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[Video] Crossout Show: Faster Than Wind


https://youtu.be/ubbM7h4Z1vE
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
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Gameplay Trailer “Supercharged”

Hello, Survivors! Have you already appreciated the new visual effects that have appeared with the new version of Targem Engine? Explosions, fire, and gunshots have taken on new colors.

You can see how they looks now in this video
[previewyoutube][/previewyoutube]

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[Update] Small update, 28.10.2022


[h3]Movement parts[/h3]
  • Reduced deceleration in turning speed for wheels, especially on multi-wheeled and heavy vehicles. Now wheeled armoured vehicles should respond better to turns.
  • Increased the turning inertia for vehicles with hovers.
  • Now hovers will stop working on armoured vehicles that have any additional movement parts installed, except for mechanical legs.

[h3]Miscellaneous[/h3]
  • Fixed a number of issues related to the lightning on different locations.
  • Now, if several parts are selected at once in the search filter for a car at the exhibition, then only the cars that have the selected parts mounted on them will be displayed.
  • The size of notifications about destroying an enemy and about assistance in the destruction has been reduced.
  • Improved the description of the module “Daze”: the module doesn’t work against leviathans.
  • Improved the effect of the shield for the “Aegis-Prime” module.
  • Fixed a bug where the mines of “Jubokko” and “Kapkan” continued to interact with the carcass of the destroyed vehicle, instead of switching to the next enemy.
  • Fixed a bug where the grass on the “Fortress” location could be displayed incorrectly.
  • Now the impulse from allied projectiles doesn’t affect a friendly armoured car.
  • Fixed a bug where markers were not placed on destructible parts of the bridge in the “Bridge” location.
  • Fixed incorrect display of the “Network test” window.
  • Fixed bug with incorrect playback of self-destruction sound of a vehicle located near the player.
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[Sale] Halloween packs sale


Survivors!

From October 27, 18:00 GMT, to November 3, 17:00 GMT, the following (selected) packs are sold at a 50% discount:
  • Barghest;
  • The Rascal;
  • Pestilence;
  • Polar explorer;
  • The Creation.

Suit up and let's go, conquer the Wasteland to roaring engines and booming cannons!



Changes in the brawl schedule after the “Supercharged” update


Hello, Survivors! We'd like to remind you that the brawl schedule has changed. Now, every weekday, 4 brawls will be available to you, which will replace each other every 30 minutes. On weekends, 2 brawls will be available to you and they will replace each other the same way.

Did it make you play brawls more often? Or at least started paying attention to them? Write in the comments.

And we also want to know: have you faced any bugs when game didn't save your progress in Trials (Brawls section)?

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