage increased from 9100 to 12000 kg.
Comment: this edit should make the cabin less demanding to the amount of mounted movement parts. It will increase the mobility of the vehicle with the “Machinist” cabin and free a bigger amount of mass for the installation of other parts.

[h3]Charybdis[/h3]
  • Damage area while the perk is active increased by 20%.
Comment: this change should increase the effectiveness of the saw when implementing its perk, as it will allow you to deal damage to the parts mounted deep inside the enemy's vehicle.

[h3]Kronos[/h3]
  • Now taking damage doesn’t affect the part restoration rate.
Comment: according to the statistics, the perk is rarely fully implemented due to the peculiarities of its accumulation and implementation. While previously taking damage affected both charge recovery rate and parts recovery rate, now there will be no negative effects from taking damage.

[h3]Nothung[/h3]
  • Damage reduced by 7%.
  • Perk bonus damage reduced from 100% to 80%.
Comment: considering the simplicity of implementing the machine gun perk, the weapon has a very high ratio of damage dealt to energy consumed.

[h3]Omamori[/h3]
  • Omamori’s charge now restores only when fully depleted.
  • Charge volume increased from 300 to 400 pts.
  • The output of the current charge value is added to the icon
  • PS increased from 400 to 600.
Comment: In its current form, the module is too strong: it allows you to absorb a huge amount of damage without much effort on the part of the player. The change should make playing with it more dependent on the attention and skills of the player: now it will be important to keep track of the current charge and be more thoughtful about what parts to attach to the module.
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[h2]Relic parts[/h2]
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[h3]Scorpion[/h3]
  • Spread increase rate during the weapon’s rotation reduced by 43%.
  • Aiming speed after turning or firing from the weapon increased by 27%.
Comment: with these changes, we compensate for the lack of accuracy of the weapon on wheeled vehicles after reworking the effect of speed on firing accuracy.

[h3]RL-9 Helicon[/h3]
  • Durability increased from 384 to 422 pts.
  • The maximum bonus of the perk is gained in 0.75 sec. (instead of 1 sec. earlier).
Comment: the changes will fix the problem with the lack of effectiveness of this new relic weapon.
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[h2]All boosters[/h2]
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  • Acceleration efficiency increased by 15%.
  • Now the booster fuel supply is increased with the help of “Ammo pack” and “Expanded ammo pack”.
  • Standard fuel reserve of “B-1 Aviator” reduced from 60 to 50 pts.
  • Standard fuel reserve of “Blastoff” reduced from 80 to 65 pts.
  • Standard fuel reserve of “Hermes” reduced from 100 to 80 pts.
Comment: the increase in acceleration efficiency is intended to compensate for the fact that acceleration gradually decreases after reaching 120 km/h. With this change, you will also be able to use fewer boosters to achieve an effect comparable to the previous one.
Those players who didn’t have enough fuel in the boosters will be able to increase its amount with the help of ammo packs (at the cost of increased PS level and the risk of explosion). In order to balance this new feature, we are slightly reducing the standard fuel supply in boosters.
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[h2]Co-drivers[/h2]
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[h3]Billie[/h3]
  • Changed weapon rotation rate bonus to 10% increase in weapon durability.
  • Self-destruct damage bonus increased from 5% to 30%.
Comment: BIllie’s rotation speed bonus was not very useful for weapons that worked well in conjunction with his talent. Instead, we give you a more versatile bonus that partially compensates for the talent’s negative effect.

The rest of the changes to co-drivers enhance their narrowly focused skills.

[h3]Yuki[/h3]
  • The passive skill “Isolated systems” now reduces the strength of slowing effects by 40% (instead of 20% before).

[h3]Phobos[/h3]
  • The passive skill “Signal jammer” now reduces the invisibility detection range by 20% (instead of 10% before).

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[h2]How to get to the test server?[/h2]

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, September 1, 2023 from 13:00 to 19:00 (GMT)
    • Saturday, September 2, 2023 from 13:00 to 19:00 (GMT)
    • Sunday, September 3, 2023 from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in the comments to this news.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
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[Special] 50% bonus to the reputation earned!


Hello, survivors!

Until the end of this week, you will receive 50% more reputation in all battles. Want to achieve certain reputation levels with factions and unlock new parts? Want to save up more stabilizers for upgrades, unlock them or trade them during the upgrade removal promotions? Now’s the best time to do it!

[h3]The special will be available from 12:00 GMT on August 25 until 23:59 GMT on August 27[/h3]
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"Steel Championship"


Hello, survivors!

We’ve added a major change for "Steel Championship": roles have been added to this mode. Now players can choose who they want to play as: striker, defender or goalkeeper. Also the role can be changed during the match to adapt to the opponent's playing style!

Have you been able to check this and other aspects of the renewed "Steel Championship"? Which league have you made it to? What prizes would you like to win the most?
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