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Scrap Mechanic News

Challenge Builder Update 0.3.5 Test! (Updated Feb 20)

Updated February 20
  • Fixed path issues that happened for users with UTF-8 characters in windows username.
  • Optimizations to object meshes and textures to save video memory. Mods referencing the old version of these can automatically update to the new ones in the test version of the Mod Tool.
Updated February 15
  • Fixed a bug where the challenge would not be completed if already inside the goal when activated.
  • F5 does no longer try to reset the Challenge Builder.
  • Added a message when starting Challenge Builder, hinting about console commands to enable or disable tools like the spudgun and the pre-built creations in the lift.
  • Fixed a bug that could happen when using challenge balls as decorations in the challenge.
  • Fixed a bug that could sometimes cause some creations in the challenge to not be saved.
Updated February 14
  • Builderbot animation fixes.
  • Builderbot thruster effect.
  • Fix for missing creations from previous playthroughs if there is no chest.
  • Fix for loading previously finished challenges with no player made creations started with the Challenge Starter.
  • Fixed an issue that could cause some static creations to count as dynamic player-made creations.
  • Fixed an issue where the build area did not update when welded.
  • Builderbots can no longer attempt to sit in seats, causing a crash.
  • Fixed an issue where some chat commands were not working.
  • 64x64 block building when building challenges.
  • Starting the game with -dev launch option shows error messages for mods.
Hi Mechanics!

It's been a real joy for us to hear about your experiences with the new Challange mode. We had no idea there was such an impressive amount of skilled mechanics out there that just burned through all 40 Challenges in no time!

Thankfully, those 40 were just the beginning. We've only scratched the surface of what we can do with Challange mode and next up is the Challange builder that makes it easy for you and your friends to build and share your own Challange packs on the workshop. It’s up on the test branch right now for testing!

Here is how you enter the test branch:


Keep in mind that you have to beat your own challenges to get them approved for sharing on the workshop. This is so we can make sure that all the challenges that get uploaded can be completed.

While we are at it, work on Survival mode is going great.
We are right now doing work on less interesting things in the background of the game that knits the Survival mode together. But we should be back soon with a new devblog with a lot of new things.

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Update 0.3.4 is here!



Hi Mechanics!

We have a nice improvement update today with some needed fixes.
For example. The creation that you finish the challenges with will now be saved if you replay that challenge. But there is more! Here is the full list of all the fixes we’ve done!

Update List:
  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • Fixed an issue with the sensor noticeable at high velocity.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some DLL files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fix for shader loading when running the game on Linux using Wine.


We will be back soon. Next up! the Challenge builder!

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Update 0.3.4 Test! (Updated Jan 25)

Updated January 25
  • Possible fix for shader loading when running the game on Linux using Wine.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fixed an issue with the sensor noticeable at high velocity.
Hi Mechanics!
We have an improvement update up on the test branch today with some needed fixes. But before we release it, we would like to see how it runs for all you Mechanics.

Here is how you enter the test branch:


Update List:
  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some dll files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.

Challenge Mode Update 0.3.3 is here!

Hi Mechanics!

We’ve got an early Christmas present for you today: Challenge Mode has finally arrived!
https://www.youtube.com/watch?v=bGMGSkqjSqQ

It’s time to put your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots.

The Master Mechanic Trials contain 40 challenges to overcome - and only the truly brilliant mechanical mind will pass them all!

The Challenge mode introduces a whole new mode to Scrap Mechanic where for the first time you’ll need to build things to reach a goal. This is our biggest update by far since initial release and we are super excited to add it to the game. We hope you will have as much fun playing it as we had making it!

With that said, we will keep adding and improving the challenge mode as we move forward in 2019. More challenges will be added. An easy-to-use challenge builder will be added together with general polishing here and there. So please look forward to that as well.

Don’t forget to let us know what more you would like to see in the Challenge Mode.

Check out the update list:
  • Added challenge mode.
  • Added a lot of scripting features that are now available for modders. Check out the Lua Script API for more info.
  • Added a sphere shape type.
  • Fixed a network synchronization issue causing crashes for clients.


We would like to also take this opportunity to thank all of you for sticking with us and being so patient about survival mode since release. 2019 will be an amazing year for all you Scrap Mechanics! We hope you have an amazing festive break!

We hope you will have a great time playing the new Challenge Mode!

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Challenge Mode Update 0.3.3 Test! (Updated Dec 20)

Updated December 20
  • Spudgun preview fix.
  • When a challenge starts; interactive part gui closes.
  • Fixed a bug where you could skip a level if 2 players pressed next at the same time.
  • Players can now share tools.
  • Selected hotbar fix for inventory gui.
  • Fixed speed calculation for wind sound when seated.
  • Fixed stuck visualizations when building.
  • Challenge lift item description fix.
  • Crash fix when loading worlds with missing modded parts.
  • Audio issue fixed when using map inspector.


Updated December 19
  • New effects.
  • Friction tweaks.
  • Added translations.
  • Multiple users can use the map inspector at the same time.
  • Fixed a networking issue.
  • Updated inventory gui.
  • Updated chest gui.
  • Fixed an issue where the ball spawner could spawn multiple balls.
  • Fixed an issue where objects falling through ground in creative did not respawn on the surface.
  • Tile editor crash fix.
  • Other crash fixes.


We have updated the test with a lot of various fixes.
We also added a new fun challenge for testing!

Updated December 15
  • Added a new challenge.
  • Added a work in progress inventory update.
  • Fixed challenge lift bugs.
  • Fixed networking synchronization issue causing crashes for clients.
  • New textures.
  • Added tutorial arrows.
  • Fixed missing restrictions of interactive parts.
  • Various crash fixes and bugfixes.
  • Fixed missing icons for mods.


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Hi Mechanics!

We’ve just uploaded a very early test for the new Challange Mode. It’s now playable on the test branch. It contains a very stripped down version of 3 simple challenges.

Please keep in mind when testing that there are a lot of things still missing in this test that will be added in the final release.
We would really appreciate if we could get help from our amazing community to test it out and see how it runs, so we can deal with as many possible crashes and bugs before the final release.

Here is how you access the test!

We will be back soon with a lot more Challange Mode fun!

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