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Borderless Gaming News

Borderless Gaming v1.0.4

This completely overhauls how Borderless Gaming handles windows, fixing issues with applications that have multiple windows.

[h2]Major Changes[/h2]

  • Multi-Window Support: Borderless Gaming now properly detects and manages ALL windows for each process, not just one. This fixes issues with applications that have both console and main windows, or multiple game windows

  • Improved Window Matching: Profiles now correctly match and apply to specific windows rather than just the first window that has the heuristics of the 'main window' found for a process

  • Better SDL Support: Added special handling for SDL windows which require different flags to properly update when made borderless


[h2]Fixes[/h2]

  • Fixed window detection for applications with multiple windows (console + main window)

  • Fixed profiles not applying to the correct window when multiple windows exist

  • Fixed window restoration issues with certain game engines

  • Improved retry logic with exponential backoff

  • Fixed various edge cases with window state detection


[h2]Technical Note[/h2]

This update properly aggregates all windows under each process and lets the matching engine select the correct one based on your profile settings. If you had issues with games showing up twice or profiles applying to the wrong window, this update should resolve those problems.

Borderless Gaming 1.0.3 - Hot Fix

[h2]New Features[/h2]

  • Preserve Aspect Ratio: New profile option to maintain the original aspect ratio when going fullscreen or resizing windows. This fixes stretching issues in games like The Legend of Heroes: Trails in the Sky - Preserve Client Area and Preserve Aspect Ratio are now mutually exclusive options


  • Automatic Re-application: Borderless Gaming now detects when a game resets its window state (common after cutscenes or resolution changes) and automatically re-applies your profile. This fixes issues with games like Lucky Tower Ultimate

Borderless Gaming 1.0.2 - Hotfix

Quick patch to address a few issues from 1.0.1.

[h2]Changes[/h2]

  • Borderless windows created by Borderless Gaming can now be minimized properly

  • Area selector now handles edge cases better (extreme values, multi-monitor setups)

  • Improved error handling for startup task creation and efficiency mode


[h2]Fixes[/h2]

  • Fixed crash when toggling efficiency mode on certain systems

  • Fixed potential overflow errors when using area selector with large displays



This is a stability patch - no major feature changes.

Borderless Gaming 1.0.1

I apologize for breaking your workflows in 1.0.0. This update addresses those issues.

[h2]Changes[/h2]

  • Apps that are already borderless or in exclusive fullscreen now appear in the app list

  • Profiles can now execute on apps that are already borderless or in exclusive fullscreen, allowing you to move/position any window

  • Dialed back the app list filtering that was too aggressive

  • When disabling a profile, windows are now restored to their pre-borderless state (only applies to windows made borderless by that profile)

  • If you only want window management features in your profiles, uncheck the "Make Borderless" option


[h2]Fixes[/h2]

  • Increased fullscreen detection tolerance to prevent false positives

  • Fixed window state storage and restoration logic

  • Updated process ignore list with missing system processes


Sorry again for the disruption. This should restore the behavior you're used to while keeping the new 1.0 features.

Borderless Gaming v1.0.0 is Here

[p]11 years, 7 months and 18 days. [/p][p]That's how long Borderless Gaming has been forcing games into borderless windows. A year ago we told you we were rewriting everything from scratch. Today, we're shipping something completely new.[/p][hr][/hr][h2]Everything is different[/h2][p]
The old Borderless Gaming was held together with duct tape and prayers. It worked, mostly, but it was showing its age. Windows has changed. Games have changed. Hell, monitors have changed.

So we threw it all out and started over.


[/p][h3]The engine is completely new[/h3][p][/p][p]Games that never worked before? They work now. The windowing engine has been rewritten from the ground up to handle more titles and all the weird stuff even the most obscure game might throw at it.[/p][p][/p][h3]App Containers are wild[/h3][p][/p][p]You can now run your game inside a container with custom backgrounds - colors, gradients, images, whatever. Then upscale it with Ctrl+Shift+Plus/Minus. No input lag. Just works. [/p][p][/p][p] [/p][p][/p][h3]Profiles replaced Favorites[/h3][p][/p][p]The old Favorites system is dead. Profiles are better:
[/p]
  • [p]Custom window sizes
    [/p]
  • [p]Remove game menus
    [/p]
  • [p]Mute when alt-tabbed (without touching the window)
    [/p]
  • [p]Hide mouse cursor
    [/p]
  • [p]Lock cursor to window
    [/p]
  • [p]Custom delays for stubborn games
    [/p]
[h3]It actually uses less resources[/h3][p][/p][p]The old version was a pig. This one isn't. Also runs completely offline if Steam dies or whatever. [/p][p][/p][h2]Your old settings aren't lost[/h2][p][/p][p]Go to borderlessgam.ing and convert your old configs. Works with every version we've ever shipped. Takes 30 seconds. [/p][p][/p][hr][/hr][h2]What's next[/h2][p]
We're not done. Not even close.

BGUS - Our upscaling algorithm. Think DLSS but for any game.
BGFG - Frame generation. More frames, same hardware.
AppContainer Shaders - CRT filters, color correction, whatever shader you want on any game.
Workshop - Share profiles. Download profiles. Stop configuring the same games everyone else already configured.
[/p][hr][/hr][h2]Quick start[/h2][p] Upgrading? [/p][p]Update on Steam → Convert settings at borderlessgam.ing → Import. [/p][p] Need help?[/p][p]Check out this comprehensive guide by darklinkpower that covers everything in the new version.[/p][p] Got questions?[/p][p]Join our Discord for help and to share your setups. [/p][hr][/hr][h2]One more thing[/h2][p]Thank you. Seriously. 11+ years of support, feedback, and patience while I rebuilt this thing from scratch. Thank you to everyone who tested during the beta, and to those who went above and beyond to get this shipped. This release is the foundation for the next decade. Let's make some games borderless.
[/p][hr][/hr][p] - Andrew[/p]