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Borderless Gaming News

Borderless Gaming v1.0.21

Key Fixes:
  • Resolves issues with older Unreal Engine games that historically haven't worked with Borderless Gaming (see details below)
  • Fixes profiles for certain Unity and Google Play on PC games
  • Corrects state synchronization issues in foreground tracking


Unreal Engine Compatibility

Many Unreal Engine 3 games from the 2010s were never designed with windowed mode in mind. As a result, each game responds differently to being resized or moved while in windowed mode, and even fewer support dynamic resizing. This update implements a new strategy that successfully enables Borderless Gaming functionality for these problematic titles. However, since these older games behave differently despite sharing the same engine, no single profile configuration will work universally.

Example 1: LET IT DIE

Recommended profile settings:


LET IT DIE properly detects when the display's working area changes and adjusts its height to fill the space left by the taskbar. It also handles dynamic taskbar restoration smoothly. The "Preserve Client Area" option should be enabled because while the game doesn't initially know how to handle window maximization, after the initial positioning it maintains borderless fullscreen without the window constantly resetting (avoiding the repeated brute-force adjustments that Borderless Gaming would otherwise apply).

Example 2: Dishonored

Recommended profile settings:


Until now, achieving true fullscreen with Dishonored (without mods) has been impossible. This is because the game completely resets its size and window styles whenever the window is moved, making borderless mode nearly impossible to maintain. Unfortunately, it also resets when the taskbar is dynamically restored. Therefore, the best approach for Dishonored is to hide the taskbar to preserve the borderless fullscreen state.

Note: If the default settings don't produce the desired results for your specific game, we recommend experimenting with different profile options until you find the combination that works best. Each game may require unique settings to achieve optimal borderless fullscreen performance.

Borderless Gaming v1.0.20

- The “Adjust volume in background” option is removed, and the old “Mute in background” option is reinstated.
- A timing issue that caused an app to be muted, cursor unlocked, and the taskbar restored when quickly alt-tabbing is fixed.
- The custom titlebar from the main window is removed, and the system-native titlebar is used instead.
- Support for Google Play Games on PC is added, and several Unity games are fixed.

Borderless Gaming v1.0.19

[h2]New Features[/h2]
  • Smart Focus Management: Window modifications (cursor clipping, cursor hiding, taskbar hiding) now automatically restore when you alt-tab away and reapply when returning to the game
  • "Restore Taskbar on Focus Loss" option: New profile setting that controls whether the taskbar reappears when switching away from the game (useful for games that don't handle taskbar changes well)


[h2]Bug Fixes[/h2]
  • Fixed crash when setting shortcuts with unrecognized keyboard keys
  • Fixed crash that occurred when Windows On-Screen Keyboard was open
  • Fixed F12 key reservation conflict with debugger
  • Improved shortcut system stability and error handling


[h2]Improvements[/h2]
  • Enhanced support for international keyboards and special keys in shortcuts
  • Better handling of window focus changes and alt-tab behavior
  • Improved reliability of volume adjustments when switching between applications

Borderless Gaming v1.0.18 - Customizable Hotkeys & Container Improvements

[h2]New Features[/h2]

[h3]Customizable Global Keyboard Shortcuts[/h3]
  • All hotkeys now remappable through Settings with conflict detection
  • Shortcuts work as toggles - press once to apply, press again to revert
  • Default shortcuts remain unchanged but can be customized


[h3]Enhanced App Container Support[/h3]
  • Custom positioning for containerized apps
  • Automatic solid color background removal for seamless blending
  • Improved DPI scaling for all apps regardless of monitor setup


[h2]Bug Fixes & Stability[/h2]

[h3]Critical Fixes[/h3]
  • Fixed crashes when windows close during operations
  • Improved exception handling and stability


[h3]Audio Management[/h3]
  • Fixed volume restoration when switching windows
  • Improved foreground/background audio detection
  • Added proper cleanup on application exit


[h3]Container & Window Improvements[/h3]
  • Fixed click detection and focus management in app containers
  • Fixed window title change detection for proper profile application
  • Enhanced real-time window tracking


[h3]Performance[/h3]
  • Reduced memory usage and improved startup time
  • Optimized profile matching logic


[h2]Additional Improvements[/h2]
  • Improved UI responsiveness
  • Various quality-of-life improvements


[h2]Support[/h2]
Report issues onDiscord

- Andrew

Borderless Gaming v1.0.17 - Multi-monitor Support

The area selector got completely rewritten. It actually works properly with multiple monitors now and doesn't look like something from 2003.



You can now define custom window sizes and positions with ease.

[h2]Demo[/h2]
[previewyoutube][/previewyoutube]

[h2]What Changed[/h2]

Multi-Monitor Support That Actually Works
- Area selector now properly detects which monitor you're selecting on
- Shows physical pixel coordinates instead of the wrong scaled values
- Display information shows which monitor you're on (Display 1, Display 2, etc.)
- Rectangle stays within screen bounds when dragging/resizing

Visual Improvements
- Added a subtle glow effect around the selection rectangle
- Dark gradient background instead of fully transparent (easier to see what you're doing)
- Info panel shows position and size in real-time
- Dashed white border instead of solid red

Bug Fixes
- Fixed coordinates being wrong on high DPI displays
- Fixed selection rectangle going off-screen
- Removed monitor caching that was causing stale display information
- Area selector now properly calculates absolute screen positions

Technical Details
- Coordinates are now correctly converted between DIPs (Device Independent Pixels) and physical pixels
- Window properly covers all monitors regardless of arrangement
- Better edge detection for resizing (12px margins instead of 10px)

[h2]In Action[/h2]
Dark Souls 3 super-sized across two 5K displays: