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Borderless Gaming News

Borderless Gaming v1.0.6

Phew! What a sprint this has been. I want to express my gratitude to those who have been patient and understanding that software development is challenging. Providing support for thousands of games, spanning decades and possessing their own unique quirks, is an immense task.

However, I’m thrilled to announce that I’ve successfully conquered this task. This update resolves the last remaining bugs in the windowing engine. You no longer need to manually manage your taskbar or customize the positioning of each game with profiles; everything is set and forget.

Games like Minecraft and other titles should now function as expected like they did in legacy, and titles that weren't previously supported in legacy like Dishonored now work great.

If you encounter any other issues, please join the Discord server and ping me so I can address them promptly. You should be able to play with confidence.

- Andrew

Borderless Gaming v1.0.5

[h2]Fixes[/h2]

  • Fixed timing issues in the windowing engine - games like Dishonored now work properly (use Custom Size or No Change in profile settings for best results)

  • Various minor bug fixes and stability improvements


[h2]New: SDL_NoFrame Proxy[/h2]

Some older SDL 1.2 based games (like M.U.G.E.N) don't support being converted to borderless windows through normal means. For these stubborn cases, I've created SDL_NoFrame - a proxy library that forces SDL 1.2 games to run borderless natively.

Get it here: https://github.com/andrewmd5/SDL_NoFrame

Only use SDL_NoFrame if Borderless Gaming can't make the SDL 1.2 game borderless on its own. Once SDL_NoFrame has made the game borderless, you can use Borderless Gaming to make it fullscreen.


Borderless Gaming v1.0.4

This completely overhauls how Borderless Gaming handles windows, fixing issues with applications that have multiple windows.

[h2]Major Changes[/h2]

  • Multi-Window Support: Borderless Gaming now properly detects and manages ALL windows for each process, not just one. This fixes issues with applications that have both console and main windows, or multiple game windows

  • Improved Window Matching: Profiles now correctly match and apply to specific windows rather than just the first window that has the heuristics of the 'main window' found for a process

  • Better SDL Support: Added special handling for SDL windows which require different flags to properly update when made borderless


[h2]Fixes[/h2]

  • Fixed window detection for applications with multiple windows (console + main window)

  • Fixed profiles not applying to the correct window when multiple windows exist

  • Fixed window restoration issues with certain game engines

  • Improved retry logic with exponential backoff

  • Fixed various edge cases with window state detection


[h2]Technical Note[/h2]

This update properly aggregates all windows under each process and lets the matching engine select the correct one based on your profile settings. If you had issues with games showing up twice or profiles applying to the wrong window, this update should resolve those problems.

Borderless Gaming 1.0.3 - Hot Fix

[h2]New Features[/h2]

  • Preserve Aspect Ratio: New profile option to maintain the original aspect ratio when going fullscreen or resizing windows. This fixes stretching issues in games like The Legend of Heroes: Trails in the Sky - Preserve Client Area and Preserve Aspect Ratio are now mutually exclusive options


  • Automatic Re-application: Borderless Gaming now detects when a game resets its window state (common after cutscenes or resolution changes) and automatically re-applies your profile. This fixes issues with games like Lucky Tower Ultimate

Borderless Gaming 1.0.2 - Hotfix

Quick patch to address a few issues from 1.0.1.

[h2]Changes[/h2]

  • Borderless windows created by Borderless Gaming can now be minimized properly

  • Area selector now handles edge cases better (extreme values, multi-monitor setups)

  • Improved error handling for startup task creation and efficiency mode


[h2]Fixes[/h2]

  • Fixed crash when toggling efficiency mode on certain systems

  • Fixed potential overflow errors when using area selector with large displays



This is a stability patch - no major feature changes.