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Devblog 20 is here!



Calling all Mechanics!
2020 is coming to a close and we’re here to end it on a good note with a special devblog! Here are some of the things we’ve been working on since the release of Scrap Mechanic’s Survival Mode earlier this year.

To start, we have been hard at work on the next chapter and we will be announcing its official name at a later date. But until then, here are some of the things we managed to liberate from the Scrap HQ’s secret drawing board!



Going underground
This new location includes new adventures and gameplay options that we can’t wait to share with you! This new chapter of Survival Mode adds new quests and NPCs that will take you to the next stop in your journey: the mining island. For the first time in Scrap Mechanic history, you will be delving deep into the planet’s mines, to uncover new, big secrets!
Here’s a sneak peek into some features and concepts of the underground that are currently in progress.



Trash Bot
It’s a good thing Scrap Mechanic doesn’t come with Smell-O-Vision! Introducing the biggest bot we’ve made so far: the Trash Bot. 
This smelly clanker is the very first boss of the game! Rumour has it that you can find it on the Warehouse rooftop, collecting junk. 
If you do run into him, you’d best have your spudgun at hand or you will end up in the trash with the rest of the smelly produce! 



Sticky wheels
New update, new parts. And these wheels will be a lot of fun!
With the help of the new Sticky Wheels, you’ll be putting together vehicles that can dig and drive in every direction, so you can go deeper than any mechanic has ever gone before. 



Red Guy
A new challenger explodes into the scene!
It’s the latest addition to the Totebot family, the Red Totebot: those canisters on its head explode on contact, so make sure you keep this one at a distance.
Pro Tip: Try getting it with a few well-placed spud shots before it gets too close for comfort. 



Hot Chilis
With great chili, comes great responsibility. This plant is definitely going to bring the heat on you and your farm! So make sure to give your base's defenses a boost because those chilis sound like trouble! Just watch out for the kind of bot it attracts. It sure looks like a handful.



Plasma Drill
The basic drill is a great tool to attach to your vehicle for digging, but it can’t break through some of the tough layers of rock in the underground. 
Thankfully, it looks like the devs have got you covered: introducing the plasma drill; a new part for your vehicle! With its added power and improved reach, you can bore through the pesky underground bedrock. Did we forget to mention that it’s more comfortable to use than the basic drill too?



Warehouse changes!
It looks like the devs are planning to update the Warehouse.
They’ll be giving it a bit of a rework, by changing a few things around and adding some new elements. For example, parts that mechanics find inside are not removable at this moment. However, they will be after this update! 
But that’s not all: the new Warehouse will be including additional quests and story elements. Best watch out, because things are going to get dangerous.
A WARNING FROM THE DEVS: the new update might cause the old warehouse key to turn into a circuit board. We will be introducing a new warehouse key in its place when the next chapter is out.



Wardrobe
What’s an update without some brand new threads for your Mechanic?
The next chapter will be introducing a lot of funny shirt designs, along with some special rare outfits. For example, take a look at the welder outfit that will be included in the next chapter:


That’s all we’ve managed to slip under the devs’ noses so far, Mechanics but remember: this is a just a sneak peek into the mother load of content that the next chapter is going to contain. The devs have a lot more irons in the fire and they’ll be bringing them out in the following dev blog, so stick around for more awesome news.



Happy Holidays Mechanics! We hope you have a creative 2021!
See you next year!

We love you! 

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Update 0.4.8 is here!



Hi Mechanics!

We are excited to finally drop this update!
This update will lay out some of the groundwork for the upcoming new survival chapter that we are working on right now. In this update we did a ton of bug fixes and improvements. We also added a few new fun things to survival mode like the Beacon and the Logbook! We know this is not a huge update. But rest assured that a big survival update is in the works with a lot of new content and it’s shaping up to become something amazing!


Beacon
Beacon is a very useful new interactive part that will help you set navigation waypoints in the world. This will make exploration much easier. It can now be crafted in the Craftbot!


Logbook
The Logbook can now be unlocked in the crashed ship.
It will store all quests that the mechanics will find in the world. It also lets mechanics manage all active Beacons in the world. The logbook will be very important in the next chapter where quests will be introduced.


Oil in Desert Biome
We heard you! A lot of Mechanics wanted to pump oil from the ground. That is now possible if you can find a desert biome with an oil pool. You will not need to start a new world. Good luck on your adventure!


6 New T-shirts
Green Garment boxes are getting 6 new fresh T-shirts added
with this update for your Mechanic. Collect them all to complete your garment collection!
  • Woc Love T-Shirt
  • Logical T-Shirt
  • Pizza Burger T-Shirt
  • Carrot Pattern T-Shirt
  • Corn Pattern T-Shirt
  • Gas T-Shirt


Here is the full update list!
  • Added 6 new T-shirts.
  • Added the logbook.
  • Added a beacon that can be crafted in the craftbot.
  • Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
  • A majority of interactive parts from survival mode are now added to creative mode.
  • All parts in creative mode are now usable in challenge builder.
  • Character ragdolls are synchronized to clients.
  • Fixed character jitter when driving as a client.
  • The corn can now be broken by creation collisions.
  • Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
  • Optimized character ragdolls.
  • Enemies react to sounds.
  • Glowsticks now emits more light when held in the hand.
  • Added a tooltip in the craftbots that show the names of the ingredients.
  • Totebots and Haybots will try to destroy blocks and parts of all durability levels.
  • Haybots will try to attack more often where they would otherwise try to chase the player.
  • Explosions can no longer be triggered by character collision.
  • The sawblade can now saw logs welded to the same creation.
  • Increased durability on some stackable items from 1 to 2.
  • Improved shift-click interaction when putting gas and batteries in engines.
  • Added a quest system for future content.
  • Fixed an issue where blocks did not correctly protect stuff behind them from explosions.
  • Component kits can be used in challenge builder.
  • Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
  • Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
  • The large challenge sensor will now trigger even if the challenge has not started.
  • Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
  • Fixed an issue that could sometimes make loose objects fall through the ground when loading a game.
  • Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. This could lead to the character getting stuck in the ground or fall into the endless void.
  • Improved block remove interaction.
  • Main menu camera animations.
  • Added a brightness slider in the display settings.
  • Added a framerate cap selection in the display settings.
  • Added names to clothes and hairstyles.
  • If all crops are destroyed by a raid, the bots will destroy random parts.
  • Optimized code that finds blocks and parts that enemies try to destroy in raids.
  • Optimized Woc corn finding.
  • Optimized water calculation.
  • Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
  • Level 5 Driver's seat/saddle settings are now saved in blueprints.
  • Level 5 Driver's Seat GUI fixes.
  • Added a consumable item tab for the craftbot and the backpack.
  • The crosshair will now light up when pointing on an object that can be interacted with or picked up.
  • Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.
  • Fixed a bug that allowed the lift to be placed on dynamic creations.
  • New lift save and load blueprint GUIs.
  • Dressbot GUI improved rendering and effects.
  • Items in hotbar 2 and 3 can now be swapped.
  • The handbook now shows up in first and third person.
  • Chests show an animation when opened.
  • New effects when hitting trees and burnt trees.
  • The weld tool does no longer show a visualization of removed branches when welding logs.
  • Fixed weld tool visualization issues that could show parts in incorrect positions.
  • Minor warehouse collision optimization.
  • Warehouse elevator sound fixes.
  • Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.
  • Fixed a bug causing tapebots to sometimes look like they hit themselves when playing as a client.
  • Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
  • Fixed a crash that occurred if a client joined the game while a character was seated.
  • Fixed fertilizer first-person effect placement.
  • Fixed a bug that could cause KO-bag icons to get stuck.
  • Fixed a bug that could cause the character to go into T-pose when holding an edible item.
  • Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
  • Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
  • Fixed a crash that could happen if a corrupt game file was selected in the menu.
  • Fixed a rare crash that could occur when using some tools in a warehouse elevator.
  • Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part.
  • Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
  • Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
  • Fixed a bug that caused the challenge builder bot hands to be shown in first person when testing a challenge.
  • Fixed an animation issue on the big red farmbot when ragdolled while aiming.
  • Fixed a sync issue with the electric engine when connected to a button or switch.
  • Fixed freezes that could occur when shutting down a game.
  • Fixed an issue that could cause GUI placement issues in windowed mode.
  • Load game date being one month off and formatting fix.
  • Replaced GUIs that had the old style.
  • Letter spacing added to font rendering.
  • Russian font fixes.
  • Fixed GUI issues with the big challenge piston and the old creative piston.
  • Added missing "[E] Use" text when looking at upgradable sensors.
  • A lot of GUI fixes and interaction fixes.



Upcoming updates
We also want to take this opportunity to mention two other updates that are in the works right now outside of the new chapter. The first one being the creative mode update where we will introduce water and a few other surprises. After that we will release a Challenge mode update with 10 new challenges making it a total of 50 challenges. If completed, the Mechanic will be rewarded with a special gift!


We will be back soon with more Scrap Mechanic news!

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Patch 0.4.8 Test! (Updated November 11)



Hi Mechanics!

This test turned in to a pretty long one as you might have noticed. We ended up doing a lot of small fixes. But also because we wanted to add a few more things for testing before we drop it.
Today the 30th of October we finally added the new Beacon interactive part that we’ve been teasing on our Twitter. The Beacon will help you set navigation waypoints in the world to make exploration much easier. It can now be crafted in the Craftbot! Some other highlights are fixes to the UI and main menu that we didn’t find time to add for the survival release. There is still more work to be done to the UI but we are getting there. We also fixed a bigger issue where the frame rate dropped for no clear reason for some players after playing longer sessions in survival. That should not happen anymore.
We hope to move all of these things to the main game very soon!

Here is the full list!

Updated November 11
  • The crosshair will now light up when pointing on an object that can be interacted with or picked up.
  • Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator.
  • Modded bearings, springs and pistons from mods that are not loaded will now default to standard ones.
  • Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.
  • Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.
  • Fixed weld tool rendering issues that could occur in some cases.
  • Russian font fixes.
  • Fixed an issue that caused the icons for lift creation exports to be offset.
  • Fixed an issue with the reward item rendering in the dressbot.
  • Minor gui fixes.


Updated November 4
  • Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
  • Fixed an issue that caused only the 3 first ingredients to be visible in the Craftbot.
  • Creations with a gas tank containing fuel can now be saved on the Lift.
  • Fixed an issue where thrusters connected to both a gas tank and a button/driver's seat did not load correctly on the lift.
  • Fixed an issue that caused clients to not see the loot-projectile when dropping items on the ground.
  • The large challenge sensor will now trigger even if the challenge has not started.
  • Fixed a rare crash related to blocks and parts removing grass from the terrain.
  • Fixed a rare crash that could occur when using some tools in a warehouse elevator.
  • Fixed GUI issues with the big challenge piston and the old creative piston.
  • Fixed an issue that caused only 9 mod items to be shown per row instead of 10 in the inventory mod tab.
  • Added missing "[E] Use" text when looking at upgradable sensors.
  • Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part.


Updated October 30
  • Added a beacon that can be crafted in the craftbot.
  • Optimized code that finds blocks that enemies till try to destroy in raids.
  • Optimized Woc corn finding.
  • Component kits can be used in challenge builder.
  • Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
  • Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
  • Use /enable_ammo_consumption chat command to enable ammo consumption.
  • Added a quest system for future content.
  • Fixed an issue related to the the optimized water calculation that caused lower framerate that increased over time.
  • Fixed freezes that could occur when shutting down a game.
  • Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
  • Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
  • Fixed an issue that could cause GUI placement issues in windowed mode.
  • Level 5 Driver's seat/saddle settings are now saved in blueprints.
  • Items in hotbar 2 and 3 can now be swapped.
  • Load game date being one month off and formatting fix.
  • Main menu camera animations.
  • Elevator audio fixes
  • New lift save and load blueprint GUIs
  • Dressbot GUI improved rendering and effects.
  • Consumable item tab for craftbot and inventory.
  • Craftbot tooltip shows the names of ingredients.
  • Level 5 Driver's Seat GUI fixes.
  • Replaced GUIs that had the old style.
  • Letter spacing added to font rendering.
  • A lot of visual GUI fixes and interaction fixes.


Updated September 11
  • Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
  • If all crops are destroyed by a raid, the bots will destroy random parts.
  • Fixed an issue in the test where tools thrown on the ground in challenge mode disappeared.
  • Multiple lifts and sledgehammers caused by a previous bug in the test are removed when joining a game.


Updated September 7
  • Fixed a bug in the test where the sledgehammer and lift would disappear if moved with shift-click into a chest. (Players who lost them will get new ones when loading/joining a world.)
  • Reduced the chances that Totebots and Haybots will destroy high durability materials.


Hi Mechanics!

More important fixes and improvements are on the way! But you can already now help us test them in the latest test branch. Interactive parts from survival are now added to Creative mode with the exception of the Water cannon and the Vacuum pump. These will be added later together with a water update to creative mode that will come soon. We also improved the ragdoll physics a lot to reduce frame drops. So creative traps that push a lot of bots in to a ragdoll state should work much better now!

Patch notes:
  • A majority of interactive parts from survival mode are now added to creative mode.
  • All parts in creative mode are now usable in challenge builder.
  • Character ragdolls are synchronized to clients.
  • Fixed character jitter when driving on clients.
  • Optimized character ragdolls.
  • The corn can now be broken by creation collisions.
  • Farmbots react to sounds.
  • Glowsticks now emits more light when held in the hand.
  • Fixed an issue where shapes did not correctly block explosions.
  • Totebots and Haybots will try to destroy blocks and parts with all durability levels.
  • Haybots will try to attack more often where they would otherwise try to chase the player.
  • Explosions can no longer be triggered by character collision.
  • The sawblade can now saw logs welded to the same creation.
  • Increased durability on some stackable items from 1 to 2.
  • Improved block remove interaction.
  • Shift-click to put gas/battery in engine improvement.
  • Added a brightness slider in the display settings.
  • Added a framerate cap selection in the display settings.
  • The handbook nows up in first and third person.
  • Chests show an animation when opened.
  • New effects when hitting trees and burnt trees.
  • The weld tool does no longer show a visualization of removed branches when welding logs.
  • Added names to clothes.
  • Minor warehouse collision optimization.
  • Warehouse elevator sound fixes.
  • Fixed a crash that occurred if a client joined the game while a character was seated.
  • Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
  • Fixed fertilizer first-person effect placement.
  • Fixed a bug that allowed the lift to be placed on dynamic creations.
  • Fixed a bug that could cause KO-bag icons to get stuck.
  • Fixed a bug that could cause the character to go into T-pose when holding an edible item.
  • Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
  • Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
  • Fixed a crash that could happen if a corrupt game file was selected in the menu.
  • Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
  • Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
  • Fixed a bug that caused the builder bot hands to be shown in first person when testing a challenge.
  • Fixed an animation issue on the big red farmbot when ragdolled while aiming.
  • Fixed a sync issue with the electric engine when connected to a button or switch.


Keep in mind that worlds used on the test branch will not open in the main branch until this update is officially out.

Here is how you jump on the test branch to check out the new stuff.


More fixes and improvements coming soon!

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Patch 0.4.7 is here!



Hi Mechanics!

We are back with a new update! Thanks for helping us test it out!
This time we’ve been focusing on making sure the languages are fixed and updated.
They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now!

Here are the languages that have been updated:
  • Russian
  • Chinese
  • Japanese
  • Korean
  • Polish
  • German
  • Italian
  • French
  • Spanish
  • Brazilian Portuguese


We also did a few fixes:
  • Fertilized plants can not be fertilized again while the fertilizer is still active
  • Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
  • Fixed issues causing the piston to sometimes get the wrong settings
  • Fixed an issue that caused explosions to not apply impulses
  • Scrap engine and seats do not incorrectly show an upgrade key hint
  • Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
  • Chopped down trees no longer make a fall sound fix when collided with
  • Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
  • The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
  • Glowsticks now glow for a limited time
  • The bucket shows a force build hint
  • Added swimming sounds
  • Added an effect when picking up water
  • New epic loot particle effect


Also! a quick update on development in general.
We have some really exciting new content cooking for Scrap Mechanic.
Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress
this week on our twitter! Make sure you follow us there!

More fixes and improvements coming soon!

For all the latest news, follow us on Twitter Facebook

Patch 0.4.7 Test!



Hi Mechanics!

We are back with a new update!
This time we’ve been focusing on making sure the languages are fixed and updated.
They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now!

Here are the languages that have been updated:
  • Russian
  • Chinese
  • Japanese
  • Korean
  • Polish
  • German
  • Italian
  • French
  • Spanish
  • Brazilian Portuguese


We also did a few fixes:
  • Fertilized plants can not be fertilized again while the fertilizer is still active
  • Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
  • Fixed issues causing the piston to sometimes get the wrong settings
  • Fixed an issue that caused explosions to not apply impulses
  • Scrap engine and seats do not incorrectly show an upgrade key hint
  • Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
  • Chopped down trees no longer make a fall sound fix when collided with
  • Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
  • The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
  • Glowsticks now glow for a limited time
  • The bucket shows a force build hint
  • Added swimming sounds
  • Added an effect when picking up water
  • New epic loot particle effect



Also! a quick update on development in general.
We have some really exciting new content cooking for Scrap Mechanic.
Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress!

More fixes and improvements coming soon!


Here is how you access the test:


For all the latest news, follow us on Twitter Facebook