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Results of Contest "Cut the Pumpkin Jack"


Survivors!

It's time to announce the winners of the contest.
“Catalina (Deluxe edition)” pack gets to:
  • Hans_Gruber_III
    [expand][/expand]
“Catalina” packs packs get to:
  • CptBOBCAT
    [expand][/expand]
  • GoliathGamer
    [expand][/expand]
  • CIaw
    [expand][/expand]
“Catalina (Lite edition)” packs get to:
  • Stainless_One
    [expand][/expand]
  • RottenGlory
    [expand][/expand]
  • Dr_Nerd_029
    [expand][/expand]
  • sillyvision
    [expand][/expand]
  • PotatoCream
    [expand][/expand]
  • MieMieV
    [expand][/expand]

Congratulations to the winners! Prizes will be awarded tomorrow (25.10) during the day.

For more information on Crossout, follow these channels:

[Announcement] Official “Supercharged” Update Livestream


Survivors!

Next Tuesday is the day when a new update goes live. According to a good tradition, on the eve of this event, we will hold a stream with a review of new features on our YouTube channel!

We’ll see you next monday, 24th of October, at 14:00 UTC on our YouTube channel.

See you soon!

For more information on Crossout, follow these channels:

[Video] Crossout Show: Changed My Mind


https://youtu.be/PO5KFQpfwQ4
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
For more information on Crossout, follow these channels:


[Announcement] The workbench of “Witch Hunt” 2022


Hello, survivors!

As you already know, the big update named “Supercharged” is scheduled for release on October 25. Despite the huge number of novelties, we haven't forgotten about the traditional Halloween brawl —“"Witch Hunt”!

In addition to the fun gameplay, a themed workbench will also become active, which will allow you to produce a number of parts with pre-determined upgrades. While we usually show you the workbench’s contents during the official livestreams, we've now decided to do it a little in advance.

[h3]ZS-33 Hulk[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Sinus-0[/h3]
  • Durability: +10%;
  • Damage +5%;
  • Spread increase reduced by 17%.

[h3]Synthesis[/h3]
  • Durability: +10%;
  • Shot charging time: -6%;
  • Range: +15%.

[h3]M-37 Piercer[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

[h3]Kapkan[/h3]
  • Mass: -17%;
  • Reloading time: -9%;
  • Shot range: +15%.

[h3]Trombone[/h3]
  • Mass: -17%;
  • Explosion radius: +15%;
  • Projectile speed: +15%.

[h3]Incinerator[/h3]
  • Durability: +10%;
  • Fire puddle radius: +15%;
  • Projectile speed: +25%.

[h3]Ghost[/h3]
  • Mass: -17%;
  • Self-destruct explosion radius: +10%;
  • Power: +20%.

[h3]Pyre[/h3]
  • Durability: +10%;
  • Explosion radius: +10%;
  • Rocket turning speed: +15%.

[h3]Interceptor[/h3]
  • Durability: +10%;
  • Active time: +25%.

[h3]MG13 Equalizer[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

[h3]Yokai[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Blight[/h3]
  • Mass: -17%;
  • Delay before self-destruction: -20%;
  • Mass limit: +10%.

[h3]Caucasus[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

[h2]Spectre-2[/h2]
  • Resistance to all types of damage: +10%;
  • Time to overheating: +10%;
  • Spread increase reduced by 17%.

[h3]Remedy[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Range: +15%.

[h3]Bigram[/h3]
  • Mass: -17%;
  • Power reduced by 15%.

[h3]Astraeus[/h3]
  • Durability: +10%;
  • Damage +5%;
  • Spread: -17%.

[h3]Ermak[/h3]
  • Mass: -17%;
  • Delay before self-destruction: -20%;
  • Mass limit: +10%.

[h3]Icarus VII[/h3]
  • Durability: +10%;
  • Acceleration efficiency increased by 10%.

[h3]Icarus IV[/h3]
  • Durability: +10%;
  • Acceleration efficiency increased by 10%.

[h3]Small track[/h3]
  • Durability: +10%;
  • Tonnage: +5%.

[h3]Catalina[/h3]
  • Durability: +10%;
  • Delay before self-destruction: -20%;
  • Power: +20%.

[h3]RN Seal[/h3]
  • Durability: +10%;
  • Radiator efficiency: +42%.

[h3]Thresher[/h3]
  • Durability: +10%;
  • Damage +5%;
  • Projectile speed: +15%.

[h3]“Buggy Wheel” (ST)[/h3]
  • Durability: +10%;
  • Power penalty reduced by 15%.

[h3]Buggy wheel[/h3]
  • Durability: +10%;
  • Power penalty reduced by 15%.

[h3]Skinner[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Range: +15%.

[h3]Cricket 1M[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Spread: -17%.

[h3]Daze[/h3]
  • Durability: +10%;
  • Active time: +50%.

[h3]ZS-34 Fat Man[/h3]
  • Mass: -17%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]King[/h3]
  • Mass: -17%;
  • Damage +5%;
  • Enemy reaction speed: +25%.

[h3]Varun[/h3]
  • Durability: +10%;
  • Shot charging time: -15%;
  • Projectile speed: +20%.

[h3]Quasar[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Executioner 88 mm[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Yongwang[/h3]
  • Durability: +10%;
  • Explosion radius: +10%;
  • Projectile speed: +15%.

[h3]Sabbath[/h3]
  • Durability: +10%;
  • Power penalty reduced by 15%.

[h3]Nest[/h3]
  • Mass: -17%;
  • Damage +5%;
  • Ammunition: +15%.

[h3]Retcher[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Projectile speed: +15%.

[h3]Fortune[/h3]
  • Durability: +10%;
  • Explosion radius: +10%;
  • Projectile speed: +25%.

[h3]MG14 Arbiter[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

[h3]BC-17 Tsunami[/h3]
  • Mass: -17%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Cyclone[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.

[h3]Scorpion[/h3]
  • Durability: +10%;
  • Reloading time: -9%;
  • Projectile speed: +25%.

[h3]Porcupine[/h3]
  • Mass: -17%;
  • Reloading time: -9%;
  • Max. projectile lifetime: +4 sec.

[h3]Breaker[/h3]
  • Durability: +10%;
  • Time to overheating: +10%;
  • Spread: -17%.
For more information on Crossout, follow these channels:

[Announcement] Changes after the mass testing


Hello, survivors!

Last weekend we launched a public test server so you could try out the “Supercharged” update, which will be released next week. Today we’ll share information on what is going to be changed after analyzing your feedback and questions.

[h2]New vehicle controls for the movement parts with the strafing function[/h2]
It is, probably, the most discussed change that has divided all the players into two groups. We have thoroughly analyzed your feedback, suggestions and questions and now we’re ready to announce our final decision.

Once the update is released, all the players will have a choice between both new and old control schemes. Those players, who are fond of the new controls, will be able to dive straight into battle with the new settings. Those, who still have troubles with the new controls or haven’t yet got used to the new settings, will be able to activate the old control scheme in the game settings. Let’s make it a bit clearer.

Once we have started to work on a new control scheme for the movement parts with the strafing function, we realized that such changes may seem a bit harsh and/or spontaneous for some of our players. That’s why we’ve implemented both old and new control schemes support. But, in order to let all the players at least try the new scheme, we’ve disabled the choice option on the test server.

We should mention that this option makes the development process more complex and it’s not as easy to maintain as it may seem. We believe we should give you an opportunity to get used to the new controls with an ability to switch between schemes whenever it’s required. Later we’ll analyze both old and new control schemes and make a decision regarding the future of the control scheme choice option.

[h2]And what about “sideways” builds? Are they still legit?[/h2]
The old control scheme still allows you to use your sideways builds, but we still believe that something should be done with this way of building cars. In one of the future updates we plan to change hover models and make them symmetric. This, probably, will change the way hover-based cars will be built and, thus, solve the issue. We’ll share more information on our official “Supercharged” livestream next Monday, October 24!

[h2]Hovers parameters[/h2]
Since the old control scheme and sideways-builds still remain in the game, both Icarus IV and Icarus VII do not require such a drastic change in parameters. In the release version tweaks will be less notable, compared to those from the test server.

[h2]Mechanical legs[/h2]
All in all, we’re satisfied with how updated mechanical legs perform. The only change will make it a bit harder for the “spider” builds to climb any obstacle in front of them.

Please, pay attention that we have stated only the most important changes. The release version may contain some other tweaks and changes, as we’re still working on the update.

See you on our official livestream next Monday!

For more information on Crossout, follow these channels: