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Zombie Hunter, Inc. News

Zombie Hunter inc has been reborn

For a long time Zombie Hunter inc was silent, but deep underneath a gargantuan task has been accomplished.

The game was completely overhauled: everything from camera controls to models, textures, sounds and animations was upgraded to a new sky-high level.

Ground-breaking helicopter camera adds a new dimension to gunplay and world exploration in top-down shooter genre. If you enjoy true innovation in games - you would love this new mechanics. This innovation provides you with a rare treat: the pleasure of learning unique shooter controls which is rewarded with delicious headshots. Playing a top-down game on mouse and keyboard and especially on a controller has never felt better.

A large area of Washington was meticulously recreated in 3d as a new level in Zombie Hunter inc., rich with details and modern photorealistic graphics. Explore a large intersection, infested with zombies and ruthless bandits.

Enjoy every shot you land on each zombie with impressive gun feel that will make you forget about the concept of time.

Delve into the world, where every sound is so meticulously crafted, it changes depending on your location, your surroundings and the distance it has traveled.

We return with a bang, and we're just getting started!

A glimpse at the Inventory UI



This year I am lagging with a game update, mostly due to a rollercoaster of events that occurred in my life. A sizeable update is coming in a few months, but, for now, enjoy the early inventory look (if you open this news page and click on the image, you will be able to see it in full size).

The first video is out.

Get a taste of Zombie Hunter inc's revolutionary aiming system in a video of our recent dethmatch playthrough!

Please tell me what you like/dislike about the game - I am all ears!


[previewyoutube][/previewyoutube]

Early tests of Zombie Hunter inc start now.

Over the course of 2019 I did everything I could to bring the game to a playable state and improve it's overall quality even further. Even though there is still much to be done, I am happy to say that early tests are now possible and if you are interested, please contact me at [email protected]. There are no zombies (yet), which means that you cannot really play this game alone for now. All you can do on your own is run around and shoot buildings. However, the network code was implemented in the game since the very start, which means that we will be able to play a classic multiplayer deathmatch to fully test the game's unique aiming system.

I would highly appreciate if you could join our tests, as I badly need your feedback for the unique aiming system that the game has. It requires quite a bit of calibration and polish before it will be fully fledged and right now I've completely exhausted my brain trying to improve it. I need your constructive criticism to continue improving this most important part of the game.

The next year will be fully devoted to adding zombies and creating a playable single-player mission.
































Test Level 80% done.

The Test Level is slowly approaching it's final form. I have accomplished a large body of work over the last year and I want to share with you a few screenshots that report the progress.





































I am pleased to tell you that the game is running at 70 FPS with no notable optimization (which means I might speed it up even more in the future).

That is not all though. I've made quite a number of models that will be used in the interior areas or used as gameplay items (guns/armor). They are not in the Test Level yet, but I will show them separately below.



Guns:


































Armor:











Interior and miscellaneous items:
















I would love to just say that the game is already playable but it's not. Unfortunately there is quite a number of things that still need to be done before I can release the demo. The estimated date right now is next Christmas. I've come a long way and I want to ensure the quality of my demo is as best as I can make it, I cannot allow myself to cut corners when it comes to quality.