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Scrap Mechanic News

Update 0.4.6 Test! (Updated June 23)



Updated June 23 Hi Mechanics!

We updated the test again with some changes to the network code.
  • Fixed an issue that could cause network lag for clients



Updated June 19 Hi Mechanics!

We have updated the test with some more stuff!
In the updated version we made a lot of small changes that should make the overall experience of the game smoother. For example, since cotton can be scarce in some worlds, you can now buy cotton seeds at the hideout trader and plant them yourself.
In addition to that, we also made further networking improvements with better bandwidth adjustment and object prioritization. This will make the game work much better when playing multiplayer over slower connections.

  • Further networking improvements with better bandwidth adjustment and object prioritization
  • Cotton seeds can now be bought at the hideout trader
  • Cotton can be grown in soil
  • Slightly reduced the price of the drill and saw blade at the hideout trader
  • Battery is now crafted from less scrap metal but also requires glow poop
  • Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer
  • Fixed an issue where failed blueprint exports would cause an error message to show at game startup
  • The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
  • The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
  • Reduced the weight of the water cannon
  • Fixed some face skinning issues
  • Fixed some rotation steps of warehouse parts when building
  • Added lights to ruins
  • Fixed a autumn forest ruin to have the correct ground material
  • Mechanic station collision fixes
  • Adjusted the stone positions of a lot of cliffs where the player could get stuck
  • Adjusted spawn position of embers when destroying burnt trees
  • The scrap metal from haybots will not fly away from where the haybot was destroyed as often
  • The smaller stone chunks are easier to destroy with the drill
  • Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
  • Reduced gas fuel cost for very heavy loads
  • The range of the packing station automatic fruit/vegetable selection is much more forgiving
  • Reduced the speed of projectiles fired from the Vacuum Pump
  • Fixed a bug that caused loot crates to respawn in the starting area
  • Added 2 bearings to Challenge 7



June 12 Hi Mechanics!

We have a new update on the way! But you can already test it out. It’s a mix of balancing changes and fixes.
The main fix is further multiplayer improvements that we think a lot of you mechanics will appreciate!

Here is the update list:
  • A new interactive part, chemical container is available in the craftbot
  • Fixed an issue that could cause networking events to lag behind on clients
  • Optimized some interactive parts to use less network bandwidth
  • Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
  • Mod parts now show up in all creative inventory tabs and are searchable
  • Fixed a crash that occurred when switching resolution with mods loaded
  • Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
  • Minor inventory gui bug fixes
  • Tools can be thrown on the ground
  • Glowsticks now emit a small amount of light when held in the hand
  • It does no longer cost paint to erase paint
  • Explosives destroy up to durability level 7
  • More crude oil from oil geysers
  • More glue clams when breaking clams
  • Wood block 1 requires less scrap wood to craft
  • Concrete requires less stone, but more water and chemicals to craft
  • Battery can be crafted from scrap metal and chemicals
  • Fertilizer can be crafted from seeds
  • Paint costs less flowers to craft
  • The big farmbots now run away before despawning when daylight comes after a raid
  • Tapebots sometimes shoot random parts when raiding
  • Added new sound effects when the mechanic is hungry or thirsty
  • Added new sound effect when almost out of breath while diving
  • Spudling gun windup sound effect added


Since this update is a bit more complex, we’ve decided to
make a test first to see if it runs smoothly for everyone!

Here is how you access the test!


We will be back soon!

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Patch Notes 0.4.5 - Challenge Mode is back!



Hi Mechanics!

Good news! Challenge Mode is finally back!
For all new Mechanics - Challenge mode puts your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots.
Challenge mode is also a great way to learn the basics of building in Scrap Mechanic!

Here's the Challange Mode trailer:
[previewyoutube][/previewyoutube]


But that’s not all!
We have more fixes as well

Patch Notes 0.4.5:
  • Challenge mode is back in the game!
  • Challenge builder is back in the game!
  • Tree parts can be welded again
  • The controller now respects the piston length
  • Fixed T-pose when other players equip food
  • Reverted some part weights so they are as they were in creative mode
  • Connect tool now show numbers again for buttons connected to seats
  • Fixed friendly fire for spud shotgun and spudling gun
  • Fixed tape bot arms so they do damage to players
  • Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects
  • Fixed an issue when going with the warehouse elevator while knocked out
  • Connect tool visualization getting stuck fix
  • Gui scaling fixes for non 16:9 resolutions
  • Sensor gui fix for creative mode
  • Controller gui fix for 4k and 720
  • New loading bar on the loading screen
  • Items can now be dropped on the ground in challenge mode for the backpack
  • Fixed chest and lost items icons
  • Keybindings saved when resetting to default
  • Fix for FOV value not getting saved if changed in-game
  • Added missing item names



Next week we will aim to do some balancing fixes.
Any resources that you would like us to balance more. Let us know in the comments below.

More news coming soon!


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Patch Notes 0.4.4

Hi Mechanics!

We are back with a bunch more important improvements. This time we have made a lot more fixing in the raid department. We have found ways to optimize them more so they don’t trigger lag when a lot of bots come at once. This fix should make raids way more enjoyable.


Here are the latest fixes!

Hotfix:
  • Fixed an issue that could cause creations attached to the ground to become loose

Patch notes 0.4.4:
  • Performance fix for raids
  • Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck
  • Fixed a case where building on springs or piston could spend the part but the part not to be built
  • Removing bearings, springs and pistons with a full inventory is now correctly denied
  • Fixed a crash that could occur when riding warehouse elevators
  • Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution
  • Other crash fixes
  • Water-, gas-, battery- and ammo containers are carried if not empty (like the chests)
  • Farmers can no longer be picked up after being respawned
  • Fixed issue with piston speed when adjusting length
  • Fixed an issue what allows invalid building on the vacuum pump
  • Fixed a bug causing the saw blade to not deal damage to green totebots
  • The saw blade deals more damage to haybots
  • When removing a respawn point bed the new respawn point is the last unremovable bed
  • Can no longer respawn in a bed brought into the warehouse
  • Red tapebot arm part shoots a few explosive tape when destroyed
  • Fixed an issue with the tapebots causing them to often stare into walls in warehouses
  • Tapebots will be more active in raids when they come (Keep your head low)
  • Tapebot projectiles deal damage to crops
  • Ai fixes
  • Fix for mods using obj_interactive_controller.mesh


To finish off! Some updates.
We are still ironing out bugs! But work on new content is already in development.
Challenge mode should be back in Scrap Mechanic later this week!

More news coming soon!

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Patch notes 0.4.3



Hi Mechanics!

We are back with more improvements! This time we went after fixes that were reported to us the most over the weekend. Next up we will look into how to get multiplayer to run even better as well as making raids run smoother.

Here are the latest fixes!

Patch notes 0.4.3:
  • Fixed a crash that could occur on startup and randomly while playing
  • Fixed a bug that could cause the hideout and other points of interests to not be set up correctly
  • Broken hideouts and packing stations are repaired
  • Can't sleep in warehouses
  • Removing the bed removes the respawn point
  • Other bed respawn fixes
  • Stones can be broken down with explosives
  • Mounted spud gun now deals damage to farmbots
  • Carrying stuff uses stamina
  • Lifting stuff with the lift uses stamina (only new games are affected)
  • Fixed a crash what could occur when loading a creative world where the mods were updated


For everyone who is excited about new future content. The team is already hard at work on new stuff!

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Patch 0.4.2



Hi Mechanics!

It’s time for more fixes.
As some of you know we are prioritizing bugs and issues that some players are experiencing.
Today we have a few more!

Patch notes:

  • Fixed an issue that could cause vacuum pumps to cause network lag for clients.
  • Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them.
  • Fixed a bug when carrying a chest with chests inside
  • Missing water should be fixed.
  • Fixed crashes related to animations.


More fixes coming soon!

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